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Eurogamer· Connor Makar·· 4 小时前AI score58

After a few hours with RGG's Stranger Than Heaven, its combat and changing eras are captivating but may divide players

After a few hours with Yakuza studio's soulful Stranger Than Heaven, I'm smitten, but I suspect it'll be a divisive game

Brief

After a few hours of hands-on play, Eurogamer finds that RGG's Stranger Than Heaven maps left and right attacks to the controller's triggers and bumpers and emphasizes directional parries and dodges, making combat heavier and more violent in a way some players may struggle with. The game moves protagonist Makoto Daito through 1915 Kokura, 1929 Kure, and 1943 Minami as the settings evolve by era, and its main minigame has players run a musical revue, choosing singers and musicians and adjusting each song's mood. The author saw only one show and does not yet know how the system comes together.

Source: Eurogamer · eurogamer.net