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《深海迷航2》创意总监谈抢先体验开发经验

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Oct 28
  1. Rock Paper Shotgun
    Subnautica 2 dev says early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"

    Subnautica 2 creative director Anthony Gallegos said Unknown Worlds often launched features when they were "very ugly, incomplete, or prototype," giving fans a sense of seeing development in progress. He credited "radical transparency" with cultivating an empathetic audience and stressed honest communication and listening to feedback. Gallegos also noted that early access can mean long-term open development or a paid beta soft launch ahead of a 1.0 release.

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