Castlevania: Belmont's Curse Review: How Whip, Tarot, and Relic Systems Carry the Series Legacy
Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin, with Xbox Play Anywhere support. In hands-on play, the author finds the game builds on Dead Cells' art and action while adding seven weapon types, a parry, and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot Arcana that grant spells, upgraded through the Works of Mercy achievement system, and weapons, spells, and three relic slots can be swapped anytime while paused.
Why this: The author draws on hands-on play to break down the whip, tarot, and relic systems of Castlevania: Belmont's Curse and its lineage from Dead Cells.