机核胡彬在北电作独立游戏讲座
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Generated from the reports · updated 56 minutes ago
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- 机核Zhiying Workshop | "Why Not Try Indie Games?" Lecture Held at Beijing Film Academy
On October 28, Hu Bin, content lead at Gcores' Mill Factory | BOOOM game incubator, gave a lecture titled "Why Not Try Indie Games?" at the School of Intelligent Imaging Engineering at Beijing Film Academy, attended by 2026 undergraduates and some faculty. The lecture covered three parts—"keep making games," "finish games," and "make games that sell"—drawing on the incubator's frontline observations and industry data to outline realistic paths for indie game creation and key points on development, operations, management and team building. Hu also presented common career paths such as solo developer, small-team lead, outsourcing collaboration and moving into commercial projects, and afterward answered students' questions about game development competitions and game jams.
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