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Jason Schreier 披露 GTA VI 开发内幕

9 reports8 sourcesUpdated 8 minutes ago

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Developments

4 developments

  1. Oct 14 19:42 · 2 reports
    Rockstar回应GTA 6开发成本超15亿美元传闻
    IGN: Rockstar denies rumor that GTA 6 cost over $1.5 billion to make
  2. Oct 14 19:39 · 1 reports
    Rockstar 披露 GTA 6 原为 Project Americas
    @Eurogamer: Rockstar interview reveals GTA 6 began as Project Americas and addresses crunch, delays, and leaks
  3. Oct 14 19:02 · 1 reports
    彭博社披露R星GTA6真实感设计内幕
    GameSpot: Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches
  4. Oct 14 18:07 · 3 reports
    Jason Schreier 报道 GTA VI 开发内幕
    Reddit · Gaming Leaks and Rumours: Jason Schreier reports on GTA VI development: studio doubled in size, project was once Project Americas

Timeline

Follow the reports, and the sides of the story.

Oct 14
  1. Polygon
    GTA 6's Most Unbelievable Rumor Confirmed Actually Real

    With Grand Theft Auto 6 nearly one month away, Rockstar is finally ready to talk about the long-secret game. Bloomberg reporter Jason Schreier visited Rockstar North's Scotland office to speak with the team about its eight-year development journey.

  2. GameSpot
    Bloomberg report: GTA 6 was once planned to be bigger and could have shipped years sooner

    A Bloomberg report says that when a small Rockstar team went to Miami in 2015 to plan GTA 6, the game was envisioned to span large swaths of North and South America under the codename Project Americas, before the scope was pared down to Miami and its surroundings. The report also says Rockstar originally planned to develop GTA 6 alongside Red Dead Redemption II to bring it to market sooner, but as that game grew it needed more staff to ship in 2018, delaying GTA 6 by several years. Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop but gave no specifics on the actual cost.

  3. GamesIndustry.biz
    Rockstar says its next game won't take eight years, citing GTA 6 engine and team

    Rockstar leadership told Bloomberg that its next game will not take another eight years, saying the engine, tools, and team built during GTA 6 will let it make content faster. The studio's headcount grew from 2,441 at Red Dead Redemption 2's 2018 launch to 4,711 across 12 offices in 2026, with 4,020 in development and QA and 690 in publishing. GTA 6 was announced in 2023 for a planned 2025 release, was pushed to May 26, 2026, and then moved to its current date of November 19.

  4. IGN
    Rockstar denies rumor that GTA 6 cost over $1.5 billion to make

    Rockstar head of publishing Jennifer Kolbe denied a rumor that GTA 6 cost more than $1.5 billion to develop, in a Bloomberg report on the game's production, without confirming its exact budget. The report also says Rockstar now has 4,711 staff across 12 offices, up from 2,441 when Red Dead Redemption 2 launched in 2018, and notes GTA 6's standard edition is priced at $80 with the Ultimate Edition at $100 ahead of a November release.

  5. GameSpot
    Rockstar denies GTA 6 cost $1.5 billion but won't reveal the real number

    Rockstar told Bloomberg that GTA 6 did not cost $1.5 billion to make, but it has not disclosed the actual development spend. The game is set for a November release, with preorders reportedly past 5 million copies and more than half a billion dollars, expected to reach 25 million preorders and $2 billion by launch day. Rockstar has not discussed an online multiplayer component for GTA 6, which is rumored to arrive in 2027.

  6. @Eurogamer
    Rockstar interview reveals GTA 6 began as Project Americas and addresses crunch, delays, and leaks

    In an interview, Rockstar revealed that GTA 6 was originally called Project Americas and covered big swaths of the country's north and south. The interview also addressed crunch, delays, and leaks.

  7. Eurogamer
    Rockstar reveals GTA 6 was originally Project Americas, discusses crunch, delays and leaks

    In a wide-ranging Bloomberg interview, Rockstar revealed that GTA 6 was originally codenamed Project Americas and was meant to cover large areas of North and South America before being scaled down to Miami and its surroundings. Rockstar North co-studio head Rob Nelson took staff to Miami in 2015 for the first research trip, and the game was initially to be developed alongside Red Dead Redemption 2 before being pushed back several years. Rockstar grew from 2,441 to 4,711 employees across 12 offices, and publishing head Jennifer Kolbe said the company reflected on the crunch of Red Dead Redemption 2 and recalled calling Take-Two boss Strauss Zelnick about another delay. GTA 6 is now due 19th November on PlayStation 5 and Xbox Series S/X, with a PC version reportedly due in Q1 next year.

  8. GameSpot
    Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches

    Rockstar debated how realistic to make GTA 6, at one point weighing whether players would need to grab a case of beer from a liquor store fridge and bring it to the counter, or visit a supermarket for sandwich ingredients. According to Bloomberg's Jason Schreier, those decisions required guesswork because so much of the game was unfinished. By 2022 GTA 6 began to come into focus, with head of development Phil Hooker describing a period where things don't work but you see snippets.

  9. Reddit · Gaming Leaks and Rumours
    Jason Schreier reports on GTA VI development: studio doubled in size, project was once Project Americas

    Jason Schreier's report details the challenges behind GTA VI's eight-plus years of development and how Rockstar changed during production. Rockstar grew from 2,441 employees at Red Dead Redemption II's 2018 release to 4,711 across 12 offices, and the game went through a dark period as leadership struggled to settle on its vision. GTA VI was originally codenamed Project Americas and aimed to cover large areas of North and South America before being scaled back to Vice City and its surroundings, with Rockstar leadership maintaining the November 19 release date is achievable.

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