机核· 南极的豆豆·· 21 小时前AI score22
[291] Rambling Session: From Tutorials to Critiquing Peers
[291]杂谈回_从新手教程到锐评同行
Brief
This rambling session discusses indie game development, noting that first-year sales expectations for indie games have dropped sharply, and that while AI tools lower the barrier to entry, they also make simple games easy to clone, so developers must build barriers through core design and creativity. Good tutorials should abandon traditional pop-ups and forced mechanics in favor of natural integration, forgiving trial-and-error, and a smooth difficulty curve. Future projects could try fusing classic old games with modern mechanics and exploring multiplayer, while strictly controlling costs for fast iteration and timely止损.
Source: 机核 · gcores.com