Remedy第三季度营收因《Control Resonant》增长226%
The story so far
Generated from the reports · updated 2 hours ago
Timeline
Follow the reports, and the sides of the story.
- @EurogamerRemedy revenue rises 226% after Control Resonant launch
Remedy's revenue rose 226% following the release of Control Resonant, Eurogamer reported. The game is described as the developer's fastest-selling title ever.
- EurogamerRemedy revenue rises 226% in Q3 after Control Resonant launch
Remedy reported a 226% revenue increase to €39.6m in Q3 following Control Resonant's September release, along with a €0.6m operating profit compared with a €16.4m loss a year earlier. CEO Jean-Charles Gaudechon called it a defining milestone and noted that nearly half of players were new to the franchise, with the US accounting for about half of PC and console players ahead of Chinese-speaking regions and the UK. Control (2019) also saw a sales bump this quarter, and the studio said projects including the Max Payne 1 & 2 remake remain in development.
- GIBizRemedy's third quarter revenue rises 226% after Control Resonant's September 24 launch
Remedy's third quarter revenue rose 226% following the September 24 launch of Control Resonant. CEO Jean-Charles Gaudechon called the game a defining milestone for the company.
- GamesIndustry.bizRemedy Q3 revenue rises to €39.6m after Control Resonant's September 24 launch
Remedy's third quarter revenue rose 226% year over year to €39.6 million, with operating profit of €0.6 million versus a €16.4 million loss a year earlier, driven by preorders and first-week sales of Control Resonant, released September 24. The game has sold over one million units, making it Remedy's fastest-selling title, with the US accounting for nearly half of its PC and console sales. Remedy said nearly half of players were new to the Control franchise and that outstanding wishlists total 2.4 million.
Heat on this event
Not enough continuous observations to draw a trend.