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Kotaku· Ash Parrish·· 15 天前AI score38

Fire Emblem: Fortune's Weave's Early Game Is So Filled With Non-Major Battles It Puts Me to Sleep

Fire Emblem: Fortune’s Weave Is So Full Of Stuff That Isn’t Major Battles That It’s Putting Me To Sleep

Brief

Two weeks into Fire Emblem: Fortune's Weave, the game's first part feels poorly paced, with hours of training and dungeon delving between story missions that can put players to sleep. Developing all four lords equally could mean 15-30 hours of this slog before things get more action-focused in part two. The clash and dungeon-crawling mechanic is the main culprit: clashes are mindless turn-based fights with paper-thin enemies that can be handled via auto-attack, though a few narrative clashes like Dietrich's bounties show their potential.

Source: Kotaku · kotaku.com