PC Gamer· Ted Litchfield ·· 13 天前AI score26
'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG
'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG
Brief
Entropy lead developer James Wragg explained that fitting permadeath into a party RPG requires a potentially infinite source of party members so they can be killed off. The turn-based RPG is available now in early access on Steam for $12, with a free demo, drawing on inspirations like Final Fantasy 10, Lost Odyssey, Fallout 1, and Mordheim. Wragg said skilled play can carry players through with zero casualties, though the possibility of permadeath remains.
Source: PC Gamer · pcgamer.com