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TodayOct 15Thu3
  1. IGN62

    Warhammer 40,000: Boltgun 2 Review: Two Heroes and Branching Levels Make the Retro Shooter More Replayable

    IGN reviews Warhammer 40,000: Boltgun 2, saying Auroch Digital keeps the first game's fast retro shooting while adding a second playable character, Sister of Battle Nyra Veyrath, who differs from Space Marine Malum Caedo in weapons and combat style. The campaign asks players to choose between branching levels alongside optional side missions, giving repeat runs different routes, with a single campaign lasting around eight hours. The review also notes technical issues such as idle enemies, Purges that sometimes fail to end, and slippery platforming in the later half.

  2. Push Square22

    Mini Review: Toy Story: Retro Roundup (PS5) - This Fun Toy Box Provides a Nostalgic Buzz

    Toy Story: Retro Roundup collects the franchise's early games plus A Bug's Life as a bonus, and is available on PS5. The collection adds cheats, rewinds, save states, and a practice mode, with Toy Story 2: Buzz Lightyear to the Rescue standing out as the highlight and Buzz Lightyear of Star Command as the weakest entry. The Game Boy ports are also worth skipping.

Oct 14Wed
  1. Xbox Wire80

    Castlevania: Belmont's Curse Review: How Whip, Tarot, and Relic Systems Carry the Series Legacy

    Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin, with Xbox Play Anywhere support. In hands-on play, the author finds the game builds on Dead Cells' art and action while adding seven weapon types, a parry, and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot Arcana that grant spells, upgraded through the Works of Mercy achievement system, and weapons, spells, and three relic slots can be swapped anytime while paused.

    Why this: The author draws on hands-on play to break down the whip, tarot, and relic systems of Castlevania: Belmont's Curse and its lineage from Dead Cells.

  2. Push Square44

    Review: Tales of Eternia Remastered (PS5) - Classic PlayStation RPG Shows Its Age

    Bandai Namco has remastered Tales of Eternia for PS5, 26 years after the original, with a rewritten localisation and new English voice acting. Combat remains a 2D real-time action system restricted to a single plane, which can make crowded battles hard to read. The remaster adds accessibility options such as EXP and Gald multipliers, encounter rate settings, and objective markers, without locking players out of Trophies.

  3. IGN22

    Grand Theft Auto IV – The Legacy Review

    IGN is revisiting each core Grand Theft Auto game ahead of Grand Theft Auto 6, and this entry looks back at Grand Theft Auto IV. The piece notes that GTA IV's land area is reportedly around one-quarter the size of San Andreas's and that it has far fewer vehicles and no car customisation, yet Liberty City's density and detail still hold up today.

  4. Kotaku12

    How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough

    In Fire Emblem: Fortune's Weave, paralogues are optional character-specific side quests available only during a narrow window of time, and missing one forces players to restart the chapter. The author missed Leda's paralogue after assuming the in-game calendar would send notifications like Google Calendar, then restarted the chapter and stopped playing.

  5. IGN62

    IGN Preview: The Legend of Zelda: Ocarina of Time Remake Is More Different Than You Think

    An IGN editor played about an hour of The Legend of Zelda: Ocarina of Time remake and found it is not a 1:1 remake, adding expanded dialogue, revamped puzzles, and a more detailed art style. The preview covered roughly the first 90 minutes of the adventure and the Forest Temple, the first dungeon as Adult Link, running at 60 fps on Nintendo Switch 2. The piece also describes a theatrical style, with loading screens between areas framed as set changes.

  6. Game Informer78

    The Legend of Zelda: Ocarina of Time Remake Preview: Visuals, Voice Acting, and Control Changes

    Game Informer's Brian Shea played over an hour of The Legend of Zelda: Ocarina of Time remake, covering both Young Link and Adult Link sections. He describes it as a full remake with new visuals, fully voiced cutscenes, and additions like a jump button, sprint out of a roll, and a freely controlled camera. He also saw a new Threads of Time system that recaps the story on a tapestry and offers hints; the game launches on Nintendo Switch 2 on November 5.

    Why this: The author played the Ocarina of Time remake early and reports first-hand on visuals, voice acting, and control changes, helping readers gauge how extensive the remake is.

  7. Pure Xbox42

    Toy Story: Retro Roundup! + Toy Story 3 Complete Edition (Xbox) Review — A Welcome Trip Down Memory Lane

    Digital Eclipse brings Toy Story: Retro Roundup! and Toy Story 3 Complete Edition to Xbox, with the former collecting Toy Story 1, Toy Story 2, A Bug's Life, Buzz Lightyear of Star Command, Toy Story Racer and Game Boy titles, and the latter being a higher-resolution version of the 2010 Xbox 360 game. The bundle costs $39.99, while buying either separately runs $24.99 to $29.99. The review calls the collection well-crafted but notes the older games feel dated.

  8. VGC71

    Two hours with the Ocarina of Time remake: new content and control changes

    A VGC reporter played about two hours of The Legend of Zelda: Ocarina of Time remake on Switch 2 and found it keeps the original's core while adding new content and tweaks. Kokiri Forest gains talkative Kokiri and more rupees, Navi's hints move to speech bubbles and can be summoned on demand, and a hold-button sprint is added. Hyrule Castle Town becomes one connected area without loading transitions, the frame rate rises from the N64's 20fps to 60fps, and the game adds an always-on map, quick item swapping and three interface settings. It releases on November 5.

  9. Nintendo Life72

    Zelda: Ocarina of Time Switch 2 remake preview: breathtaking detail, one familiar irritation

    The Legend of Zelda: Ocarina of Time remake arrives on Switch 2 on 5th November, and the author spent two hours with it across Kokiri Forest, the Deku Tree, Hyrule Field, Castle Town, and the Forest Temple. The remake adopts Breath of the Wild-style controls with a jump button, adds a summonable Business Scrub seed, and removes the time limit on the Forest Temple Poe picture, while visuals and lighting are heavily reworked. Navi speaks less aloud, but new floating text boxes now appear mid-screen during exploration, which the author found undercuts the scenery.

  10. Eurogamer66

    The Legend of Zelda: Ocarina of Time Switch 2 remake preview: visuals, controls, and dungeons all see changes

    Eurogamer's Lottie Lynn played the Switch 2 remake of The Legend of Zelda: Ocarina of Time and describes it as a ground-up rework whose visuals are rewritten rather than smoothed like the 3DS version. Auto-jumping has been removed, the jump button can be mapped to Y, and a quick item select menu from Breath of the Wild and Tears of the Kingdom has been added. Dungeons also differ, with an elevator added in the Forest Temple and fewer Skullutas in Inside the Deku Tree, while Hyrule Castle Town drops its fixed camera and Hyrule Field's geography has changed.

  11. Reddit · r/Games12

    The Skywalker Saga Is Quantity Over Quality, and One of TT Games' Most Bloated LEGO Games

    A player argues that LEGO Star Wars: The Skywalker Saga trades quality for scale, with 1,200 Kyber Bricks spread across too many planets making collection feel like clearing a checklist. The game's 45 story levels cover nine films, yet many feel short or underdeveloped, the Battle of Coruscant isn't properly playable, and key parts of the Battle of Geonosis and Battle of Endor are missing. The player also says the class system makes many of the hundreds of characters feel interchangeable and that the game lacks character customisation.

  12. Nintendo Life38

    Review: Hell Is Us (Switch 2) - Thought-Provoking, Admirable, And Frustrating By Design

    Rogue Factor's Hell Is Us comes to Switch 2 with a design that deliberately rejects hand-holding, encouraging players to trust their instincts and get lost. Set in an alternate '90s Hadea torn by war between the Palomists and Sabinians amid supernatural monsters, it makes a strong statement about humanity. The reviewer found the lack of a detailed map, unclear NPC cues, and Switch 2 performance issues like pop-in and frame drops made the experience frustrating.

  13. Eurogamer62

    Planet Zoo 2 hands-on: a beautiful sequel with aviaries, aquariums, and nature reserves

    After a few hours of hands-on play, Eurogamer's Matt Wales says Planet Zoo 2 keeps the original's solid management core, with animal welfare, staff and guest needs, and the economy still central. The new aviaries, aquariums, and nature reserves feel like refinements rather than a gameplay overhaul, with aquariums needing a filtration pump and attention to salinity, temperature, and depth, and aviaries needing roof supports. The author also notes the nature brush, seasons, and a launch offering of 9 themes and 136 animal species.

  14. 游戏LOOK71

    Phantom Blade Zero interview: Liang Qiwei on a 30-hour run and the three layers of kung fu punk

    With Phantom Blade Zero due on October 29, producer Liang Qiwei said in an interview at a closed-door preview in Beijing that a skilled run takes about 25 to 30 hours. He described the game as a three-layer pyramid, with a traditional ARPG base of maps, side quests and objectives, a middle layer borrowing some Souls-like vertical level design, and the combat shown in trailers on top. He said combat rewards aggression, with roughly 70 percent of a boss's qi depletion coming from combos and only about 30 percent from defensive parries, and that a mainline-only run yields about 50 to 60 percent of resources.

Oct 13Tue
  1. 触乐24

    The Witcher Series Devs Talk The Witcher 3: Wild Hunt — Songs of the Past with a Chinese Narrative Designer

    At the 2026 Redland event on Xiaohongshu, CD PROJEKT RED senior level designer and The Witcher 4 level design lead Miles Tost and Fool's Theory CEO Jakub Rokosz spoke with a Chinese narrative designer for an interview. They discussed making a new expansion for The Witcher 3: Wild Hunt — Songs of the Past, building its new region Letten on Polish countryside traditions, and designing difficult choices that push players to question their own judgment.

  2. 机核62

    The Immortal Legacy review roundup: Metacritic average sits at 77

    The Immortal Legacy, a first-person soulslike from the creators of Ghostrunner, launches on October 13 and holds a Metacritic average of 77. IGN and Game Informer gave it 7, GameSpot and GamesRadar+ gave 6, Gamekult gave the lowest score at 5, and Destructoid gave the highest at 9, while Eurogamer did not score it. Several outlets cited limited enemy variety, few bosses, reused late-game levels and assets, and crashes during review, with the developers reportedly addressing many of these in a day-one patch.

  3. 游研社68

    After a six-hour closed-door demo, I saw another side of Phantom Blade Zero

    The author attended the final closed-door pre-release playtest of Phantom Blade Zero in Beijing, spending about six hours with the complete first chapter and two bosses from later chapters. He also spoke with producer Liang Qiwei and found that the sub-weapon system gives the 3D action game a clear Metroidvania feel, such as using the Giant Axe to break village chains or the Chain Scythe to grapple to high anchors. The game is currently listed with 55 weapons, 30 main and 25 sub.

  4. 游研社74

    Needle Shadow Tailor Dream review: a sewing simulator that has thousands stepping on the pedal

    Needle Shadow Tailor Dream is a management sim built around sewing, having players measure, pick fabric, draft patterns and run a tailor shop much like real garment work. It drew 200,000 wishlists before launch and now has over 10,000 reviews with a 98% positive rate. The author found the pace slow, with money for fabric as the only pressure, forgiving sewing checks and a photo mode for sharing finished dresses.

  5. 游研社30

    Resident Evil: Night of the Outbreak and Sekiro: No Defeat — Why Two Game Adaptations Went to Opposite Extremes

    The Sekiro anime Sekiro: No Defeat opened in Japan to poor reception, scoring just 2.2/5 on eiga.com, while the Resident Evil film Resident Evil: Night of the Outbreak earned 95% critic and 91% audience scores on Rotten Tomatoes and the franchise's best North American opening. The Sekiro adaptation retells the game's story from the protagonist's view but cuts major plotlines and sidelines bosses, whereas the Resident Evil film follows a new ordinary medical delivery worker during the night the virus breaks out in Raccoon City.

  6. 游研社40

    Interview with Bo Caisheng: Eighteen Years of Collaboration Behind Shadow Blade Zero's Unique Soundtrack

    Bo Caisheng, the composer behind Shadow Blade Zero, discussed the game's music in an interview at a closed-door playtest. The soundtrack features a clear main theme, classic melodies from the Rain Blood and Shadow Blade series, and newly rearranged tracks. Bo said hard cuts in the music basically won't happen, as he designs transitions himself based on gameplay footage.

  7. Polygon42

    Square Enix's Latest '90s Remake: Final Fantasy Meets Dragon Quest

    Square Enix is remaking the SNES game Romancing SaGa 3 as Romancing SaGa 3: Destinies United, set for 2027. Known for its non-linear storytelling, multiple protagonists, and unusual minigames, the game was shown in a 30-minute preview at New York Comic Con. It follows the company's recent '90s revivals like the 2022 HD-2D remake of Live A Live and this year's Dragon Quest 7 Reimagined.

  8. Rock Paper Shotgun22

    Burn With Me is a hand-drawn demon card game featuring the artist's own hand, and a finite alternative to Balatro-likes

    Burn With Me is a hand-drawn card game where artist Eva Manuilovich's own right hand appears on the right side of each match, dealing cards and giving a thumbs-up when you beat the target score. Players take on the role of occult university students placing five creature cards around a pentagram to fill a vial with spiritual energy, using adjacency modifiers and the ability to incinerate a card to draw a random new one. Steam reviews suggest it lasts around 6-8 hours, and unlike Balatro, it has a story.

Oct 12Mon
  1. Pure Xbox62

    Valor Mortis Reviews Are Mixed Ahead of Its Xbox Game Pass Day One Launch

    Valor Mortis drew mixed reviews ahead of its day-one Xbox Game Pass launch on October 13, holding a Metacritic score of 77 overall, 77 on PC and 83 on PS5, with no Xbox Series reviews yet. Destructoid, TheGamer and Gamer Social Club gave it 9/10, Eurogamer and Push Square 8/10, IGN and Game Informer 7/10, and GameSpot and GamesRadar+ 6/10. The game is developed by Ghostrunner studio One More Level and is a first-person soulslike set in an alternate 19th century Napoleonic Europe.

  2. IGN62

    Valor Mortis Review: A First-Person Soulslike in an Alternate Napoleonic Setting

    IGN reviews Valor Mortis, the first-person soulslike from developer One More Level, calling its mix of swordplay, spells, and firearms in an alternate Napoleonic era a genuinely original idea. You play as William, an undead soldier with three melee weapons, three guns, and three hand powers, each with its own upgrade tree, plus a skill tree and Amber mods that change how the character works. The review notes few and underwhelming boss fights, unpolished platforming, and technical problems including hard crashes and missing environment pieces, though the 20-hour campaign still offers plenty worth playing.

  3. Push Square58

    Valor Mortis (PS5) Review: First-Person Soulslike in a Napoleonic Alt-History

    Push Square reviewed Valor Mortis, calling the first-person Soulslike from One More Level a standout for its Napoleonic alternate history and strong level design, with satisfying combat and weapon upgrade trees. The reviewer finished most side quests in about 18 hours and expects the Platinum around the 22-hour mark. The review also notes flat visuals and unremarkable music, indistinct boss fights, and a frustrating final stretch with low health and inconsistent checkpoints.

  4. Rock Paper Shotgun62

    Valor Mortis review: this Napoleonic first-person swordfighter is one of the freshest Soulslikes in years

    Rock Paper Shotgun's James Archer reviewed Valor Mortis, calling One More Level's Napoleonic first-person Soulslike a game that strikes out on its own in perspective and combat design. The review says its parry timings are well judged and the first-person view makes one-on-one fights more personal, though it notes falls off cliffs while backstepping, a narrow weapon and talent selection, and repeated minibosses in later stages. The game runs under 20 hours and includes grappling hook and wallrunning parkour, with platforming falls costing neither catalysts nor a trip back to the nearest lantern.

  5. Eurogamer62

    Valor Mortis review: Ghostrunner studio's Napoleonic Soulslike adds parkour and gun-blade combat

    Eurogamer reviewed Valor Mortis, One More Level's alternate-history Napoleonic Soulslike starring Grande Armée soldier William Dowsett. The review calls its first-person swordplay solid and notes the gradual addition of pistols, shotguns, rifles, parkour and grapple swings across a roughly 20-hour run that is more forgiving than genre peers. It faults the later stages for repeated enemy types, similar environments and a predictable story.

  6. Game Informer62

    Valor Mortis Review: A Napoleonic Take on the Soulslike

    Game Informer reviewed Valor Mortis, a first-person Soulslike from developer One More Level, with the author finishing it in about 25 hours and dying more than 100 times. Set in Napoleonic France, it follows William, who is reawakened by Napoleon speaking in his mind and wields left-hand powers like fire and stasis alongside swords and guns. The review calls the first half unfairly balanced with frequent one-hit kills, while the second half settles into a rhythm that encourages another attempt, with parrying, blocking, and dashing at the core of combat.

  7. Reddit · r/Games62

    Valor Mortis Review Roundup: 80 Average on OpenCritic Across 43 Reviews

    The Valor Mortis review roundup shows an 80 average and 81% recommended across 43 reviews on OpenCritic. The first-person Soulslike from Ghostrunner developer One More Level is set in an alternate Napoleonic-era Europe, and critics broadly praise its sword-and-gun combat, parkour and level design while faulting repetitive enemy variety, forgettable bosses and technical issues. It launched on PC on September 24, 2026 at $40 and is available Day One on Xbox Game Pass.