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Oct 14Wed
  1. GamesIndustry.biz22

    "I wanted to make the show I wanted to watch" – How Galaxies found a place in the crowded showcase landscape

    Galaxies Showcase founder Chris Thomas said he set out to "make the show that I would want to watch," using "tapas-style" curation to pack game trailers into a tightly curated hour with no interviews. The event airs twice a year in April and October, and its spring showcase audience more than doubled in its second year, with GameDiscoverCo data showing an average wishlist gain of +17,731. Its first show debuted in March 2025 exclusively on Twitch, hitting around 23,000 concurrent viewers.

  2. Polygon82

    Ubisoft shuts down 26-year-old RedLynx studio and cuts Black Flag remake devs

    Ubisoft announced a new round of layoffs and closures, shutting down the Finnish studio RedLynx, best known for the Trials motorcycle racing series. The publisher is also conducting significant layoffs at Ubisoft Singapore, which most recently developed Assassin's Creed: Black Flag Resynced.

    Why this: Ubisoft is shutting down 26-year-old RedLynx and cutting staff at Ubisoft Singapore, showing how a publisher's contraction hits specific teams and projects.

  3. PC Gamer22

    New Blood's Dave Oshry: Forcing Dusk 2 Would Have Meant No Iron Lung and No $50 Million Movie

    New Blood boss Dave Oshry says he puts the money from hits like Ultrakill into new projects such as Gloomwood, Fallen Aces, and Tenebris Somnia instead of opening a big office or milking the IP with sequels. He says if he had forced David Szymanski to make Dusk 2, Iron Lung and its $50 million movie, funded by a YouTuber, would never have happened. Dusk and Amid Evil are still being updated, a new Dusk episode or proper sequel has been discussed, and a Dusk spin-off called Dungeons of Dusk is in the works from a different developer.

  4. Eurogamer62

    ArenaNet drops paid Guild Wars 2 Living World add-ons and bundles them with expansions

    ArenaNet announced that Guild Wars 2's Living World seasonal content will no longer be sold separately and will instead come bundled with expansions. Heart of Thorns includes season two, Path of Fire covers seasons three and four, and End of Dragons includes the final season, while the base game includes season one, with missing episodes added automatically to eligible accounts. Players who bought Living World DLC after 12th September will receive gems as compensation.

  5. Kotaku36

    When Rockstar Needed to Delay GTA 6 Again, Take-Two's CEO Replied: 'Please Tell Me You're Kidding'

    When Rockstar asked to delay GTA 6 again to November 2026, Take-Two CEO Strauss Zelnick initially responded, "Please tell me you're kidding." According to a Bloomberg report published on October 14, Rockstar publishing head Jennifer Kolbe called Zelnick twice to request delays, and he granted both. Zelnick said giving developers more time is usually a "wise investment" to let a game reach its full potential.

  6. GameSpot71

    Ubisoft restructuring plan proposes closing Trials developer RedLynx and cutting 72 jobs at Ubisoft Singapore

    Ubisoft announced a restructuring plan that proposes shutting down Trials developer RedLynx and laying off 72 people at Skull and Bones studio Ubisoft Singapore. The RedLynx closure is still a proposal, with Ubisoft saying the studio has no current project and that closing it and cutting its 52 employees makes more economic sense; under Finnish law it must first consult employees. Ubisoft Singapore is projected to lose as much as 20% of its workforce; founded in 2008, it assisted on several Assassin's Creed games and led development on Skull and Bones.

  7. Eurogamer55

    Former Disco Elysium devs detail Summer Eternal's player-owned studio structure

    Summer Eternal, formed by former Disco Elysium developers, has detailed a studio structure in which a Players Non-Profit owns 5 percent of the studio, with the other 95 percent split between full-time workers, freelancers and investors. The non-profit can summon a general assembly to discuss topics and use game revenue to organise events or support union work. The studio also announced a 500 page Anthology priced at €69 for the Standard edition and €99 for the Deluxe Firestarter bundle, with buyers entitled to membership in the non-profit.

  8. Kotaku71

    Total War: Shogun 2 Complete Edition draws player backlash over AI upscaling and Steam delisting

    Total War: Shogun 2 Complete Edition, released on October 13, has drawn 82 percent negative reviews on Steam in the last 24 hours, with players citing poor performance, old and new bugs, broken mod support, graphical issues, and alleged undisclosed AI upscaling of unit cards. Sega also delisted all previous versions from Steam and raised the price, while the install size grew from 3.85GB to 45GB. Kotaku compared original and new images, found lost detail, and has asked Creative Assembly about AI use without a reply yet.

  9. GameSpot62

    Bloomberg report: GTA 6 was once planned to be bigger and could have shipped years sooner

    A Bloomberg report says that when a small Rockstar team went to Miami in 2015 to plan GTA 6, the game was envisioned to span large swaths of North and South America under the codename Project Americas, before the scope was pared down to Miami and its surroundings. The report also says Rockstar originally planned to develop GTA 6 alongside Red Dead Redemption II to bring it to market sooner, but as that game grew it needed more staff to ship in 2018, delaying GTA 6 by several years. Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop but gave no specifics on the actual cost.

  10. GamesIndustry.biz49

    Legacy Games to close its online store this December

    Casual game marketplace Legacy Games will shut down its online store on December 31, 2026. After the store closes, disc download codes will no longer be redeemable and points, rewards, and Hero Club memberships will end, with the website and servers closing on February 28, 2027. Players will no longer be able to re-download previous purchases, though installed games can still be played on the same device.

  11. Gematsu23

    Dark Cosmic Fantasy Strategy RPG Myths from the Maw Announced for PC

    Half Human Games has announced Myths from the Maw, a dark cosmic fantasy strategy RPG coming to PC via Steam, with a Kickstarter campaign planned for 2027. Players lead mercenaries into the Maw, a colossal spacefallen fortress, where blood sacrifice, kills, and narrative choices accumulate corruption that manifests sinful traits affecting behavior in events, campfire actions, and battle. The game features turn-based tactical combat with permadeath, procedural dungeons, randomized loot, and builds drawn from 12 races and 20 classes.

  12. GameSpot65

    Take-Two CEO on GTA 6's Second Delay: 'Please Tell Me You're Kidding'

    GTA 6 is now set for November 19, though it was originally planned for 2025. Publishing head Jennifer Kolbe told Bloomberg she called Take-Two CEO Strauss Zelnick twice to report delays to May 2026 and then November 2026, and he first responded, 'Please tell me you're kidding,' before understanding the reasons. Zelnick said a delay can be a wise investment of time and money if it lets a game reach the level of perfection it can achieve. Development head Phil Hooker said GTA 6 is 'never completely settled,' and no one currently expects another delay. The game comes to PS5 and Xbox Series X|S, with physical copies at retailers on November 12 containing a code rather than a disc, unlocking a week later.

  13. Eurogamer71

    Ubisoft is closing Trials developer RedLynx and cutting 70 roles at its Singapore studio

    Ubisoft announced a proposal to close Finnish studio RedLynx, affecting up to 52 positions and subject to local change negotiations; the studio is known for the Trials series, whose last standalone release was 2019's Trials Rising. At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs, and Ubisoft said the studio remains an important part of its global production organisation. Ubisoft has been reorganising its business, moving several major franchises under the new subsidiary Vantage and expanding the Ubisoft Massive label.

  14. GameSpot62

    Rockstar denies GTA 6 cost $1.5 billion but won't reveal the real number

    Rockstar told Bloomberg that GTA 6 did not cost $1.5 billion to make, but it has not disclosed the actual development spend. The game is set for a November release, with preorders reportedly past 5 million copies and more than half a billion dollars, expected to reach 25 million preorders and $2 billion by launch day. Rockstar has not discussed an online multiplayer component for GTA 6, which is rumored to arrive in 2027.

  15. IGN62

    Rockstar denies rumor that GTA 6 cost over $1.5 billion to make

    Rockstar head of publishing Jennifer Kolbe denied a rumor that GTA 6 cost more than $1.5 billion to develop, in a Bloomberg report on the game's production, without confirming its exact budget. The report also says Rockstar now has 4,711 staff across 12 offices, up from 2,441 when Red Dead Redemption 2 launched in 2018, and notes GTA 6's standard edition is priced at $80 with the Ultimate Edition at $100 ahead of a November release.

  16. Nintendo Life71

    Ubisoft proposes closing Trials studio RedLynx, with 70 roles cut at Ubisoft Singapore

    Ubisoft has proposed closing its Finland-based RedLynx studio, affecting up to 52 positions and subject to local negotiation. RedLynx developed the Trials series and handled the Switch 2 port of Star Wars Outlaws. Ubisoft Singapore also saw 70 positions impacted, though Ubisoft said the studio remains an important part of its global production organization.

  17. Push Square32

    Several Sony First-Party Games Suddenly Missing from US PS Store

    Over the past few days, a handful of Sony first-party games have mysteriously disappeared from the North American PS Store, including God of War 3 Remastered, Uncharted: The Nathan Drake Collection, and Knack 2. The issue appears to affect only North America, and it's thought to stem from a pricing error or bug. Owners of the affected games can still play and download them.

  18. GamesIndustry.biz60

    ESA recommends adding retro handheld maker Anbernic to US Notorious Markets List

    The Entertainment Software Association has asked the US Trade Representative to add Chinese retro handheld maker Anbernic to its annual Notorious Markets List, saying the devices are routinely shipped with hundreds or thousands of unauthorised games. The ESA also proposed listing cracked game sources, torrent sites, unauthorised digital goods marketplaces and commercial cheat markets, naming G2A under the digital goods category. It asked the USTR to adopt seven measures, including treating preloaded unauthorised libraries as core evidence of commercial-scale piracy and improving customs targeting of preloading-related devices.

  19. Eurogamer58

    Former game retailer Zavvi enters administration again, says it cannot fulfil outstanding orders or pre-orders

    Former game retailer Zavvi has announced it has entered administration again and ceased trading, with BDO LLP handling the insolvency process. A notice on its website says it cannot fulfil any outstanding orders or pre-orders and cannot accept returns, and advises customers who paid for undelivered goods to contact their bank, card issuer or payment provider about recovering payment. Zavvi's intention to appoint administrators was reported a month ago; the company was formed in 2007 when Virgin Megastores split from Virgin and was bought out of administration by The Hut Group in 2009.

  20. Kotaku71

    Ubisoft Proposes Closing RedLynx Studio and Cutting 70 Roles at Ubisoft Singapore

    Ubisoft announced a proposal to close Finnish studio Ubisoft RedLynx, the long-time developer of the Trials motorbike stunt series, which it acquired in 2011 and which has a 25-year history. Ubisoft Singapore is also losing 70 positions, which the company said is to align the studio with upcoming production needs. RedLynx had already lost more than half its staff in 2025 and the remaining team was told to focus only on mobile games; according to VGC, the closure rationale is that it is not currently working on a new project and resizing alone would not keep it sustainable, affecting 52 staff. Finnish law requires change negotiations before layoffs, so Ubisoft describes the move as a proposal at this stage. The article also notes Ubisoft's share price fell from a 2018 peak of €100 to €3.84 in March 2026 and has hovered around €5 since.

  21. IGN71

    Ubisoft cuts 70 staff from Skull and Bones dev and shuts down Trials studio RedLynx

    Ubisoft Singapore, the developer of Skull and Bones, is losing 70 staff, about a fifth of its headcount according to GamesIndustry.biz, while Finnish studio RedLynx will close with up to 52 job losses. Ubisoft said in a statement that Ubisoft Singapore remains an important part of its global production organization. RedLynx made the Trials series before becoming a support studio after Trials Rising in 2019.

  22. GamesIndustry.biz74

    Ubisoft proposes closing Trials developer RedLynx and cutting 70 jobs in Singapore

    Ubisoft has proposed closing Finnish studio RedLynx, affecting up to 52 positions subject to local negotiation, while 70 roles are impacted at Ubisoft Singapore, roughly a fifth of its headcount. RedLynx, acquired in 2011 and known for the Trials franchise, had already cut staff in 2025 and shifted toward small-screen titles. The move is the latest step in Ubisoft's cost-reduction programme, which this year has closed studios in Stockholm, Halifax, Winnipeg and Belgrade, cancelled six games and reorganised into six Creative Houses.

  23. 游戏LOOK62

    Epic's Disney-partnered shooter delayed as project shifts to AI-first development

    Bloomberg reported that Epic Games' Star Wars and Marvel shooter with Disney has been delayed over development progress and staffing shortages, and the project lead told the team production would move to an AI-first model with code no longer hand-written and art generated through a full AI workflow. Epic cut about 1,000 roles in March 2026, 20 percent of its staff, the same month the Star Wars project slipped. The game is led by an internal Epic team for PS5, Xbox Series X|S and PC, with no title or release plan announced.

  24. 游戏LOOK74

    China's publishing regulator issues the 15th Five-Year Plan for Publishing, bringing online games into a national five-year plan for the first time

    China's National Press and Publication Administration recently issued the 15th Five-Year Plan for the Publishing Industry, marking the first time online games are systematically included in a national five-year publishing plan. The plan calls for stronger supply of publication numbers for high-quality content, a selection program for outstanding online literature and games, and support for games expanding in international markets. From January to July 2026, 1,147 game publication numbers were issued, including 197 in July alone; in the first half of 2026, domestic game market revenue reached 188.45 billion yuan, up 12.17 percent year on year, while overseas revenue from self-developed games reached 12.372 billion US dollars, up 30.22 percent.

  25. 游戏LOOK66

    South Korean lawmaker pushes Game Industry Promotion Act amendment over SOL: Enchant streamer spending dispute

    South Korean lawmaker 김재원 raised the case of SOL: Enchant topping the charts alongside roughly 300 million won in streamer spending during an Oct. 12 parliamentary audit, and is seeking to amend the Game Industry Promotion Act to bar publishers from improperly buying in-game items or paying third parties to do so in order to lift sales rankings. The Ministry of Culture, Sports and Tourism and the Game Rating and Administration Committee acknowledged no investigation was conducted, and current rules do not require separate disclosure of promotion spending. Netmarble said streamer promotion is one marketing method and that its contracts pay for marketing services, not for top-ups.

  26. 游戏LOOK42

    Apple App Store Launches Indie Game Week, Ports Seven PC Indies to iOS

    Apple has officially launched an "Indie Game Week," bringing seven well-known PC and console indie titles including Sifu, No Man's Sky, Vampire Crawlers and 9 Kings to iOS. Previous 3A ports like Resident Evil 4 Remake performed poorly on iPhone, with 357,000 downloads and about $208,000 in revenue after six months. Apple's 2019 Apple Arcade subscription ecosystem has largely withered, with natively developed mobile indies now nearly absent.

Oct 13Tue
  1. Nintendo Life62

    Report: Epic adopts AI-first production model on new Disney shooter

    Bloomberg reporter Jason Schreier reports that Epic Games told developers on a delayed Disney shooter to adopt an AI-first production model using tools such as Anthropic's Claude, with humans managing and guiding the work. An internal message reportedly said there would be no more hand-written code and that art would be generated with AI workflows, which reportedly left some Epic developers stunned. The game, described as a shooter featuring Marvel and Star Wars characters, was originally targeting a March release with no new date communicated; Disney invested $1.5 billion for an equity stake in Epic Games in 2024.

  2. 游戏LOOK36

    Diandian Network Controller Couple Divorce: Hu Jianping's Ex-Wife Chen Fang Becomes Company Legal Representative and General Manager

    Diandian Network's actual controller Hu Jianping and Chen Fang have divorced and split their shares, with Hu transferring 7.2829 million shares (3% of total) to Chen, while the two signed a 36-month concerted action agreement and still jointly control 16.56% of the company, leaving actual control unchanged. On October 9, the company's extraordinary shareholders' meeting approved changing the legal representative from chairman Hu Jianping to general manager Chen Fang, after Hu resigned as general manager in April. The company reported 2025 revenue of 385 million yuan, down 30.08% year-on-year, with a net loss of 214 million yuan, and first-half 2026 revenue of 183 million yuan with losses widening to 58.7737 million yuan.

  3. 游戏LOOK58

    Naruto mobile game announces international server as MoreFun pushes three titles this year

    The Naruto mobile game, licensed by Bandai and developed by MoreFun, announced an international server after ten years of operation in China, alongside a three-year Naruto IP global plan called PROJECT: RASENGAN revealed at a New York Naruto event. No test or launch date has been given, and the first PV ends with both Bandai and MoreFun studio logos, with the Japanese server likely published by Bandai. The article also notes MoreFun's other two titles this year: Rock Kingdom: World announced its overseas release at Gamescom in late August with its first overseas PV passing 4 million YouTube views, and The Outcast is set for December with 34 million pre-registrations.

  4. 游戏LOOK36

    Apple Releases China App Store Ecosystem Report, Citing miHoYo and NetEase as Web Payment Cases

    Apple published a China-only report on October 8 titled "China App Store Ecosystem — 2025 Developer and User Value Study," authored by antitrust experts Ju Heng and Markus von Wartburg. The report says the China App Store ecosystem generates about 4 trillion yuan annually with over 95% exempt from commission, and names miHoYo and NetEase as examples of developers using web stores and DTC channels to bypass Apple Pay. It also states Chinese apps accounted for 98% of domestic App Store revenue in 2025, with 52% of Chinese developers' App Store revenue coming from overseas.

  5. 游戏LOOK62

    After Hololive Dreams settles above $100M monthly, COVER announces a mahjong game

    GameLook argues that Hololive Dreams, launched on July 23, has reached Japan's top mobile revenue tier, with about $23 million in mobile revenue in August, prompting parent company COVER to raise its half-year operating profit forecast from 1.93 billion yen to 3.5 billion yen. The piece says the game mixes rhythm play, character growth, park building and multiplayer minigames, letting in-game events and streamer content feed each other. COVER and Aiming announced Hololive Mahjong -Holojan- on October 9 with 37 members, mobile and PC support and a release planned within the year, while ANYCOLOR announced a physical card game for December 26.