Eternal Anima 一小时试玩前瞻
The story so far
Generated from the reports · updated 3 hours ago
Developments
2 developments
- Oct 16 12:01 · 1 reportsGame Informer发布《Eternal Anima》上手前瞻Game Informer: Eternal Anima Hands-On Preview: Turn-Based Combat That Pushes Enemies Back on a Timeline
- Oct 16 12:00 · 2 reportsEternal Anima 一小时试玩前瞻Nintendo Life: Preview: Eternal Anima Returns to the Past to Create a Modern JRPG
Timeline
Follow the reports, and the sides of the story.
- Game InformerEternal Anima Hands-On Preview: Turn-Based Combat That Pushes Enemies Back on a Timeline
Eternal Anima is a time-twisting RPG revealed in September's Nintendo Direct and developed by Marvelous, which the author played for about an hour at the studio's Tokyo office. Combat is turn-based, and protagonist Wade's Future Sight shows each enemy's upcoming action, target, and outcome, while hitting weaknesses pushes enemies back along the battle timeline or triggers a Break that cancels their turn. The author says the system feels more like directing action figures than reacting under pressure, and notes the chibi character models clash with the painterly art style.
- GematsuEternal Anima Hands-On Gameplay Preview: One Hour With Marvelous' Turn-Based RPG
Marvelous hosted a one-hour hands-on preview of its upcoming turn-based RPG Eternal Anima at its Shinagawa headquarters, showing Chapter 3 content across the continent of Ambulis and the forest village of La Boset. Combat centers on turn order and a timeline, with protagonist Wade using Psychometry to see enemy plans and weakness hits applying Knock Back that can break enemies. The game is coming to PC, PS5, Switch 2, and Xbox Series.
- Nintendo LifePreview: Eternal Anima Returns to the Past to Create a Modern JRPG
Marvelous' new IP Eternal Anima was officially unveiled in September's Nintendo Direct, and the author played an hour of a PC build at the publisher's Japanese headquarters. Protagonist Wade can travel between past and present, and his right-arm Psychometry powers let him read the past and foresee the future while unlocking new classes through equipped weapons. Combat is turn-based with predicted enemy moves, an Opening Strike for attacking first, and BP earned by guarding, breaking, or defeating enemies. The game launches on Switch 2 on 4th March 2027.
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