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TodayOct 15Thu5
  1. GamesIndustry.biz71

    Funcom lays off staff and pivots to Conan Exiles and Dune: Awakening only, CEO to leave at year end

    Funcom has begun a restructuring and will focus solely on long-term live operations for Conan Exiles and Dune: Awakening, with the number of affected staff undisclosed. CEO Rui Casais will leave the Tencent-owned Norwegian developer at the end of the year and be succeeded by Chief Product Officer Scott Junior, who has been at the company 25 years and served as executive producer on Dune: Awakening. Funcom said it will not share further details until the process concludes and that it remains committed to supporting and expanding both games and their communities.

  2. Gematsu51

    Kotaro Uchikoshi establishes new studio CRASH KEYS

    Kotaro Uchikoshi announced the establishment of CRASH KEYS, a new game studio headquartered in Shibuya, Tokyo. The studio is moving forward with new original projects and is seeking investment partners. Founding members include Uchikoshi as CEO, along with writers Akira Mine and Muri Sasaki, the latter having contributed to gameplay sections of the Zero Escape and AI: The Somnium Files series.

  3. PC Gamer66

    After Black Flag Resynced's strong sales, Ubisoft lays off 70 at its Singapore studio and closes Redlynx

    Three months after Assassin's Creed Black Flag Resynced launched, Ubisoft laid off 70 people at developer Ubisoft Singapore. The game sold two million copies in a day and three million in a week, surpassing annual expectations within two weeks, while support studio Ubisoft Barcelona also cut nearly a third of its staff shortly after launch. Ubisoft is also closing Redlynx, founded in 2000 and acquired in 2011, best known for the Trials games; a VGC report says the studio was not working on anything else and downsizing would not make it sustainable.

Oct 14Wed
  1. Polygon82

    Ubisoft shuts down 26-year-old RedLynx studio and cuts Black Flag remake devs

    Ubisoft announced a new round of layoffs and closures, shutting down the Finnish studio RedLynx, best known for the Trials motorcycle racing series. The publisher is also conducting significant layoffs at Ubisoft Singapore, which most recently developed Assassin's Creed: Black Flag Resynced.

    Why this: Ubisoft is shutting down 26-year-old RedLynx and cutting staff at Ubisoft Singapore, showing how a publisher's contraction hits specific teams and projects.

  2. GameSpot71

    Ubisoft restructuring plan proposes closing Trials developer RedLynx and cutting 72 jobs at Ubisoft Singapore

    Ubisoft announced a restructuring plan that proposes shutting down Trials developer RedLynx and laying off 72 people at Skull and Bones studio Ubisoft Singapore. The RedLynx closure is still a proposal, with Ubisoft saying the studio has no current project and that closing it and cutting its 52 employees makes more economic sense; under Finnish law it must first consult employees. Ubisoft Singapore is projected to lose as much as 20% of its workforce; founded in 2008, it assisted on several Assassin's Creed games and led development on Skull and Bones.

  3. Push Square71

    Ubisoft plans to close Trials studio RedLynx and cut jobs at Ubisoft Singapore

    Ubisoft said it has proposed closing its Finnish studio RedLynx, subject to a local negotiation process, affecting up to 52 positions. The publisher also plans to cut 70 jobs at Ubisoft Singapore to align the studio with upcoming production needs. RedLynx was founded in August 2000, is known for the Trials series, and was acquired by Ubisoft in 2011; its latest entry was Trials Rising in 2019.

  4. Eurogamer55

    Former Disco Elysium devs detail Summer Eternal's player-owned studio structure

    Summer Eternal, formed by former Disco Elysium developers, has detailed a studio structure in which a Players Non-Profit owns 5 percent of the studio, with the other 95 percent split between full-time workers, freelancers and investors. The non-profit can summon a general assembly to discuss topics and use game revenue to organise events or support union work. The studio also announced a 500 page Anthology priced at €69 for the Standard edition and €99 for the Deluxe Firestarter bundle, with buyers entitled to membership in the non-profit.

  5. Eurogamer71

    Ubisoft is closing Trials developer RedLynx and cutting 70 roles at its Singapore studio

    Ubisoft announced a proposal to close Finnish studio RedLynx, affecting up to 52 positions and subject to local change negotiations; the studio is known for the Trials series, whose last standalone release was 2019's Trials Rising. At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs, and Ubisoft said the studio remains an important part of its global production organisation. Ubisoft has been reorganising its business, moving several major franchises under the new subsidiary Vantage and expanding the Ubisoft Massive label.

  6. GamesIndustry.biz62

    Rockstar says its next game won't take eight years, citing GTA 6 engine and team

    Rockstar leadership told Bloomberg that its next game will not take another eight years, saying the engine, tools, and team built during GTA 6 will let it make content faster. The studio's headcount grew from 2,441 at Red Dead Redemption 2's 2018 launch to 4,711 across 12 offices in 2026, with 4,020 in development and QA and 690 in publishing. GTA 6 was announced in 2023 for a planned 2025 release, was pushed to May 26, 2026, and then moved to its current date of November 19.

  7. Rock Paper Shotgun30

    Rockstar "confident" GTA 7 won't take another eight years, despite similar promises around Red Dead Redemption 2

    Rockstar development leads Phil Hooker and Aaron Garbut told Bloomberg they are confident the engine, tools and team built during GTA 6 will let future games be made more quickly, going "more sideways than upwards" rather than taking another eight years. Garbut said the foundational changes are done and won't be ripped apart. The same report notes that Rockstar previously mobilized most of the studio, including senior leadership, to finish Red Dead Redemption 2, pushing GTA 6 back several years.

  8. Kotaku62

    Garry's Mod creator Garry Newman apologizes for s&box, says it goes free-to-play by year's end

    Garry Newman, creator of Garry's Mod, apologized in an official blog post for the performance of Facepunch's s&box, saying he is ashamed and embarrassed by its reviews and that selling it as an engine and development experience was the core mistake. Since its April release, s&box has sat at 47 percent positive reviews on Steam with roughly 500 daily players, while Garry's Mod still draws nearly 30,000 concurrent players a day. He plans to bring the sandbox mode to parity with Garry's Mod and beyond with more NPCs, vehicles and first-class multiplayer, drop Facepunch's own backend for Steam Workshop, and move the game from $10 to free-to-play before the end of the year, with existing buyers receiving exclusive Steam inventory items.

  9. Nintendo Life71

    Ubisoft proposes closing Trials studio RedLynx, with 70 roles cut at Ubisoft Singapore

    Ubisoft has proposed closing its Finland-based RedLynx studio, affecting up to 52 positions and subject to local negotiation. RedLynx developed the Trials series and handled the Switch 2 port of Star Wars Outlaws. Ubisoft Singapore also saw 70 positions impacted, though Ubisoft said the studio remains an important part of its global production organization.

  10. GameSpot62

    Rockstar set up a dedicated Los Angeles studio to make GTA 6 NPCs

    Rockstar Games reportedly established an entire Los Angeles studio dedicated to creating NPCs for Grand Theft Auto 6. Development lead Rob Nelson told Bloomberg the team had struggled to hit its targets for the number of NPCs to be written and animated, calling the projections horrifying, and this was a major reason for the first GTA 6 delay. The studio is staffed with writers, producers, and directors focused only on the game's NPCs, while GTA 6 has been in production for more than eight years and moved from 2025 to May 2026 and then to November 19, 2026.

  11. Rock Paper Shotgun71

    Report: Ubisoft plans to close Trials creator RedLynx and cut staff at Assassin's Creed Black Flag Resynced studio Ubisoft Singapore

    According to a VGC report, Ubisoft plans to shut down RedLynx, the creator of the Trials series, and cut staff at Ubisoft Singapore, the studio behind Assassin's Creed Black Flag Resynced. The closure proposal could affect around 52 people at RedLynx, while Ubisoft Singapore may lose about 70 people; RedLynx is based in Finland, where Ubisoft must negotiate the proposal with employees under local labour law. Ubisoft had previously cut staff at RedLynx in October 2025 and told the studio to focus on mobile projects, and the company has not yet commented on the report.

  12. GameSpot42

    Rockstar Says You Won't Have To Wait Another 8 Years After GTA 6 For Its Next Game

    Rockstar head of development Phil Hooker told Bloomberg that the engine, tools, and team built during GTA 6's development will let the studio make future games more quickly. GTA 5 launched in 2013 and Red Dead Redemption 2 in 2018, while GTA 6 is scheduled for November 19, 2026 after a series of delays. Rockstar has grown from 2,441 employees around RDR2's release to 4,711 staff across 12 offices, but it has not announced its next major game yet.

  13. Kotaku71

    Ubisoft Proposes Closing RedLynx Studio and Cutting 70 Roles at Ubisoft Singapore

    Ubisoft announced a proposal to close Finnish studio Ubisoft RedLynx, the long-time developer of the Trials motorbike stunt series, which it acquired in 2011 and which has a 25-year history. Ubisoft Singapore is also losing 70 positions, which the company said is to align the studio with upcoming production needs. RedLynx had already lost more than half its staff in 2025 and the remaining team was told to focus only on mobile games; according to VGC, the closure rationale is that it is not currently working on a new project and resizing alone would not keep it sustainable, affecting 52 staff. Finnish law requires change negotiations before layoffs, so Ubisoft describes the move as a proposal at this stage. The article also notes Ubisoft's share price fell from a 2018 peak of €100 to €3.84 in March 2026 and has hovered around €5 since.

  14. Reddit · Gaming Leaks and Rumours66

    Jason Schreier reports on GTA VI development: studio doubled in size, project was once Project Americas

    Jason Schreier's report details the challenges behind GTA VI's eight-plus years of development and how Rockstar changed during production. Rockstar grew from 2,441 employees at Red Dead Redemption II's 2018 release to 4,711 across 12 offices, and the game went through a dark period as leadership struggled to settle on its vision. GTA VI was originally codenamed Project Americas and aimed to cover large areas of North and South America before being scaled back to Vice City and its surroundings, with Rockstar leadership maintaining the November 19 release date is achievable.

  15. IGN71

    Ubisoft cuts 70 staff from Skull and Bones dev and shuts down Trials studio RedLynx

    Ubisoft Singapore, the developer of Skull and Bones, is losing 70 staff, about a fifth of its headcount according to GamesIndustry.biz, while Finnish studio RedLynx will close with up to 52 job losses. Ubisoft said in a statement that Ubisoft Singapore remains an important part of its global production organization. RedLynx made the Trials series before becoming a support studio after Trials Rising in 2019.

  16. Reddit · Gaming Leaks and Rumours71

    VGC: Ubisoft plans to close Trials developer RedLynx and lay off 70 staff at Ubisoft Singapore

    According to VGC, Ubisoft plans to propose closing RedLynx, the Finnish studio behind the Trials series, affecting around 52 employees. VGC understands RedLynx currently has no active project and that downsizing alone would not make the studio sustainable. Ubisoft also plans to restructure and downsize Ubisoft Singapore, resulting in roughly 70 layoffs, while the RedLynx closure proposal is subject to mandatory change negotiations with employees in Finland.

  17. GamesIndustry.biz74

    Ubisoft proposes closing Trials developer RedLynx and cutting 70 jobs in Singapore

    Ubisoft has proposed closing Finnish studio RedLynx, affecting up to 52 positions subject to local negotiation, while 70 roles are impacted at Ubisoft Singapore, roughly a fifth of its headcount. RedLynx, acquired in 2011 and known for the Trials franchise, had already cut staff in 2025 and shifted toward small-screen titles. The move is the latest step in Ubisoft's cost-reduction programme, which this year has closed studios in Stockholm, Halifax, Winnipeg and Belgrade, cancelled six games and reorganised into six Creative Houses.

  18. VGC71

    Ubisoft plans to shut down Trials studio RedLynx and cut 70 jobs at Ubisoft Singapore

    VGC understands Ubisoft plans to shut down its Finland-based RedLynx studio and downsize Ubisoft Singapore, resulting in 70 layoffs. RedLynx is known for the Trials series and was acquired by Ubisoft in 2011; the closure proposal would affect around 52 staff and enter mandatory change negotiations in Finland. Ubisoft Singapore was founded in 2008 and has supported most Assassin's Creed games and led work on Skull and Bones.

  19. Eurogamer53

    Microsoft forms Xbox Labs, led by former Azure for OpenAI head Scott Van Vliet

    Microsoft announced Xbox Labs, a new initiative led by Xbox CTO Scott Van Vliet, who previously led Azure for OpenAI at Microsoft. The news came in a staff message from Xbox CEO Asha Sharma published on Xbox Wire, which never mentions AI or generative AI and instead frames Labs as exploring games being decompiled and rebuilt for hardware they were not designed for. Sharma said Labs is a small group of game makers, engineers and scientists that will build in the open and measure success by whether more people are playing and creating.

  20. GamesIndustry.biz62

    Xbox CEO reportedly warns firm will not survive if it only relies on existing franchises

    Xbox boss Asha Sharma reportedly warned at a recent town hall that the company will not survive if it only relies on the past, and that it must keep creating enduring new IP with the courage to reach new audiences. She also said Xbox is backing its strongest franchises and wants them to become global billion-dollar franchises. Xbox cancelled several new IP projects last year and last month proposed closing Ninja Theory as part of a business reset that has seen an estimated 3,200 job losses and the divestment of five studios; yesterday it announced Xbox Labs, a team of game makers, engineers and scientists testing new projects, with no new staff recruited.

Oct 13Tue
  1. Reddit · Gaming Leaks and Rumours34

    Xbox CEO Asha Sharma Wants to Keep Building "Enduring" New IP — With a Warning in Tow

    According to Jez Corden at Windows Central, Xbox CEO Asha Sharma warned employees at a recent Xbox Town Hall that the company must keep creating new IP rather than relying only on established franchises. She reiterated Xbox's ambition to turn its biggest franchises, including Fallout, Call of Duty and World of Warcraft, into billion-dollar global brands while stressing the need for new IP and new audiences. She also reportedly hinted at further studio restructuring, after plans to move franchises such as Halo and Sea of Thieves under Activision, though no additional changes were specified.

Oct 12Mon
  1. HLTV20

    TOBIZ returns to MOUZ as head of talent development

    MOUZ has announced that TOBIZ is returning to the organization as head of talent development, contributing to player scouting and mentoring young players. He previously coached MOUZ NXT from 2022 to 2025 before leaving to become HEROIC's head coach, where he won DraculaN Season 5, finished second at CCT Global Finals 2026 and reached the top four at CAC 2025. MOUZ NXT has won multiple WePlay Academy League titles and promoted players such as torzsi, xertioN, xelex and PR to the main squad.