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Oct 14Wed
  1. Nintendo Life62

    First previews for the Ocarina of Time remake on Switch 2 land, with mostly positive impressions

    The Legend of Zelda: Ocarina of Time remake on Switch 2 arrives on 5th November, and the first previews are now live. Nintendo Life rounded up hands-on impressions from The Guardian, IGN, GameSpot, Game Informer and Eurogamer, most of them positive about the visual detail, the new jump button and the more modern feel. Eurogamer found the English voice acting a little grating, while Game Informer said the combat occasionally feels dated.

  2. Xbox Wire80

    Castlevania: Belmont's Curse Review: A New Belmont Takes Up the Family Business

    Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC with Xbox Play Anywhere, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin. In hands-on play, the writer calls it a return to form, with protagonist Rose Belmont wielding 7 weapon types and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot cards as Arcana, and their spells are upgraded through the Works of Mercy achievement system.

    Why this: The writer draws on hands-on play to break down the weapon, parry, and tarot systems, comparing the game with Dead Cells and Prince of Persia: The Lost Crown.

  3. Push Square44

    Review: Tales of Eternia Remastered (PS5) - Classic PlayStation RPG Shows Its Age

    Bandai Namco has remastered Tales of Eternia for PS5, 26 years after the original, with a rewritten localisation and new English voice acting. Combat remains a 2D real-time action system restricted to a single plane, which can make crowded battles hard to read. The remaster adds accessibility options such as EXP and Gald multipliers, encounter rate settings, and objective markers, without locking players out of Trophies.

  4. IGN22

    Grand Theft Auto IV – The Legacy Review

    IGN is revisiting each core Grand Theft Auto game ahead of Grand Theft Auto 6, and this entry looks back at Grand Theft Auto IV. The piece notes that GTA IV's land area is reportedly around one-quarter the size of San Andreas's and that it has far fewer vehicles and no car customisation, yet Liberty City's density and detail still hold up today.

  5. Kotaku12

    How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough

    In Fire Emblem: Fortune's Weave, paralogues are optional character-specific side quests available only during a narrow window of time, and missing one forces players to restart the chapter. The author missed Leda's paralogue after assuming the in-game calendar would send notifications like Google Calendar, then restarted the chapter and stopped playing.

  6. GameSpot62

    Six Biggest Takeaways From Hands-On With the Zelda: Ocarina of Time Remake

    GameSpot's Steve Watts lists six main changes from his hands-on time with the Switch 2 remake of The Legend of Zelda: Ocarina of Time. He says the new art style won him over quickly in motion, with characters keeping their exaggerated doll-like look and more detailed clothing textures, while Kokiri Forest and the dungeons have been visibly reworked. The version also adds full voice acting, which puts pressure on the performers to carry the original's characters.

  7. GameSpot60

    Zelda: Ocarina of Time remake adds a jump button, and hands-on play suggests it works

    The Legend of Zelda: Ocarina of Time remake adds a dedicated jump button, and the author's hands-on time suggests the change is a good one. The demo covered Kokiri Forest, the Deku Tree, Hyrule Field, Hyrule Castle Town, and part of the Forest Temple with adult Link, where jumping was mostly used for small gaps and climbing vines. The author says the button felt natural and that modern games feel lacking without one.

  8. GameSpot30

    Hyrule Field Still Feels Empty in the Ocarina of Time Remake

    In the Ocarina of Time remake, Hyrule Field appears roughly the same size as the original and remains largely empty, aside from the spokes leading out from the hub and Lon Lon Ranch at its center. A few more irregular hills and rock formations add texture, and the default run speed is a little faster. The author says this fits the remake's goal of faithfully recreating the original.

  9. IGN62

    IGN Preview: The Legend of Zelda: Ocarina of Time Remake Is More Different Than You Think

    An IGN editor played about an hour of The Legend of Zelda: Ocarina of Time remake and found it is not a 1:1 remake, adding expanded dialogue, revamped puzzles, and a more detailed art style. The preview covered roughly the first 90 minutes of the adventure and the Forest Temple, the first dungeon as Adult Link, running at 60 fps on Nintendo Switch 2. The piece also describes a theatrical style, with loading screens between areas framed as set changes.

  10. IGN72

    29 Changes in the Zelda: Ocarina of Time Remake: Redesigned Puzzles, Updated Miniboss Fights, and Deeper Dialogue

    An IGN writer played over an hour of The Legend of Zelda: Ocarina of Time remake on Switch 2 and listed 29 changes from the N64 original. They include a starting wallet limit of 200 rupees, a third-person camera in Castle Town with no loading screens, reworked Forest Temple puzzles, and expanded miniboss fights and dialogue. The writer notes this is not the official preview and warns of original-game spoilers; the remake releases on November 5.

  11. Nintendo Life68

    Zelda: Ocarina of Time Switch 2 remake gameplay footage shows over 20 minutes

    Nintendo Life published over 20 minutes of gameplay footage from The Legend of Zelda: Ocarina of Time remake on Switch 2, based on roughly two hours of hands-on time. The author notes that the ladder leading up to the Kokiri Sword was not present in the N64 original or the 3DS remake. The game launches on 5th November 2026, and spoiler-sensitive players may want to wait until then.

  12. Game Informer78

    The Legend of Zelda: Ocarina of Time Remake Preview: Visuals, Voice Acting, and Control Changes

    Game Informer's Brian Shea played over an hour of The Legend of Zelda: Ocarina of Time remake, covering both Young Link and Adult Link sections. He describes it as a full remake with new visuals, fully voiced cutscenes, and additions like a jump button, sprint out of a roll, and a freely controlled camera. He also saw a new Threads of Time system that recaps the story on a tapestry and offers hints; the game launches on Nintendo Switch 2 on November 5.

    Why this: The author played the Ocarina of Time remake early and reports first-hand on visuals, voice acting, and control changes, helping readers gauge how extensive the remake is.

  13. Pure Xbox42

    Toy Story: Retro Roundup! + Toy Story 3 Complete Edition (Xbox) Review — A Welcome Trip Down Memory Lane

    Digital Eclipse brings Toy Story: Retro Roundup! and Toy Story 3 Complete Edition to Xbox, with the former collecting Toy Story 1, Toy Story 2, A Bug's Life, Buzz Lightyear of Star Command, Toy Story Racer and Game Boy titles, and the latter being a higher-resolution version of the 2010 Xbox 360 game. The bundle costs $39.99, while buying either separately runs $24.99 to $29.99. The review calls the collection well-crafted but notes the older games feel dated.

  14. GameSpot62

    After Playing the Zelda: Ocarina of Time Remake, My Skepticism Vanished

    The author played three sections of The Legend of Zelda: Ocarina of Time remake at a demo event, covering young Link in Kokiri Forest and the Deku Tree, his departure into Hyrule Field and Hyrule Castle Town, and adult Link at the start of the Forest Temple. He says the remake largely strikes the right balance between reverence for the original and modernization, with the most striking change being its presentation, including an angular doll-like look for Link and the Kokiri children and detailed clothing that reads better in motion.

  15. Reddit · r/Games62

    The Legend of Zelda: Ocarina of Time remake hands-on previews round up Switch 2 impressions

    Several outlets published hands-on previews of The Legend of Zelda: Ocarina of Time remake, played on Nintendo Switch 2. IGN, GamesRadar, VGC, Eurogamer, GameSpot, TechRadar and Nintendo Life each posted their impressions, with IGN saying the remake is more different than you think and VGC and TechRadar describing their time with it and how returning to the original felt.

  16. VGC71

    Two hours with the Ocarina of Time remake: new content and control changes

    A VGC reporter played about two hours of The Legend of Zelda: Ocarina of Time remake on Switch 2 and found it keeps the original's core while adding new content and tweaks. Kokiri Forest gains talkative Kokiri and more rupees, Navi's hints move to speech bubbles and can be summoned on demand, and a hold-button sprint is added. Hyrule Castle Town becomes one connected area without loading transitions, the frame rate rises from the N64's 20fps to 60fps, and the game adds an always-on map, quick item swapping and three interface settings. It releases on November 5.

  17. Nintendo Life72

    Zelda: Ocarina of Time Switch 2 remake preview: breathtaking detail, one familiar irritation

    The Legend of Zelda: Ocarina of Time remake arrives on Switch 2 on 5th November, and the author spent two hours with it across Kokiri Forest, the Deku Tree, Hyrule Field, Castle Town, and the Forest Temple. The remake adopts Breath of the Wild-style controls with a jump button, adds a summonable Business Scrub seed, and removes the time limit on the Forest Temple Poe picture, while visuals and lighting are heavily reworked. Navi speaks less aloud, but new floating text boxes now appear mid-screen during exploration, which the author found undercuts the scenery.

  18. Eurogamer66

    The Legend of Zelda: Ocarina of Time Switch 2 remake preview: visuals, controls, and dungeons all see changes

    Eurogamer's Lottie Lynn played the Switch 2 remake of The Legend of Zelda: Ocarina of Time and describes it as a ground-up rework whose visuals are rewritten rather than smoothed like the 3DS version. Auto-jumping has been removed, the jump button can be mapped to Y, and a quick item select menu from Breath of the Wild and Tears of the Kingdom has been added. Dungeons also differ, with an elevator added in the Forest Temple and fewer Skullutas in Inside the Deku Tree, while Hyrule Castle Town drops its fixed camera and Hyrule Field's geography has changed.

  19. Eurogamer40

    The Legend of Zelda: Ocarina of Time's infamous tutorial owl seemingly won't trap you in conversation in the Switch 2 remake

    In the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time, the tutorial owl Kaepora Gaebora seemingly no longer traps players in long conversations. During a 15-minute preview, Eurogamer found the owl's dialogue short and pleasant, with no mention of the map before it flew away. The remake launches on 5th November, and the owl has a new design while still offering flights from Lake Hylia.

  20. Nintendo Life38

    Review: Hell Is Us (Switch 2) - Thought-Provoking, Admirable, And Frustrating By Design

    Rogue Factor's Hell Is Us comes to Switch 2 with a design that deliberately rejects hand-holding, encouraging players to trust their instincts and get lost. Set in an alternate '90s Hadea torn by war between the Palomists and Sabinians amid supernatural monsters, it makes a strong statement about humanity. The reviewer found the lack of a detailed map, unclear NPC cues, and Switch 2 performance issues like pop-in and frame drops made the experience frustrating.

  21. PC Gamer28

    I tricked DLSS into running on my AMD GPU in Cyberpunk 2077 and Alan Wake 2 with a single script

    A tool called HelixSR lets older AMD GPUs run DLSS 3.7 (Model E) in games like Cyberpunk 2077 and Alan Wake 2 by making them believe they are still running FSR 3.1, then swapping in the upscaling algorithm. Tested on an RX 9070 XT, image quality gains were slight and performance dropped a little, but installation is just a batch script and uninstalling is equally simple. The tool mainly benefits RDNA 1 and RDNA 2 cards that cannot use FSR 4.

  22. Eurogamer62

    Planet Zoo 2 hands-on: a beautiful sequel with aviaries, aquariums, and nature reserves

    After a few hours of hands-on play, Eurogamer's Matt Wales says Planet Zoo 2 keeps the original's solid management core, with animal welfare, staff and guest needs, and the economy still central. The new aviaries, aquariums, and nature reserves feel like refinements rather than a gameplay overhaul, with aquariums needing a filtration pump and attention to salinity, temperature, and depth, and aviaries needing roof supports. The author also notes the nature brush, seasons, and a launch offering of 9 themes and 136 animal species.

  23. 游戏LOOK71

    Phantom Blade Zero interview: Liang Qiwei on a 30-hour run and the three layers of kung fu punk

    With Phantom Blade Zero due on October 29, producer Liang Qiwei said in an interview at a closed-door preview in Beijing that a skilled run takes about 25 to 30 hours. He described the game as a three-layer pyramid, with a traditional ARPG base of maps, side quests and objectives, a middle layer borrowing some Souls-like vertical level design, and the combat shown in trailers on top. He said combat rewards aggression, with roughly 70 percent of a boss's qi depletion coming from combos and only about 30 percent from defensive parries, and that a mainline-only run yields about 50 to 60 percent of resources.

Oct 13Tue
  1. 触乐24

    The Witcher Series Devs Talk The Witcher 3: Wild Hunt — Songs of the Past with a Chinese Narrative Designer

    At the 2026 Redland event on Xiaohongshu, CD PROJEKT RED senior level designer and The Witcher 4 level design lead Miles Tost and Fool's Theory CEO Jakub Rokosz spoke with a Chinese narrative designer for an interview. They discussed making a new expansion for The Witcher 3: Wild Hunt — Songs of the Past, building its new region Letten on Polish countryside traditions, and designing difficult choices that push players to question their own judgment.

  2. 机核62

    The Immortal Legacy review roundup: Metacritic average sits at 77

    The Immortal Legacy, a first-person soulslike from the creators of Ghostrunner, launches on October 13 and holds a Metacritic average of 77. IGN and Game Informer gave it 7, GameSpot and GamesRadar+ gave 6, Gamekult gave the lowest score at 5, and Destructoid gave the highest at 9, while Eurogamer did not score it. Several outlets cited limited enemy variety, few bosses, reused late-game levels and assets, and crashes during review, with the developers reportedly addressing many of these in a day-one patch.

  3. IGN28

    Satisfactory: The Board Game Preview

    Mood Publishing is crowdfunding Satisfactory: The Board Game on Gamefound, adapting Coffee Stain Studios' factory sim for up to four players who mine, refine, and upgrade factories to earn the most FICSIT points before the space elevator is finished. The tabletop version uses a competitive race-for-points format rather than the PC game's co-op focus, though the final release will also include co-op and solo modes.

  4. 游研社68

    After a six-hour closed-door demo, I saw another side of Phantom Blade Zero

    The author attended the final closed-door pre-release playtest of Phantom Blade Zero in Beijing, spending about six hours with the complete first chapter and two bosses from later chapters. He also spoke with producer Liang Qiwei and found that the sub-weapon system gives the 3D action game a clear Metroidvania feel, such as using the Giant Axe to break village chains or the Chain Scythe to grapple to high anchors. The game is currently listed with 55 weapons, 30 main and 25 sub.

  5. 游研社74

    Needle Shadow Tailor Dream review: a sewing simulator that has thousands stepping on the pedal

    Needle Shadow Tailor Dream is a management sim built around sewing, having players measure, pick fabric, draft patterns and run a tailor shop much like real garment work. It drew 200,000 wishlists before launch and now has over 10,000 reviews with a 98% positive rate. The author found the pace slow, with money for fabric as the only pressure, forgiving sewing checks and a photo mode for sharing finished dresses.

  6. 游研社30

    Resident Evil: Night of the Outbreak and Sekiro: No Defeat — Why Two Game Adaptations Went to Opposite Extremes

    The Sekiro anime Sekiro: No Defeat opened in Japan to poor reception, scoring just 2.2/5 on eiga.com, while the Resident Evil film Resident Evil: Night of the Outbreak earned 95% critic and 91% audience scores on Rotten Tomatoes and the franchise's best North American opening. The Sekiro adaptation retells the game's story from the protagonist's view but cuts major plotlines and sidelines bosses, whereas the Resident Evil film follows a new ordinary medical delivery worker during the night the virus breaks out in Raccoon City.