How Rainbow Six Tactics' destruction undoes the classic dynamics of flanking
Rainbow Six Tactics creative director Elie Benhamou says destruction was a key feature from the very beginning, letting players create physical gaps in walls to fire through and open new lines of sight. This changes the usual turn-based tactics solution of flanking enemies behind cover, and makes cover feel less safe for both sides. Every operator can destroy scenery, though Ash and Sledge can destroy almost everything while Nøkk must get close and spend ammo, and there is still no release date.