卡普空为《鬼武者》RE引擎新增动态肢解系统
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卡普空为《鬼武者》RE引擎新增动态肢解系统
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Oct 23
- PC GamerFuture Capcom games will have Onimusha to thank for RE Engine's dynamic dismemberment
Onimusha: Way of the Sword added a dynamic dismemberment system to RE Engine that cuts enemies along the exact path of a sword strike while they remain animated as they die and drop. Director Satoru Nihei said the tech was built specifically for this title and required programmers to extend RE Engine. The game is Capcom's third major release this year, following Resident Evil: Requiem and Pragmata.
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