PlayStation Blog· Corey Brotherson·· 15 天前AI score42
How Control Resonant's art design and tech shaped its bosses, paranaturally-twisted Manhattan and more
How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more
Brief
Control Resonant launched last week on PlayStation 5, and Remedy's lead level designer, art director, and lead gameplay designer discussed the art direction and design behind its characters and environments. The game keeps dynamic destruction and reactive environments while presenting a movie-like retro "Strange York" version of New York. Boss fights are intended as skill checks, and areas like The Gap and the Sinkhole reflect Dylan's psyche and gravity-warped spaces.
Source: PlayStation Blog · blog.playstation.com