Kotaku采访AI与游戏行业人士谈vibe-coding影响
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Kotaku采访AI与游戏行业人士谈vibe-coding影响
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Oct 16
- KotakuKotaku interviews ex-Take-Two AI head and Godot director on AI decompilation and clone games
Kotaku spoke with former Take-Two head of AI Luke Dicken and Godot Engine executive director Emilio Coppola about browser ports, decompilation and AI-made clone games that followed Anthropic's September 22 release of Claude Opus 5.5. Dicken said developers and publishers need to take the decompile-and-port wave seriously and expects more invasive DRM, platform-level measures and streaming. Coppola said the burden should fall on platforms such as Steam, and noted Godot required all code to be human authored in July while some developers now hesitate to share early-access builds.
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