Rock Paper Shotgun· Edwin Evans-Thirlwell·· 3 小时前AI score22
Subnautica 2 dev says early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
Brief
Subnautica 2 creative director Anthony Gallegos said Unknown Worlds often launched features when they were "very ugly, incomplete, or prototype," giving fans a sense of seeing development in progress. He credited "radical transparency" with cultivating an empathetic audience and stressed honest communication and listening to feedback. Gallegos also noted that early access can mean long-term open development or a paid beta soft launch ahead of a 1.0 release.
Source: Rock Paper Shotgun · rockpapershotgun.com