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Housemarque分享《Saros》音频设计细节

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Oct 27
  1. PlayStation Blog
    The Sound of Saros: Building an Audio Identity for Carcosa

    Housemarque is building an audio identity for Saros that follows a "refinement, not reinvention" direction while establishing the world of Carcosa for the new IP. A didgeridoo recording session became the foundation for the Yellow King's vocalisations and the wider sound palette, with processed floppy disk and food recordings used for enemies and environments. The game layers enemy and projectile audio by threat, distance and type, and pushes PS5 Tempest 3D Audio, DualSense haptics and Dolby Atmos.

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