Rock Paper Shotgun· Oisin Kuhnke·· 20 天前AI score22
The Blood of Dawnwalker's timer mechanic was toned down after pre-release complaints
Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier
Brief
The Blood of Dawnwalker director Konrad Tomaszkiewicz confirmed the game's timer mechanic was rebalanced after pre-release feedback, saying the original version was more restrictive and harder to beat. He said the team changed the main game beyond the prologue to avoid players feeling too restricted, while quests and spending skill points still advance time. He explained that tying skill upgrades to time prevents players from farming enemies to level up and killing the antagonist Brencis on the first day.
Source: Rock Paper Shotgun · rockpapershotgun.com