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Rock Paper Shotgun· Julian Benson·· 26 天前AI score34

Saber Interactive exec says North American studios should get their heads out of their own geography

"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography

Brief

Saber Interactive chief creative officer Tim Willits said traditional legacy developers make a mistake by employing 200 people in places like Texas, California and New York before they have a vertical slice. He argued big studios should take work-for-hire, remasters and small side projects to keep reliable income, as Saber does alongside titles like Space Marine 2.

Source: Rock Paper Shotgun · rockpapershotgun.com