Gematsu发布《Eternal Anima》试玩与访谈
The story so far
Generated from the reports · updated 2 hours ago
Developments
2 developments
- Oct 16 12:04 · 1 reportsGematsu发布《Eternal Anima》上手玩法前瞻@Gematsu: Eternal Anima hands-on gameplay preview
- Oct 16 12:01 · 3 reportsGematsu发布《Eternal Anima》制作人访谈Gematsu: Eternal Anima Interview with Producer Makoto Shioda and Development Director Katsuhisa Higuchi – Future Sight Battles, Time Travel, and More
Timeline
Follow the reports, and the sides of the story.
- 机核Fixed Past, Changed Future: TGS2026 Interview with the Eternal Anima Development Team
At the TGS2026 Marvelous game experience event, development director Katsuhisa Higuchi and producer Makoto Shioda discussed Eternal Anima, a classic JRPG-style title built around the theme of inheritance. Protagonist Wade uses a "Thought-Reading" ability to read memories left in objects and inherit past characters' jobs and skills, tying exploration directly to character growth. The game uses command-based turn-based combat with a "future prediction" system that shows enemy actions and possible outcomes in real time, letting players change the course of battle through their choices.
- @GematsuEternal Anima Interview: Future Sight Battles, Time Travel, and More
Eternal Anima interview with producer Makoto Shioda and development director Katsuhisa Higuchi - Future Sight Battles, time travel, and more https://www.gematsu.com/2026/10/eternal-anima-interview-with-producer-makoto-shioda-and-development-director-katsuhisa-higuchi-future-sight-battles-time-travel-and-more
- @GematsuEternal Anima hands-on gameplay preview
Eternal Anima hands-on gameplay preview https://www.gematsu.com/2026/10/eternal-anima-hands-on-gameplay-preview
- GematsuEternal Anima Interview with Producer Makoto Shioda and Development Director Katsuhisa Higuchi – Future Sight Battles, Time Travel, and More
Eternal Anima producer Makoto Shioda and development director Katsuhisa Higuchi discussed the Marvelous turn-based RPG's Future Sight Battles, time-travel mechanics, and character customization in an interview with Gematsu. Higuchi said battles account for 70 to 80 percent of what makes a JRPG enjoyable, and Future Sight Battles let players see enemy actions before choosing their own. The game is due out for PS5, Xbox Series, Switch 2, and PC via Steam on March 4, 2027.
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