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Oct 14Wed
  1. GamesIndustry.biz22

    "I wanted to make the show I wanted to watch" – How Galaxies found a place in the crowded showcase landscape

    Galaxies Showcase founder Chris Thomas said he set out to "make the show that I would want to watch," using "tapas-style" curation to pack game trailers into a tightly curated hour with no interviews. The event airs twice a year in April and October, and its spring showcase audience more than doubled in its second year, with GameDiscoverCo data showing an average wishlist gain of +17,731. Its first show debuted in March 2025 exclusively on Twitch, hitting around 23,000 concurrent viewers.

  2. GIBiz20

    Galaxies founder on recapturing E3 magic

    "I wanted to make the show I wanted to watch." Galaxies founder Chris Thomas discusses taking a gamble on trying to recapture the E3 magic with "tapas-style" curation, in an attempt to stand out in the crowded showcase landscape. https://bit.ly/4hKHmdE

  3. @pcgamer18

    If New Blood Had Made Dusk 2, There'd Be No Iron Lung

    If New Blood had made Dusk 2, there'd be no Iron Lung https://www.pcgamer.com/games/fps/if-new-blood-had-made-dusk-2-thered-be-no-iron-lung-and-now-david-szymanski-has-got-a-movie-that-made-usd50-million-so-maybe-theres-wisdom-in-not-churning-out-sequels/

  4. PC Gamer22

    New Blood's Dave Oshry: Forcing Dusk 2 Would Have Meant No Iron Lung and No $50 Million Movie

    New Blood boss Dave Oshry says he puts the money from hits like Ultrakill into new projects such as Gloomwood, Fallen Aces, and Tenebris Somnia instead of opening a big office or milking the IP with sequels. He says if he had forced David Szymanski to make Dusk 2, Iron Lung and its $50 million movie, funded by a YouTuber, would never have happened. Dusk and Amid Evil are still being updated, a new Dusk episode or proper sequel has been discussed, and a Dusk spin-off called Dungeons of Dusk is in the works from a different developer.

  5. Kotaku36

    When Rockstar Needed to Delay GTA 6 Again, Take-Two's CEO Replied: 'Please Tell Me You're Kidding'

    When Rockstar asked to delay GTA 6 again to November 2026, Take-Two CEO Strauss Zelnick initially responded, "Please tell me you're kidding." According to a Bloomberg report published on October 14, Rockstar publishing head Jennifer Kolbe called Zelnick twice to request delays, and he granted both. Zelnick said giving developers more time is usually a "wise investment" to let a game reach its full potential.

  6. Kotaku12

    How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough

    In Fire Emblem: Fortune's Weave, paralogues are optional character-specific side quests available only during a narrow window of time, and missing one forces players to restart the chapter. The author missed Leda's paralogue after assuming the in-game calendar would send notifications like Google Calendar, then restarted the chapter and stopped playing.

  7. Eurogamer22

    Rockstar Co-Founder Dan Houser Blames Himself for Max Payne 3: "A Large Amount of That Failure Was on Me"

    Rockstar co-founder Dan Houser said in an IGN interview that he blames himself for Max Payne 3's failure, calling it "not a success" and saying "a large amount of that failure was on me." He acknowledged the game's lower sales, which publisher Take-Two said contributed to a $110m loss in that financial quarter. Houser, who was also the game's lead writer, said people really missed Sam Lake's writing.

  8. GameSpot30

    GTA 6's Nightclubs Have an Absurd Amount of Detail, Right Down to the Lighting

    Rockstar Games went to great lengths to make GTA 6's nightclubs realistic, sending developers on research trips to Miami that included ridealongs with police officers and visits to trendy clubs. Each patron in these venues has distinct animations and scripts, the bars feature unique drinks, and the lighting systems sync with the music being played. Rockstar even created a studio dedicated exclusively to building non-playable characters.

  9. Push Square37

    Rockstar Says GTA 6 Tech Will Speed Up Its Next Game, No Another 8-Year Wait

    Rockstar development heads Phil Hooker and Aaron Garburt told Bloomberg the next Rockstar game will not take another eight years, unlike the gap between Red Dead Redemption 2 and GTA 6. The engine, tools, and team built for GTA 6 will carry over to the next project, cutting development time. Garburt said Rockstar overhauled much of its foundations for GTA 6 and won't rip it apart for what comes next, and the article also included two new GTA 6 screenshots.

  10. Reddit · r/Games12

    The Skywalker Saga Is Quantity Over Quality, and One of TT Games' Most Bloated LEGO Games

    A player argues that LEGO Star Wars: The Skywalker Saga trades quality for scale, with 1,200 Kyber Bricks spread across too many planets making collection feel like clearing a checklist. The game's 45 story levels cover nine films, yet many feel short or underdeveloped, the Battle of Coruscant isn't properly playable, and key parts of the Battle of Geonosis and Battle of Endor are missing. The player also says the class system makes many of the hundreds of characters feel interchangeable and that the game lacks character customisation.

  11. 触乐22

    Dune: Awakening Creative Director: In the Game Industry, the Only Constant Is Change

    Funcom CCO Joel Bylos said the Dune: Awakening team submits content to Legendary Pictures for approval via Jira, with a highly simplified IP oversight process, and that director Denis Villeneuve once worried the game's name was too similar to Star Wars: The Force Awakens. Bylos said the biggest change in the game's update is the addition of a single-player mode, plus difficulty options, and the console version uses the DualSense controller's haptic feedback and adaptive triggers. He noted most of Funcom is still working on Dune: Awakening and the studio is not ready to develop a new game, arguing stylized art will matter more than photorealism.

  12. GameSpot38

    Xbox Is Getting Into AI Gaming, Even If It Won't Say So

    Xbox is creating Xbox Labs, a new initiative led by CTO Scott Van Vliet and a small team to turn emerging ideas into experiences for consumers and developers, with a focus on getting more people playing games, especially in web browsers. CEO Asha Sharma pointed to games being rapidly decompiled and rebuilt to run on hardware they were never designed for, noting WebGPU is now approaching 90% global browser support. The announcement makes no mention of AI at all.

  13. GameSpot36

    Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches

    Rockstar debated how realistic to make GTA 6, at one point weighing whether players would need to grab a case of beer from a liquor store fridge and bring it to the counter, or visit a supermarket for sandwich ingredients. According to Bloomberg's Jason Schreier, those decisions required guesswork because so much of the game was unfinished. By 2022 GTA 6 began to come into focus, with head of development Phil Hooker describing a period where things don't work but you see snippets.

  14. PC Gamer38

    Haunted Chocolatier is still 'a town game', but it'll be more of an action RPG: 'It's for the people in Stardew Valley that go into the mines'

    Haunted Chocolatier is still what ConcernedApe calls "a town game," but it leans more toward an action RPG focused on adventuring, finding equipment, and getting more powerful, with monsters and boss fights. Eric Barone said it's for the people in Stardew Valley who go into the mines. He also said he's been struggling with following up Stardew Valley because he wants to recapture the feeling he had while making it.

  15. Eurogamer34

    "You don't listen to the loudest people in the room" — World of Warcraft: Forever boss discusses how to approach a deluge of feedback

    World of Warcraft executive producer Holly Longdale spoke at PAX Australia about the World of Warcraft: Forever beta, calling it the biggest beta in Blizzard's history. She said the team has to be selective about feedback, noting "you don't listen to the loudest people in the room." The game fully releases on the 4th November.

  16. 游戏LOOK22

    Yoozoo AI Red Coast Lab's Yu Huasong: How AI Agents Reshape Game Creation and Interaction

    Yu Huasong, head of Yoozoo Network's AI Innovation Institute Red Coast Lab, shared at the 2026 China Metaverse Conference that AI Agents have three major game applications: multimodal content generation, intelligent NPCs with memory and decision-making, and one-click game creation from an idea. He said AI now covers all six major scenarios and over 100 sub-scenarios within Yoozoo, and presented the content production system YOOLab and the development collaboration platform YOOSpark.

Oct 13Tue
  1. 游戏LOOK22

    September Global Mobile Game Revenue and Downloads Top 10: ROBLOX Ranks in Global Revenue Top 5

    Sensor Tower data shows Honor of Kings remained the top-grossing mobile game worldwide in September 2026, while ROBLOX entered the global revenue top five and also topped both the revenue growth and download charts. Global mobile game spending reached $6.13 billion in September, down 7% month-over-month, with the US leading at 28.7% of revenue, while downloads totaled 3.56 billion, down 5.2%, led by India at 576 million. Tencent's Honor of Kings Chess ranked 7th on the revenue growth chart and 2nd on the download growth chart.

  2. 触乐24

    The Witcher Series Devs Talk The Witcher 3: Wild Hunt — Songs of the Past with a Chinese Narrative Designer

    At the 2026 Redland event on Xiaohongshu, CD PROJEKT RED senior level designer and The Witcher 4 level design lead Miles Tost and Fool's Theory CEO Jakub Rokosz spoke with a Chinese narrative designer for an interview. They discussed making a new expansion for The Witcher 3: Wild Hunt — Songs of the Past, building its new region Letten on Polish countryside traditions, and designing difficult choices that push players to question their own judgment.

  3. 游戏LOOK62

    After Hololive Dreams settles above $100M monthly, COVER announces a mahjong game

    GameLook argues that Hololive Dreams, launched on July 23, has reached Japan's top mobile revenue tier, with about $23 million in mobile revenue in August, prompting parent company COVER to raise its half-year operating profit forecast from 1.93 billion yen to 3.5 billion yen. The piece says the game mixes rhythm play, character growth, park building and multiplayer minigames, letting in-game events and streamer content feed each other. COVER and Aiming announced Hololive Mahjong -Holojan- on October 9 with 37 members, mobile and PC support and a release planned within the year, while ANYCOLOR announced a physical card game for December 26.

  4. 游戏LOOK24

    Analysis: The Secret to Match-3 Success Is "Not Innovating" — Innovative Levels Drive Players Away?

    Naavik analysis argues that forcing "innovative match-3 levels" into the core level funnel creates cognitive friction and filters out mass-market casual players. Attempts like Dream Games' Royal Kingdom, Good Job Games' Match Villains and Queen Digital Entertainment's Pet Panic failed to scale, with Pet Panic shutting down 21 months after soft launch. Royal Match instead dominates the top-grossing puzzle charts by simplifying goals and lowering cognitive effort.

  5. IGN15

    Nintendo Was Reportedly Unhappy With Elon Musk's Saturday Night Live Wario Sketch

    Two former Nintendo PR managers, Kit Ellis and Krysta Yang, said on their YouTube show that Elon Musk's 2021 Saturday Night Live sketch playing Wario "did not go well" with Nintendo and was "not beloved." The sketch put Wario on trial for murdering Mario and included jokes about Mario using cocaine and Luigi sleeping with Princess Peach, and it aired when there was no new Wario game or product. The two brought it up after a recent SNL sketch in which The Legend of Zelda's Link and GTA 6's Jason Duvall debated.

  6. IGN15

    Resident Evil Requiem's Stars on Leon Fever, Crucial Character Moments, and Apocalypse Advice | IGN Fall Fan Fest 2026

    At IGN Fall Fan Fest 2026, Angela Sant'Albano and Nick Apostolides, the actors behind Grace Ashcroft and Leon S. Kennedy in Resident Evil Requiem, discussed creating their characters and the fan reaction since launch. Apostolides cited Leon's garbage dump scene with Grace as defining the character, while Sant'Albano pointed to the deaths of Grace's mother and Emily as key to understanding Grace's guilt and courage. Both said fans constantly ask about Leon's wedding ring, with Apostolides usually replying that he's married to the fans.

  7. PC Gamer28

    Does Blizzard's Revival of Its Classic Games Signal a Return of the 'Old Blizzard'?

    At BlizzCon 2026, Blizzard announced that Heroes of the Storm is resuming active development with its first new hero in six years, Xal'atath, alongside World of Warcraft: Forever, Diablo 5, and an open world StarCraft shooter. Warcraft 3: Reforged also received a new full-length DLC campaign, Forsaken Kingdom, priced at $30. The article argues these moves show Blizzard still wants to honor its legacy communities, but Diablo 3 remains without new content, so the "old Blizzard" may never truly return.

  8. 游研社30

    Resident Evil: Night of the Outbreak and Sekiro: No Defeat — Why Two Game Adaptations Went to Opposite Extremes

    The Sekiro anime Sekiro: No Defeat opened in Japan to poor reception, scoring just 2.2/5 on eiga.com, while the Resident Evil film Resident Evil: Night of the Outbreak earned 95% critic and 91% audience scores on Rotten Tomatoes and the franchise's best North American opening. The Sekiro adaptation retells the game's story from the protagonist's view but cuts major plotlines and sidelines bosses, whereas the Resident Evil film follows a new ordinary medical delivery worker during the night the virus breaks out in Raccoon City.

  9. 游研社40

    Interview with Bo Caisheng: Eighteen Years of Collaboration Behind Shadow Blade Zero's Unique Soundtrack

    Bo Caisheng, the composer behind Shadow Blade Zero, discussed the game's music in an interview at a closed-door playtest. The soundtrack features a clear main theme, classic melodies from the Rain Blood and Shadow Blade series, and newly rearranged tracks. Bo said hard cuts in the music basically won't happen, as he designs transitions himself based on gameplay footage.

  10. 游研社17

    Scrolling Console Games on Douyin Feels Increasingly Off

    Douyin game streamer "关于小熊Joseph" has built 400,000 followers with no-hit, highest-difficulty playthroughs of titles like Marvel's Wolverine and Onimusha: Way of the Sword, and won a "Douyin Selected New Creator" award at the platform's annual creator conference this September. He adds narrative commentary during cutscenes so non-gamers can follow the story, and chooses games he personally cares about rather than chasing only trending titles.

  11. GameSpot42

    Dragon Quest Creator Yuji Horii Lauds AI After Prompting New Game In 30 Minutes

    Dragon Quest creator Yuji Horii has praised AI's role in game development while showing off a free online text-based interrogation prototype he says took less than an hour to make using only AI prompts. Horii said that unlike when he made The Portopia Serial Murder Case by himself, he can now create a decent game alone through AI instructions even without drawing or programming skills. The 72-year-old designer, who has said he intends to bring generative AI into his future games, shared the prototype on X.

  12. GamesIndustry.biz58

    Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes

    Dragon Quest creator Yuji Horii shared a text-based interrogation game on X, saying it took about 30 minutes to make with AI. He said AI now lets people make a decent game alone by giving instructions, even without drawing or programming skills, and compared it to making The Portopia Serial Murder Case by himself in 1983. In the game, players question a 72-year-old former locksmith named Komiya before a lawyer arrives at 11pm, using evidence to break his lies as his agitation rises and his resistance hits 100.