How to run an indie game studio: Part 1, What is a studio?
Business coach Martijn van Zwieten begins a five-part series on successfully managing an indie studio. He introduces a management framework called FIRM, standing for Future, Issues, Rocks, and Meetings, the four pillars that drive focus, alignment, and accountability. This first part asks what a studio is, describing it as made up of a team, games or IP, and distribution and marketing.