《龙与地下城:魔兽世界》扩展设计思路披露
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《龙与地下城:魔兽世界》扩展设计思路披露
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Nov 4
- PolygonD&D World of Warcraft Designer Learned From the Game's Most Controversial Edition
The Dungeons & Dragons: World of Warcraft Gameplay Expansion lets Dungeon Masters run games in Azeroth, with players battling bosses in dungeons inspired by the MMORPG. Lead designer James Wyatt never wanted those adventures to feel too much like the video game, drawing lessons from the game's most controversial edition.
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