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  1. Kotaku12

    How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough

    In Fire Emblem: Fortune's Weave, paralogues are optional character-specific side quests available only during a narrow window of time, and missing one forces players to restart the chapter. The author missed Leda's paralogue after assuming the in-game calendar would send notifications like Google Calendar, then restarted the chapter and stopped playing.

  2. GamesIndustry.biz23

    How to run an indie game studio: Part 3, Dealing with issues

    Indie studios tend to accumulate problems that don't fit neatly into a Jira ticket, such as team tension, a stalling publishing deal, or disagreement over whether the core loop works. The guide suggests keeping one shared, visible list of studio issues that anyone on the team can add to, starting with a SWOT analysis. Regular meetings should reserve real time for these issues, and discussions should follow the IDS method—identify, discuss, solve—to avoid endless debate.

  3. Rock Paper Shotgun62

    Rockstar union-busting tribunal extended to November 18th, closing days before GTA 6's release

    The employment tribunal between the IWGB and Rockstar has been extended into November, with closing arguments now set for November 17th and 18th, just days before GTA 6's release. Both sides will use the extra time to continue cross-examining current and former staff, while the judge's ruling is still pending. The dispute centers on why staff were fired, with Rockstar citing gross misconduct and the laid-off employees alleging the company sought to block unionization.

  4. Nintendo Life17

    Site News: So, Where's Our Castlevania: Belmont's Curse Review?

    Castlevania: Belmont's Curse, from Konami and Evil Empire, launches tomorrow and reviews from other outlets are already live. Nintendo Life says it still doesn't have a review code, so its review will arrive after the game's launch. Push Square called the PS5 version "a good Metroidvania and a valiant effort to resuscitate Castlevania."

  5. VGC13

    Sony announces Gran Turismo limited edition PS5 DualSense controller

    Sony Interactive Entertainment has announced a limited edition Gran Turismo themed DualSense wireless controller, featuring racing stripes, motorsport-inspired graphics and a carbon-fibre-style front plate. It will retail for $84.99 USD / ¥12,480 (including tax) / €84.99 / £74.99, with pre-orders opening October 22 via PlayStation Direct and a release on December 10.

  6. PC Gamer62

    Epic plans to bring Fortnite to Linux after improving Easy Anti-Cheat

    Epic says it intends to bring Fortnite to Linux, but first it is rebuilding Easy Anti-Cheat, and will launch the game via the Epic Games Launcher once EAC Linux v2 works with a critical mass of distro maintainers. Epic says the Steam Deck does not currently support the new EAC Linux v2 solution and that it is talking with Valve, while game security engineering director Rick Deist said Epic is investigating compatibility with Steam Deck and SteamOS devices. Epic has also released a new Epic Games Store client that includes a Linux version for the first time.

  7. PC Gamer12

    Doom can now 'run' on a DNS database, and a DNS pioneer says 'I can't decide whether this is deliciously horrible, or else horribly delicious'

    Corey Quinn has compiled Doom for a 32-bit machine whose arithmetic and memory live in DNS, using a database of 6.4 million rows of truth tables. DNS pioneer Paul Vixie called it the best use of RFC 2136 DNS UPDATE he's ever seen. One update takes just over 54 seconds, so it's far from playable, and Quinn has published the code on GitHub.

  8. Eurogamer55

    Former Disco Elysium devs detail Summer Eternal's player-owned studio structure

    Summer Eternal, formed by former Disco Elysium developers, has detailed a studio structure in which a Players Non-Profit owns 5 percent of the studio, with the other 95 percent split between full-time workers, freelancers and investors. The non-profit can summon a general assembly to discuss topics and use game revenue to organise events or support union work. The studio also announced a 500 page Anthology priced at €69 for the Standard edition and €99 for the Deluxe Firestarter bundle, with buyers entitled to membership in the non-profit.

  9. Pure Xbox72

    Call of Duty: Modern Warfare 4 Hits Xbox and PC on October 23, With Prices, Preload Sizes and PC Specs Detailed

    Call of Duty: Modern Warfare 4 launches on Xbox Series X|S and PC on October 23, priced at $69.99 for the Digital Standard Edition and $99.99 for the Digital Vault Edition, with a $30 upgrade path from Standard. Pre-orders get campaign early access on October 16 and DMZ early access on October 20, while physical copies get neither. The game takes up around 163.24GB on Xbox Series X|S and 115GB on PC, preload is live, and it will not join Xbox Game Pass on day one.

  10. Polygon23

    'The Scarecrow' quest walkthrough in Valor Mortis

    The "Scarecrow" quest in Valor Mortis has players searching for two items belonging to a scarecrow in a farmer's field. The scarecrow is actually a dead soldier tied to a cross, and the generous rewards make this side quest worth completing.

  11. Polygon22

    Rockstar Promises Its Next Game Won't Take Another 8 Years

    Rockstar has promised its next game won't take another 8 years. More than 13 years have passed since Grand Theft Auto 5, and it's been eight years since Rockstar North released Red Dead Redemption 2. For context, the studio previously released Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4 over a span of seven years with a much smaller staff.

  12. Polygon42

    Rockstar Issues Rare Official GTA 6 Development Update

    Rockstar has issued a rare official update on the development of GTA 6, giving the public a first real sense of the issues it faced while making the game. News and leaks about GTA 6 have been plentiful, but behind-the-scenes development details have been far rarer, and fans have speculated about why the game took so long.

  13. Kotaku71

    Total War: Shogun 2 Complete Edition draws player backlash over AI upscaling and Steam delisting

    Total War: Shogun 2 Complete Edition, released on October 13, has drawn 82 percent negative reviews on Steam in the last 24 hours, with players citing poor performance, old and new bugs, broken mod support, graphical issues, and alleged undisclosed AI upscaling of unit cards. Sega also delisted all previous versions from Steam and raised the price, while the install size grew from 3.85GB to 45GB. Kotaku compared original and new images, found lost detail, and has asked Creative Assembly about AI use without a reply yet.

  14. Kotaku62

    Enshrouded 1.0 launches October 15 on PC and PS5, Xbox version planned for spring 2027

    Enshrouded's 1.0 release is set for October 15 on PC, PlayStation 5, and PlayStation 5 Pro, with an Xbox Series X|S version planned for spring 2027. The full release promises answers about the origins of the Shroud and the fall of Embervale, plus new enemies, biomes, and gameplay improvements. Up to sixteen players on PC and eight on PS5 can share a world, with building, exploring, and farming all contributing to the same goal.

  15. Kotaku30

    GTA 6 Leaker Cyberleek Says They Won't Release Full Game: 'The Leeks Stop For Now'

    Notorious GTA 6 leaker Cyberleek has taken down their website sharing gameplay clips and says they won't publicly release a full build of the game or post more leaks. They claimed the build won't be uploaded because their cryptocoin didn't reach $30 million, and denied the operation was a crypto rug pull. Cyberleek also warned that story spoilers remain and that removing them would trip a dead man's switch.

  16. PC Gamer62

    Epic launches a new Epic Games Store launcher preview, claiming it starts 46% faster than Steam

    Epic Games Store's rebuilt client is available as a preview download for Windows, macOS, and for the first time Linux. Epic says it halved launcher startup time and reaches the store page 46% faster than Steam, with the technical improvements verified by an external vendor; PC Gamer has not tested it yet. The redesign includes a new library view that can import shortcuts to games installed via Steam and other clients, and Epic describes the client as vibe coded, with store GM Martin Keely confirming AI was used to write new code on a completely new architecture.

  17. GameSpot62

    Bloomberg report: GTA 6 was once planned to be bigger and could have shipped years sooner

    A Bloomberg report says that when a small Rockstar team went to Miami in 2015 to plan GTA 6, the game was envisioned to span large swaths of North and South America under the codename Project Americas, before the scope was pared down to Miami and its surroundings. The report also says Rockstar originally planned to develop GTA 6 alongside Red Dead Redemption II to bring it to market sooner, but as that game grew it needed more staff to ship in 2018, delaying GTA 6 by several years. Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop but gave no specifics on the actual cost.

  18. Gematsu62

    Summer Eternal announces physics-driven RPG Red Rooster, coming first to PC

    Summer Eternal, a studio founded by former Disco Elysium developers, announced the physics-driven RPG Red Rooster. It will launch first on PC, with PS5, Xbox Series, and Switch 2 versions to follow, and no release date was given. Players take the role of white-collar inmate Redrick Roost as an arson investigator looking into a string of fires tied to his brother, the city's fire chief.

  19. GameSpot62

    Six Biggest Takeaways From Hands-On With the Zelda: Ocarina of Time Remake

    GameSpot's Steve Watts lists six main changes from his hands-on time with the Switch 2 remake of The Legend of Zelda: Ocarina of Time. He says the new art style won him over quickly in motion, with characters keeping their exaggerated doll-like look and more detailed clothing textures, while Kokiri Forest and the dungeons have been visibly reworked. The version also adds full voice acting, which puts pressure on the performers to carry the original's characters.

  20. GameSpot60

    Zelda: Ocarina of Time remake adds a jump button, and hands-on play suggests it works

    The Legend of Zelda: Ocarina of Time remake adds a dedicated jump button, and the author's hands-on time suggests the change is a good one. The demo covered Kokiri Forest, the Deku Tree, Hyrule Field, Hyrule Castle Town, and part of the Forest Temple with adult Link, where jumping was mostly used for small gaps and climbing vines. The author says the button felt natural and that modern games feel lacking without one.

  21. GameSpot30

    Hyrule Field Still Feels Empty in the Ocarina of Time Remake

    In the Ocarina of Time remake, Hyrule Field appears roughly the same size as the original and remains largely empty, aside from the spokes leading out from the hub and Lon Lon Ranch at its center. A few more irregular hills and rock formations add texture, and the default run speed is a little faster. The author says this fits the remake's goal of faithfully recreating the original.

  22. IGN62

    IGN Preview: The Legend of Zelda: Ocarina of Time Remake Is More Different Than You Think

    An IGN editor played about an hour of The Legend of Zelda: Ocarina of Time remake and found it is not a 1:1 remake, adding expanded dialogue, revamped puzzles, and a more detailed art style. The preview covered roughly the first 90 minutes of the adventure and the Forest Temple, the first dungeon as Adult Link, running at 60 fps on Nintendo Switch 2. The piece also describes a theatrical style, with loading screens between areas framed as set changes.

  23. IGN72

    29 Changes in the Zelda: Ocarina of Time Remake: Redesigned Puzzles, Miniboss Fights, and More Dialogue

    An IGN writer played over an hour of The Legend of Zelda: Ocarina of Time remake on Switch 2 and listed 29 changes from the N64 original. They include a starting wallet that holds 200 rupees, Skulltulas that must be struck before exposing their weak spot, a third-person Castle Town with no loading screens, a new elevator and reworked torch puzzles in the Forest Temple, and expanded dialogue and voice acting. The writer notes the game releases on November 5 and that this is not the official preview, with screenshots limited during the preview period.

  24. IGN62

    Epic Games Launcher preview arrives, claimed to load library 30x faster and support Linux for the first time

    Epic released a preview version of a rebuilt Epic Games Launcher, built with AI and "vibe coding" and still early in development with limited features. Epic Games Store VP and GM Martin Keely said it was rebuilt from the ground up, booting cold in 5.47 seconds (46% faster than Steam), reopening from the system tray in 0.36 seconds, loading the library 30 times faster than the old launcher, and taking up only 300MB. It supports Windows, MacOS and, for the first time, Linux, with Fortnite also headed to Linux once Easy Anti-Cheat is rebuilt for the platform.