Eurogamer· Robert Purchese·· 20 天前AI score40
The Blood of Dawnwalker's time limit was once stricter, loosened over fear of player pushback
The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
Brief
Rebel Wolves game director Konrad Tomaszkiewicz confirmed that The Blood of Dawnwalker originally had a stricter time limit that made the game harder to beat, but it was rebalanced before release over fear of player complaints. Players have 30 in-game days and nights to save their character's family, with 16 time segments per day consumed by quests and skill upgrades. The first major patch arrives in early October, addressing combat, difficulty, performance, and traversal.
Source: Eurogamer · eurogamer.net