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Eternal Anima 一小时试玩前瞻

3 reports3 sourcesUpdated 3 hours ago

The story so far

Digest

Generated from the reports · updated 3 hours ago

Developments

2 developments

  1. Oct 16 12:01 · 1 reports
    Game Informer发布《Eternal Anima》上手前瞻
    Game Informer: Eternal Anima Hands-On Preview: Turn-Based Combat That Pushes Enemies Back on a Timeline
  2. Oct 16 12:00 · 2 reports
    Eternal Anima 一小时试玩前瞻
    Nintendo Life: Preview: Eternal Anima Returns to the Past to Create a Modern JRPG

Timeline

Follow the reports, and the sides of the story.

Oct 16
  1. Game Informer
    Eternal Anima Hands-On Preview: Turn-Based Combat That Pushes Enemies Back on a Timeline

    Eternal Anima is a time-twisting RPG revealed in September's Nintendo Direct and developed by Marvelous, which the author played for about an hour at the studio's Tokyo office. Combat is turn-based, and protagonist Wade's Future Sight shows each enemy's upcoming action, target, and outcome, while hitting weaknesses pushes enemies back along the battle timeline or triggers a Break that cancels their turn. The author says the system feels more like directing action figures than reacting under pressure, and notes the chibi character models clash with the painterly art style.

  2. Gematsu
    Eternal Anima Hands-On Gameplay Preview: One Hour With Marvelous' Turn-Based RPG

    Marvelous hosted a one-hour hands-on preview of its upcoming turn-based RPG Eternal Anima at its Shinagawa headquarters, showing Chapter 3 content across the continent of Ambulis and the forest village of La Boset. Combat centers on turn order and a timeline, with protagonist Wade using Psychometry to see enemy plans and weakness hits applying Knock Back that can break enemies. The game is coming to PC, PS5, Switch 2, and Xbox Series.

  3. Nintendo Life
    Preview: Eternal Anima Returns to the Past to Create a Modern JRPG

    Marvelous' new IP Eternal Anima was officially unveiled in September's Nintendo Direct, and the author played an hour of a PC build at the publisher's Japanese headquarters. Protagonist Wade can travel between past and present, and his right-arm Psychometry powers let him read the past and foresee the future while unlocking new classes through equipped weapons. Combat is turn-based with predicted enemy moves, an Opening Strike for attacking first, and BP earned by guarding, breaking, or defeating enemies. The game launches on Switch 2 on 4th March 2027.

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