Rockstar为GTA 6 NPC设立洛杉矶工作室
The story so far
Generated from the reports · updated 1 hour ago
Timeline
Follow the reports, and the sides of the story.
- PC GamerRockstar devs say GTA 6 was delayed partly because the number of NPCs was 'horrifying' and needed a dedicated studio
Rockstar co-head of development Rob Nelson told Bloomberg that one reason for GTA 6's delay was the 'horrifying' number of NPCs needed to populate Leonida, which led the company to set up an entire studio in LA to handle the workload. Fellow co-head Phil Hooker said the team shifted the date once it became clear some areas wouldn't make it, since hitting the schedule would mean shipping a game they didn't want to make. GTA 6 was originally slated for May and delayed to November.
- GameSpotRockstar set up a dedicated Los Angeles studio to make GTA 6 NPCs
Rockstar Games reportedly established an entire Los Angeles studio dedicated to creating NPCs for Grand Theft Auto 6. Development lead Rob Nelson told Bloomberg the team had struggled to hit its targets for the number of NPCs to be written and animated, calling the projections horrifying, and this was a major reason for the first GTA 6 delay. The studio is staffed with writers, producers, and directors focused only on the game's NPCs, while GTA 6 has been in production for more than eight years and moved from 2025 to May 2026 and then to November 19, 2026.
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