Valve回应Steam平台AI劣质与克隆游戏问题
The story so far
Generated from the reports · updated 42 minutes ago
Developments
2 developments
- Oct 28 22:43 · 3 reportsValve回应Steam AI克隆游戏问题Eurogamer: Valve addresses Steam's AI game cloning problem by telling developers to make games less copyable
- Oct 28 20:30 · 2 reportsValve回应Steam平台AI劣质游戏问题IGN: Valve 'Thinking About How to Solve' Steam's AI Slop Problem, but Won't Limit Developer Access
Timeline
Follow the reports, and the sides of the story.
- KotakuValve addresses Steam AI clones and extortion, saying a significant number of people are working on a fix
Valve's Tom Giardino and Marc Wilkinson spoke at Steam Indie Connect in Korea on October 27 about AI slop on Steam and threats telling indie developers their games would be cloned unless they paid. Giardino said he had not heard of the extortion cases, called them a matter for law enforcement, and advised developers to keep updating their games and build community rather than rely on a single mechanic. On last week's Next Fest, which had twice the demos of the previous event, Wilkinson said Valve is aware of the situation and a significant number of people are thinking about how to solve it.
- @EurogamerValve addresses Steam AI game cloning problem
Valve addresses Steam's AI game cloning problem - by suggesting developers make their games less copyable https://www.eurogamer.net/steam-ai-clone-game-problem-valve-response
- EurogamerValve addresses Steam's AI game cloning problem by telling developers to make games less copyable
Valve's Tom Giardino and Marc Wilkinson were asked at a Steam Indie Connect developer conference in Korea whether Steam has measures against AI-cloned games. Giardino said Valve does not want to be a gatekeeper and suggested developers build active communities, earn trust, make the legitimate version the best one, and add complexity that is harder to copy. The remarks come second-hand via InvenGlobal and machine translation, and Eurogamer has asked Valve for clarification. The unreleased indie game Needle in a Haystack Simulator was cited as having been cloned so many times its developer struggles to identify the original.
- IGNValve 'Thinking About How to Solve' Steam's AI Slop Problem, but Won't Limit Developer Access
At Steam Indie Connect in Korea, Valve addressed the flood of generative AI slop games and AI clones on Steam, saying it is still working out how to handle the problem. Valve's Tom Giardino said the company doesn't want to be a gatekeeper telling developers which tools to use, ruling out cutting off access. Marc Wilkinson said Next Fest recommendations are fully random for the first two days before personalization kicks in, and that some low-quality games getting exposed is a known trade-off.
- GameSpotValve Knows Steam Next Fest Has an AI Slop Problem, And It's Looking For Solutions
Valve addressed criticism of Steam Next Fest at the Steam Indie Connect developer event, acknowledging both the flood of AI slop and the sheer number of demos. Marc Wilkinson of Valve's Steam Business Team explained that Next Fest shows a completely random lineup for the first two days before personalized recommendations kick in, a trade-off meant to give all developers equal exposure and prevent system abuse. Valve said it is fully aware of the situation and that a significant number of people are thinking about how to solve it.
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