独立游戏工作室如何设定季度目标
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- GIBizHow to set quarterly goals for an indie studio
In part 4 of his guide on how to run an indie studio, business coach Martijn van Zwieten discusses setting quarterly goals – rocks – that will keep your studio on course for its long-term aims https://bit.ly/4rIlRO7
- GamesIndustry.bizHow to run an indie game studio: Part 4, Setting (and hitting) quarterly rocks
Business coach Martijn van Zwieten explains how indie studios can set quarterly "rocks" — the four or five most important things to achieve in the next 90 days — to break yearly goals into concrete near-term objectives. Each rock should be specific enough to judge clearly at quarter's end, such as completing the core combat loop and playtesting it with ten players. Teams review their rocks together every 90 days to learn from misses and better gauge studio capacity.
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