藤林秀麿谈《时之笛》Switch 2 重制版设计取舍
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Generated from the reports · updated 1 hour ago
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- GameSpotNintendo says the Ocarina of Time remake aimed to feel better, not just different
The Legend of Zelda: Ocarina of Time remake keeps the original's foundations while adding a dedicated jump button and updated controls. Producer Hidemaro Fujibayashi told GameSpot that pre-production set clear boundaries on what would and would not change, with changes focused on using Nintendo Switch 2 hardware to reduce friction. The team also upgraded the visuals to convey more information and added 5.1-channel surround sound for the background music.
- GameSpotZelda: Ocarina of Time Switch 2 Remake's 24-Hour NPC Routines Were a Lot of Work, Producer Says
The Legend of Zelda: Ocarina of Time for Switch 2 gives Hyrule Castle Town a full day-night cycle, so every NPC now has a 24-hour routine. Producer Hidemaro Fujibayashi told GameSpot he reviewed every single NPC text and knew the director's request would mean a lot of work, but he didn't want to discourage younger staff. The remake is earning stellar reviews, including a 9/10 from GameSpot, and is currently the top-rated game of 2026 on Metacritic.
- GameSpotNintendo explains how it made the Zelda: Ocarina of Time remake only it could create
GameSpot interviewed producers Eiji Aonuma and Hidemaro Fujibayashi ahead of the Zelda: Ocarina of Time remake for Nintendo Switch 2. They discussed younger staff who had never played the original, what needed modernizing and what was important to preserve. GameSpot notes the remake is currently the top-ranked game of 2026 on Metacritic.
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