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Oct 7Wed
  1. Rock Paper Shotgun27

    How Rainbow Six Tactics' destruction undoes the classic dynamics of flanking

    Rainbow Six Tactics creative director Elie Benhamou says destruction was a key feature from the very beginning, letting players create physical gaps in walls to fire through and open new lines of sight. This changes the usual turn-based tactics solution of flanking enemies behind cover, and makes cover feel less safe for both sides. Every operator can destroy scenery, though Ash and Sledge can destroy almost everything while Nøkk must get close and spend ammo, and there is still no release date.

Sep 23Wed
  1. Eurogamer57

    Rayman Legends Retold expands its music levels to about a dozen, and after three hours of play the author's worries faded

    After about three hours with Rayman Legends Retold, Eurogamer's author says his worry that the shift from 2D to 2.5D would spoil the original's music levels did not hold up. In interviews, Ubisoft Milan animation and realisation director Marco Renso and Ubisoft Montpellier brand producer Loïc Gounon said the new tracks include levels inspired by the Macarena and MC Hammer's U Can't Touch This, bringing the game to about a dozen music levels alongside the six originals. The team said physics and collision still run on the UbiArt Framework while visuals and audio are rendered in another engine, and the game has moved from 1st October to 3rd December.