Remedy 解释《Control Resonant》16 位 RPG 桥段与《EarthBound》灵感
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Remedy 解释《Control Resonant》16 位 RPG 桥段与《EarthBound》灵感
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Oct 24
- Game InformerRemedy Explains Control Resonant's Most Memorable, Unexpected Sequence And Its EarthBound Inspirations
Remedy explained that late in Control Resonant the game suddenly shifts into a 16-bit turn-based RPG to depict Jesse and Dylan's childhood trauma after encountering the slide projector. The sequence draws on 1995 SNES RPG EarthBound and was hand-coded in Lua within Northlight, with its 2D look faked by viewing a 3D scene from directly overhead.
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