GamesIndustry.biz· Sophie McEvoy·· 9 天前AI score55
Capcom plans to enhance its RE Engine with AI for QA, debugging, and data processing
Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing
Brief
Capcom announced a multi-phase project to turn its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance. Programmer Satoshi Ishida presented the REX project at the company's annual tech conference, covering new systems such as RE:Dox, RE:UI, and RE:Log plus updates to RE:Flows, RE:Runtime, and RE:C++. AI would assist development, generate and interpret code, automate playtesting for debugging, and optimise performance, with some improvements open-sourced to support AI training.
Source: GamesIndustry.biz · gamesindustry.biz