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  1. GamesIndustry.biz22

    "I wanted to make the show I wanted to watch" – How Galaxies found a place in the crowded showcase landscape

    Galaxies Showcase founder Chris Thomas said he set out to "make the show that I would want to watch," using "tapas-style" curation to pack game trailers into a tightly curated hour with no interviews. The event airs twice a year in April and October, and its spring showcase audience more than doubled in its second year, with GameDiscoverCo data showing an average wishlist gain of +17,731. Its first show debuted in March 2025 exclusively on Twitch, hitting around 23,000 concurrent viewers.

  2. GIBiz20

    Galaxies founder on recapturing E3 magic

    "I wanted to make the show I wanted to watch." Galaxies founder Chris Thomas discusses taking a gamble on trying to recapture the E3 magic with "tapas-style" curation, in an attempt to stand out in the crowded showcase landscape. https://bit.ly/4hKHmdE

  3. Polygon82

    Ubisoft shuts down 26-year-old RedLynx studio and cuts Black Flag remake devs

    Ubisoft announced a new round of layoffs and closures, shutting down the Finnish studio RedLynx, best known for the Trials motorcycle racing series. The publisher is also conducting significant layoffs at Ubisoft Singapore, which most recently developed Assassin's Creed: Black Flag Resynced.

    Why this: Ubisoft is shutting down 26-year-old RedLynx and cutting staff at Ubisoft Singapore, showing how a publisher's contraction hits specific teams and projects.

  4. Rock Paper Shotgun42

    Xbox games chief Asha Sharma announces Xbox Labs to "explore new technology," which sure sounds like tinkering with old games through AI

    Xbox games chief Asha Sharma has announced Xbox Labs, a small group of game makers, engineers and scientists led by CTO Scott Van Vliet, tasked with turning emerging ideas into things players and developers can experience. Microsoft clarified to GI.biz that AI usage won't be mandatory, though Sharma's statement offered no specific action plans. Sharma noted games are being rapidly decompiled and rebuilt for hardware they were never designed for, including Windows PC builds translated to Apple Silicon or run in browsers via WebAssembly and WebGPU, the latter now approaching 90% global browser support.

  5. PC Gamer22

    New Blood's Dave Oshry: Forcing Dusk 2 Would Have Meant No Iron Lung and No $50 Million Movie

    New Blood boss Dave Oshry says he puts the money from hits like Ultrakill into new projects such as Gloomwood, Fallen Aces, and Tenebris Somnia instead of opening a big office or milking the IP with sequels. He says if he had forced David Szymanski to make Dusk 2, Iron Lung and its $50 million movie, funded by a YouTuber, would never have happened. Dusk and Amid Evil are still being updated, a new Dusk episode or proper sequel has been discussed, and a Dusk spin-off called Dungeons of Dusk is in the works from a different developer.

  6. Eurogamer62

    ArenaNet drops paid Guild Wars 2 Living World add-ons and bundles them with expansions

    ArenaNet announced that Guild Wars 2's Living World seasonal content will no longer be sold separately and will instead come bundled with expansions. Heart of Thorns includes season two, Path of Fire covers seasons three and four, and End of Dragons includes the final season, while the base game includes season one, with missing episodes added automatically to eligible accounts. Players who bought Living World DLC after 12th September will receive gems as compensation.

  7. Kotaku36

    When Rockstar Needed to Delay GTA 6 Again, Take-Two's CEO Replied: 'Please Tell Me You're Kidding'

    When Rockstar asked to delay GTA 6 again to November 2026, Take-Two CEO Strauss Zelnick initially responded, "Please tell me you're kidding." According to a Bloomberg report published on October 14, Rockstar publishing head Jennifer Kolbe called Zelnick twice to request delays, and he granted both. Zelnick said giving developers more time is usually a "wise investment" to let a game reach its full potential.

  8. GameSpot60

    GTA 6 Leaks Continue as Rockstar Calls 2022 Hack 'Weirdly Invasive'

    Rockstar developers told Bloomberg that the 2022 GTA 6 leaks felt like 'somebody's wading through your dirty washing,' with Rockstar North's Aaron Garbut calling it 'really weirdly invasive.' On the same day, leaker CyberLeek posted another gameplay leak and said it could be the last. The hack also led Rockstar to require developers to work from the office, and publishing boss Jennifer Kolbe said the policy will be reviewed after GTA 6 releases but she doesn't expect major changes.

  9. GameSpot71

    Ubisoft restructuring plan proposes closing Trials developer RedLynx and cutting 72 jobs at Ubisoft Singapore

    Ubisoft announced a restructuring plan that proposes shutting down Trials developer RedLynx and laying off 72 people at Skull and Bones studio Ubisoft Singapore. The RedLynx closure is still a proposal, with Ubisoft saying the studio has no current project and that closing it and cutting its 52 employees makes more economic sense; under Finnish law it must first consult employees. Ubisoft Singapore is projected to lose as much as 20% of its workforce; founded in 2008, it assisted on several Assassin's Creed games and led development on Skull and Bones.

  10. Push Square71

    Ubisoft plans to close Trials studio RedLynx and cut jobs at Ubisoft Singapore

    Ubisoft said it has proposed closing its Finnish studio RedLynx, subject to a local negotiation process, affecting up to 52 positions. The publisher also plans to cut 70 jobs at Ubisoft Singapore to align the studio with upcoming production needs. RedLynx was founded in August 2000, is known for the Trials series, and was acquired by Ubisoft in 2011; its latest entry was Trials Rising in 2019.

  11. PC Gamer49

    WoW: Forever Adds Temporary Economy Hold to Combat Real Money Trading

    World of Warcraft: Forever has introduced a new "Temporary Economy Hold" penalty for accounts suspected of real money trading, restricting their use of trade, mail, guild banks, and the Auction House. Blizzard says the system is new and may produce false positives, but a hold alone won't leave permanent strikes unless RMT is later proven. It's one of several measures Blizzard is experimenting with to tamp down inflation in the persistent game.

  12. IGN58

    Epic launches a new Epic Games Launcher built with AI

    Epic has revealed a new version of the Epic Games Launcher that it says was created using generative AI, describing it as faster and more responsive than the current one with a new look. Epic Games Store VP and general manager Martin Keely told IGN that AI was used as a tool in the development process, letting a small team rewrite the code base and ship faster across platforms, with support for Windows and Mac and a Linux version to follow. He said the AI use focused on code efficiency and architecture rather than artwork or design style, which remained with Epic's design group.

  13. Rock Paper Shotgun62

    Rockstar union-busting tribunal extended to November 18th, closing days before GTA 6's release

    The employment tribunal between the IWGB and Rockstar has been extended into November, with closing arguments now set for November 17th and 18th, just days before GTA 6's release. Both sides will use the extra time to continue cross-examining current and former staff, while the judge's ruling is still pending. The dispute centers on why staff were fired, with Rockstar citing gross misconduct and the laid-off employees alleging the company sought to block unionization.

  14. PC Gamer62

    Epic plans to bring Fortnite to Linux after improving Easy Anti-Cheat

    Epic says it intends to bring Fortnite to Linux, but first it is rebuilding Easy Anti-Cheat, and will launch the game via the Epic Games Launcher once EAC Linux v2 works with a critical mass of distro maintainers. Epic says the Steam Deck does not currently support the new EAC Linux v2 solution and that it is talking with Valve, while game security engineering director Rick Deist said Epic is investigating compatibility with Steam Deck and SteamOS devices. Epic has also released a new Epic Games Store client that includes a Linux version for the first time.

  15. Eurogamer55

    Former Disco Elysium devs detail Summer Eternal's player-owned studio structure

    Summer Eternal, formed by former Disco Elysium developers, has detailed a studio structure in which a Players Non-Profit owns 5 percent of the studio, with the other 95 percent split between full-time workers, freelancers and investors. The non-profit can summon a general assembly to discuss topics and use game revenue to organise events or support union work. The studio also announced a 500 page Anthology priced at €69 for the Standard edition and €99 for the Deluxe Firestarter bundle, with buyers entitled to membership in the non-profit.

  16. Polygon42

    Rockstar Issues Rare Official GTA 6 Development Update

    Rockstar has issued a rare official update on the development of GTA 6, giving the public a first real sense of the issues it faced while making the game. News and leaks about GTA 6 have been plentiful, but behind-the-scenes development details have been far rarer, and fans have speculated about why the game took so long.

  17. Kotaku71

    Total War: Shogun 2 Complete Edition draws player backlash over AI upscaling and Steam delisting

    Total War: Shogun 2 Complete Edition, released on October 13, has drawn 82 percent negative reviews on Steam in the last 24 hours, with players citing poor performance, old and new bugs, broken mod support, graphical issues, and alleged undisclosed AI upscaling of unit cards. Sega also delisted all previous versions from Steam and raised the price, while the install size grew from 3.85GB to 45GB. Kotaku compared original and new images, found lost detail, and has asked Creative Assembly about AI use without a reply yet.

  18. GameSpot62

    Bloomberg report: GTA 6 was once planned to be bigger and could have shipped years sooner

    A Bloomberg report says that when a small Rockstar team went to Miami in 2015 to plan GTA 6, the game was envisioned to span large swaths of North and South America under the codename Project Americas, before the scope was pared down to Miami and its surroundings. The report also says Rockstar originally planned to develop GTA 6 alongside Red Dead Redemption II to bring it to market sooner, but as that game grew it needed more staff to ship in 2018, delaying GTA 6 by several years. Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop but gave no specifics on the actual cost.

  19. GamesIndustry.biz49

    Legacy Games to close its online store this December

    Casual game marketplace Legacy Games will shut down its online store on December 31, 2026. After the store closes, disc download codes will no longer be redeemable and points, rewards, and Hero Club memberships will end, with the website and servers closing on February 28, 2027. Players will no longer be able to re-download previous purchases, though installed games can still be played on the same device.

  20. PC Gamer62

    Rockstar devs say GTA 6 was delayed partly because the number of NPCs was 'horrifying' and needed a dedicated studio

    Rockstar co-head of development Rob Nelson told Bloomberg that one reason for GTA 6's delay was the 'horrifying' number of NPCs needed to populate Leonida, which led the company to set up an entire studio in LA to handle the workload. Fellow co-head Phil Hooker said the team shifted the date once it became clear some areas wouldn't make it, since hitting the schedule would mean shipping a game they didn't want to make. GTA 6 was originally slated for May and delayed to November.

  21. GameSpot65

    Take-Two CEO on GTA 6's Second Delay: 'Please Tell Me You're Kidding'

    GTA 6 is now set for November 19, though it was originally planned for 2025. Publishing head Jennifer Kolbe told Bloomberg she called Take-Two CEO Strauss Zelnick twice to report delays to May 2026 and then November 2026, and he first responded, 'Please tell me you're kidding,' before understanding the reasons. Zelnick said a delay can be a wise investment of time and money if it lets a game reach the level of perfection it can achieve. Development head Phil Hooker said GTA 6 is 'never completely settled,' and no one currently expects another delay. The game comes to PS5 and Xbox Series X|S, with physical copies at retailers on November 12 containing a code rather than a disc, unlocking a week later.