Skip to content
Hot storyUpdating

《逃生:试炼》设计师回顾六年开发历程

2 reports2 sourcesUpdated 1 hour ago

The story so far

Digest

Generated from the reports · updated 1 hour ago

Timeline

Follow the reports, and the sides of the story.

Oct 19
  1. @pcgamer
    The Outlast Trials designer says 6-year development took 'a f**king long time'

    The Outlast Trials designer says 6-year development took 'a f**king long time'

  2. PC Gamer
    The Outlast Trials' early playtests went poorly: designer says six-year development took 'a f**king long time' and 'a s**t-ton of prototypes'

    Red Barrels co-founder Philippe Morin told GameSpot that turning the vague idea of a co-op Outlast game into an early access-ready release took six years and "a s**t-ton of prototypes." The team went too far chasing systemic, random design and infinite replayability before returning to something that felt more like Outlast. A seemingly shippable build was produced within four years, but poor playtests sent the team back to the drawing board.

Heat on this event

Not enough continuous observations to draw a trend.