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Oct 14Wed
  1. GameSpot60

    GTA 6 Leaks Continue as Rockstar Calls 2022 Hack 'Weirdly Invasive'

    Rockstar developers told Bloomberg that the 2022 GTA 6 leaks felt like 'somebody's wading through your dirty washing,' with Rockstar North's Aaron Garbut calling it 'really weirdly invasive.' On the same day, leaker CyberLeek posted another gameplay leak and said it could be the last. The hack also led Rockstar to require developers to work from the office, and publishing boss Jennifer Kolbe said the policy will be reviewed after GTA 6 releases but she doesn't expect major changes.

  2. Polygon42

    Rockstar Issues Rare Official GTA 6 Development Update

    Rockstar has issued a rare official update on the development of GTA 6, giving the public a first real sense of the issues it faced while making the game. News and leaks about GTA 6 have been plentiful, but behind-the-scenes development details have been far rarer, and fans have speculated about why the game took so long.

  3. GameSpot62

    Bloomberg report: GTA 6 was once planned to be bigger and could have shipped years sooner

    A Bloomberg report says that when a small Rockstar team went to Miami in 2015 to plan GTA 6, the game was envisioned to span large swaths of North and South America under the codename Project Americas, before the scope was pared down to Miami and its surroundings. The report also says Rockstar originally planned to develop GTA 6 alongside Red Dead Redemption II to bring it to market sooner, but as that game grew it needed more staff to ship in 2018, delaying GTA 6 by several years. Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop but gave no specifics on the actual cost.

  4. PC Gamer62

    Rockstar devs say GTA 6 was delayed partly because the number of NPCs was 'horrifying' and needed a dedicated studio

    Rockstar co-head of development Rob Nelson told Bloomberg that one reason for GTA 6's delay was the 'horrifying' number of NPCs needed to populate Leonida, which led the company to set up an entire studio in LA to handle the workload. Fellow co-head Phil Hooker said the team shifted the date once it became clear some areas wouldn't make it, since hitting the schedule would mean shipping a game they didn't want to make. GTA 6 was originally slated for May and delayed to November.

  5. GamesIndustry.biz62

    Rockstar says its next game won't take eight years, citing GTA 6 engine and team

    Rockstar leadership told Bloomberg that its next game will not take another eight years, saying the engine, tools, and team built during GTA 6 will let it make content faster. The studio's headcount grew from 2,441 at Red Dead Redemption 2's 2018 launch to 4,711 across 12 offices in 2026, with 4,020 in development and QA and 690 in publishing. GTA 6 was announced in 2023 for a planned 2025 release, was pushed to May 26, 2026, and then moved to its current date of November 19.

  6. Eurogamer62

    Rockstar reveals GTA 6 was originally Project Americas, discusses crunch, delays and leaks

    In a wide-ranging Bloomberg interview, Rockstar revealed that GTA 6 was originally codenamed Project Americas and was meant to cover large areas of North and South America before being scaled down to Miami and its surroundings. Rockstar North co-studio head Rob Nelson took staff to Miami in 2015 for the first research trip, and the game was initially to be developed alongside Red Dead Redemption 2 before being pushed back several years. Rockstar grew from 2,441 to 4,711 employees across 12 offices, and publishing head Jennifer Kolbe said the company reflected on the crunch of Red Dead Redemption 2 and recalled calling Take-Two boss Strauss Zelnick about another delay. GTA 6 is now due 19th November on PlayStation 5 and Xbox Series S/X, with a PC version reportedly due in Q1 next year.

  7. Rock Paper Shotgun30

    Rockstar "confident" GTA 7 won't take another eight years, despite similar promises around Red Dead Redemption 2

    Rockstar development leads Phil Hooker and Aaron Garbut told Bloomberg they are confident the engine, tools and team built during GTA 6 will let future games be made more quickly, going "more sideways than upwards" rather than taking another eight years. Garbut said the foundational changes are done and won't be ripped apart. The same report notes that Rockstar previously mobilized most of the studio, including senior leadership, to finish Red Dead Redemption 2, pushing GTA 6 back several years.

  8. IGN62

    Rockstar denies rumor that GTA 6 cost over $1.5 billion to make

    Rockstar head of publishing Jennifer Kolbe denied a rumor that GTA 6 cost more than $1.5 billion to develop, in a Bloomberg report on the game's production, without confirming its exact budget. The report also says Rockstar now has 4,711 staff across 12 offices, up from 2,441 when Red Dead Redemption 2 launched in 2018, and notes GTA 6's standard edition is priced at $80 with the Ultimate Edition at $100 ahead of a November release.

  9. GameSpot42

    Rockstar Says You Won't Have To Wait Another 8 Years After GTA 6 For Its Next Game

    Rockstar head of development Phil Hooker told Bloomberg that the engine, tools, and team built during GTA 6's development will let the studio make future games more quickly. GTA 5 launched in 2013 and Red Dead Redemption 2 in 2018, while GTA 6 is scheduled for November 19, 2026 after a series of delays. Rockstar has grown from 2,441 employees around RDR2's release to 4,711 staff across 12 offices, but it has not announced its next major game yet.

  10. Reddit · Gaming Leaks and Rumours66

    Jason Schreier reports on GTA VI development: studio doubled in size, project was once Project Americas

    Jason Schreier's report details the challenges behind GTA VI's eight-plus years of development and how Rockstar changed during production. Rockstar grew from 2,441 employees at Red Dead Redemption II's 2018 release to 4,711 across 12 offices, and the game went through a dark period as leadership struggled to settle on its vision. GTA VI was originally codenamed Project Americas and aimed to cover large areas of North and South America before being scaled back to Vice City and its surroundings, with Rockstar leadership maintaining the November 19 release date is achievable.

Oct 13Tue
  1. Rock Paper Shotgun22

    Valor Mortis' PC System Requirements Appear Drastically Cut Just Before the FPSoulslike Launches

    Valor Mortis' Steam page now lists far lower minimum specs, dropping the CPU requirement from a Ryzen 7 3700X or Core i7-11700 to a Ryzen 5 3600 or Core i5-10600K, and the GPU from an RX 6700 or RTX 2070 Super to an RX 5600 XT or GTX 1660 Ti. The SSD requirement rose slightly from 50GB to 60GB, and developer One More Level has not formally announced the change or responded to a request for confirmation. The game launches on October 13th.

Oct 12Mon
  1. PC Gamer22

    Pearl Abyss Goes Easy on Critics Over Crimson Desert Reviews: 'They Had to Play the Build That Is Not the Exact Same Version of the Launched Game'

    Pearl Abyss has responded to criticism of Crimson Desert reviews by saying reviewers played a build that was not the exact same version as the launched game. The article notes the game has changed since review, adding 133 new trading posts, supply-and-demand economy overhauls, 20 new types of small animal, a shotgun, pinball, birdwatching, and a pond for keeping fish. These sit on top of existing camp management, minigames, pet loyalty and collection, transmog, market manipulation and banking, cooking, fishing, mount collecting, and bounties.

  2. GameSpot22

    Haunted Chocolatier Is For "The People In Stardew Valley That Go Into The Mines"

    In a recent GQ interview, Stardew Valley creator Eric Barone said Haunted Chocolatier is "more of an action RPG" focused on adventuring, finding equipment, and getting more powerful, with monsters and boss fights. Announced in October 2021 and in development for more than five years, the game still has no release date, and Barone said he has "returned to isolation" to finish it.

Oct 11Sun
Oct 10Sat
  1. Eurogamer66

    Analyst says Xbox and PlayStation sales hit new lows as US hardware market faces its most precarious position since the early 80s

    Circana analyst Mat Piscatella said Xbox and PS5 price hikes have hit sales hard, with US Xbox hardware units down 33% year on year and PlayStation hardware units down 25%, marking an all-time low for Xbox and PlayStation's lowest point since 2013. He said the average US price paid for a new Xbox console in 2026 year-to-date through August was $529, up 26% year on year, while the average PlayStation console sold for $597, up 20%, both all-time US highs. Piscatella said the US hardware market has not been in a more precarious position since the early 80s, and noted that GTA 6's launch next month might ease some of the declines, depending on pricing and product availability.

Oct 9Fri
  1. PC Gamer42

    Blizzard dev says WoW: Forever's scope snowballed: 'Our original pitch internally was: We'll do 4 new dungeons'

    World of Warcraft: Forever's content scope grew during development, with associate production director Clay Stone saying the team's original internal pitch was four new dungeons before it became six and then nine. He said the response to Season of Discovery, shipped in November 2023, led to discussions about a non-season version, and that appetite within the team and Blizzard built the launch scope beyond what players expected.