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多团队有意采用 Xbox Series S 内存技术

7 reports6 sourcesUpdated 4 days ago

The story so far

Digest

Generated from the reports · updated 4 days ago

Developments

3 developments

  1. Oct 6 21:45 · 1 reports
    Kotaku评测《战争机器:E-Day》Xbox Series S表现
    Kotaku: Gears of War: E-Day Looks Great on Xbox Series S Thanks to a Clever SSD Hack
  2. Oct 6 19:37 · 2 reports
    Eurogamer报道《战争机器:E-Day》工作室提升Xbox Series S性能
    @Eurogamer: Gears of War: E-Day studio finds way to boost Xbox Series S performance
  3. Oct 5 20:30 · 4 reports
    Digital Foundry 报道多团队有意采用 Xbox Series S 内存技术
    Pure Xbox: Multiple Teams 'Interested' In New Technique To Enhance Xbox Series S Development

Timeline

Follow the reports, and the sides of the story.

Oct 11
  1. @Eurogamer
    Gears of War: E-Day studio finds way to boost Xbox Series S performance

    Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use. https://bit.ly/4yEEtBg

Oct 6
  1. Kotaku
    Gears of War: E-Day Looks Great on Xbox Series S Thanks to a Clever SSD Hack

    The Coalition used a system that lets Gears of War: E-Day treat the NVMe drive as RAM, avoiding major downgrades on the 10GB Xbox Series S at the cost of a few gigabytes of storage for about a gigabyte of usable system memory. The only major feature cut was Lumen reflections, though Digital Foundry notes framerate can still dip in some scenes.

  2. @Eurogamer
    Gears of War: E-Day studio finds way to boost Xbox Series S performance

    Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use

  3. Eurogamer
    Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use

    The Coalition has found a way to work around the Xbox Series S's limited 10GB GDDR6 RAM by offloading data to the console's NVMe SSD, trading about 2GB of storage for roughly 1GB of usable system memory. The tech, co-developed by Xbox's Advanced Technology Group, uses advanced heuristics to keep frequently used data in RAM and move idle data to the SSD. Whether other Xbox games could adopt similar technology remains an open question.

  4. IGN
    Gears of War: E-Day Runs Smoothly on Xbox Series S By Using SSD as RAM

    The Coalition tapped into the Xbox Series S SSD to boost performance in Gears of War: E-Day when the console ran out of memory, studio technical director Kate Raynor told Digital Foundry. The Series S has only 10GB of RAM versus 16GB on the Series X, so the team offloaded data not used in a frame or over a run of frames to the SSD while keeping constantly needed data in RAM, and also dropped Lumen reflections. Gears of War: E-Day launched into early access last week.

Oct 5
  1. VGC
    The Coalition used the Xbox Series S SSD as makeshift RAM to help Gears of War: E-Day run smoothly

    Gears of War: E-Day studio The Coalition has revealed it used the Xbox Series S's internal SSD as makeshift RAM to get the game running smoothly on the 10 GB RAM console. Technical director Kate Rayner said a couple of gigabytes of SSD storage can add around a gigabyte of usable system memory, with only Lumens-based reflections removed to maintain 60 frames per second. Other game teams are already interested in replicating the technique.

  2. Pure Xbox
    Multiple Teams 'Interested' In New Technique To Enhance Xbox Series S Development

    The Coalition used the Xbox Series S SSD as an extra tier of memory to supplement the console's 10GB of GDDR6 in Gears of War: E-Day, developed with Xbox's platform team and Advanced Technology Group. Digital Foundry says the technique could serve as a blueprint for future games on Series S and other memory-constrained platforms, and other game teams are already interested. With it, E-Day only had to cut one major feature, Lumen reflections, to keep a 60FPS target.

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