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Sep 30Wed
  1. Kotaku62

    Capcom says porting Monster Hunter Wilds to Switch 2 was a painstaking rebuild

    Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was not a simple scaled-down port but a rebuild aimed at delivering a natural Wilds experience on the console, targeting a stable 30 FPS in handheld mode even during four-player hunts. The team evaluated assets and underlying processing one by one, rebuilt certain assets and shaders, and kept new visual effects aligned with existing hitboxes and collision detection. Sunano said the process was painstaking and at times seemingly endless, and that the lessons will feed into performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance. Monster Hunter Wilds comes to Nintendo Switch 2 on December 4.

  2. PC Gamer12

    The weird experience of liking a game before it's 'fixed'

    The author liked Battlefield 2042 and No Man's Sky at launch even as both were widely criticized, enjoying their eerie solitude and odd physics. EA overhauled BF 2042's maps and refocused on 64-player modes, while Hello Games spent a decade turning No Man's Sky into a redemption story. Hello Games founder Sean Murray says he still has a soft spot for the original 2016 version.

  3. Rock Paper Shotgun12

    Big Stretch is a wonderfully ethereal physics platformer jam game where you're a little round guy with very stretchy arms

    Big Stretch is a physics-based platformer made in 72 hours by three people for the most recent Down2Jam, and it's free to download on itch.io. You play as a spherical red creature with two stretchy arms, grabbing parts of the world to fling yourself up a tower. There's no saving system, so reaching the top has to be done in one go, though a glider pops out after a short fall to help you recover.

  4. Pure Xbox74

    Five Key Things We Learned About GTA 6 From The Game Informer Cover Story

    Pure Xbox rounded up five notable details about GTA 6 from Game Informer's 14-page cover story. The map is Rockstar's biggest yet at twice the size of GTA 5, with six primary regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. The weather system was re-engineered to be more localised and persistent, with an updated wind system, dynamic cloudscapes, tropical storms, hurricanes and rainbows, while the game features over 170 animal species and brings back six-star wanted levels alongside a new Heat system.

  5. Game Informer52

    Exclusive: Grand Theft Auto VI Includes Over 170 Animal Species

    Game Informer's exclusive cover story reveals that Grand Theft Auto VI's Leonida will feature over 170 animal species across land, air, and sea, several of which have never appeared in a Rockstar game. Native Florida animals like flamingos, manatees, pelicans, and alligators will coexist with invasive creatures including green iguanas, cane toads, feral cats, and rhesus macaque monkeys. Rockstar is building on its Red Dead Redemption work with iridescence, bioluminescence, translucency, and feather types, plus new hair and fur systems, and certain animals can be tracked as Rare, Discoverable, or Legendary.

  6. VGC74

    Game Informer preview: GTA 6 map is twice the size of GTA 5, adds hurricanes and tropical storms

    A new Game Informer preview says GTA 6's map is twice the size of GTA 5's and features dynamic weather including tropical storms and hurricanes. Rockstar's Owen Shepherd said the weather system was re-engineered to be more localized and persistent, so different parts of Leonida can see very different conditions at once. Leonida is split into six main regions, and the game will include over 170 animal species plus activities such as base jumping, billiards, gyms, kayaking, mini golf, scuba diving, street and off-road racing, zoos, air boating and jet skiing.

  7. Nintendo Life22

    Review: Mobapad C2 Lite Controller - The Best Budget Pad For Switch 2? Probably

    Mobapad's C2 Lite is a $26.99 budget controller for the Switch 2 that the reviewer calls one of the best affordable pads on the market. It uses Hall Effect versions of the smooth-gliding sticks from the Chitu2 HD, offers three rumble levels, 6-axis motion, wake-up and a capture button, and is rated for 18-20 hours of battery life. It lacks amiibo NFC support and ships without a charging cable.

Sep 29Tue
  1. Game Developer36

    Control Resonant director lays out case for avoiding excessive 'yellow paint'

    Remedy Entertainment's Control Resonant director Mikael Kasurinen explained on the Dropped Frames podcast why the team deliberately avoided "yellow paint" visual signposting. Players navigate an open-world Manhattan by running, flying, and changing gravity, and Kasurinen said the choice was conscious even though it risked making the game feel "impenetrable," so players feel they found their own path.

  2. GamesIndustry.biz22

    How indie studios can survive industry volatility | Opinion

    Unfrozen founder and Nova Assembly head Denis Fedorov lays out a six-part manifesto for indie survival, urging studios to abandon the single-project model and avoid relying on publishers. He recommends keeping a financial runway of at least 12–18 months and using multi-project development, peer collaboration, and early player feedback to reduce risk. The piece also notes that indie games accounted for around $4.5 billion of Steam's revenue in 2025, more than a quarter of the platform's revenue.

  3. 触乐22

    Chuapp Talk: The Psychology of Queuing in Games

    In EA Sports FC 27's new open-world mode The Grounds, 100 players share one room and match into minigames ranging from 1v1 to 5v5, with 1v1 and Rush drawing the most players while other activities sit nearly empty. The author argues the core problem is the physical "waiting zone" design, where players must stand in a small area doing almost nothing until enough people join. Drawing on David Maister's 1984 essay "The Psychology of Waiting Lines," the piece suggests letting players queue for several minigames at once or boosting rewards for unpopular activities.

  4. 游戏LOOK62

    Dear Passengers Tops 2.5 Million Steam Wishlists and Ranks Third Globally, But What Kind of Game Is It?

    GameLook reports that Dear Passengers, a friendslop game with no demo released, has reached nearly 2.5 million Steam wishlists and climbed to third place globally, ahead of Phantom Blade Zero and behind Deadlock and Light No Fire. The article attributes the attention to a controversial easter egg in its trailer, crossovers with five hit friendslop titles including R.E.P.O., Peak and Chained Together, and its low-poly art style. Developer FLEXUS Games, founded in Kyiv in 2020 with a team of over 70, previously made only mobile games with more than 300 million downloads; Dear Passengers is its first PC title, started in November 2025, and has no fixed release date.

Sep 28Mon
  1. Pure Xbox58

    The Witcher 3 Remastered Xbox Series X|S Gameplay Footage Emerges

    The Witcher 3 Remastered arrives on Xbox Series X and Xbox Series S on Tuesday, September 29th, and early gameplay footage has already surfaced from a third-party testing channel. On Xbox Series X the game offers Quality and Performance modes upscaled to 1800p, running at near-solid 30FPS and 60FPS respectively, while the Series S versions upscale to 1440p with similar frame rates but a noticeably worse look in Performance mode. The author notes this is only early footage and the final version will be judged once the full update goes live on Tuesday.

  2. Nintendo Life53

    RuneScape: Dragonwilds (Switch 2) Review: A Slow-Burn Survival-Crafting RPG That Underwhelms Visually

    RuneScape: Dragonwilds has launched on Switch 2, and after nearly 55 hours with the main questline the reviewer calls it a mechanically rich survival-crafting RPG whose combat is often overwhelmed by groups of enemies and whose mid-to-late resource chains drag. The Switch 2 version holds a fairly consistent 30fps cap, but resolution looks blurry in both handheld and docked modes and the lighting is overexposed. Developer Jagex has released an open letter acknowledging the Switch 2 build is not where it wants to be visually and promising future improvements.

  3. Nintendo Life55

    Video: The Witcher 3 Remastered Side-By-Side Comparison, Switch Vs. Switch 2

    Nintendo Life published a side-by-side comparison of The Witcher 3: Wild Hunt running on Switch and Switch 2, covering open-world exploration, cutscenes and combat, with the Switch 2 version showing more detail and notably improved lighting. The Switch 2 version launches on 29th September, and owners of the Switch 1 version can download it for free, though it is a separate download rather than an automatic upgrade.

  4. 游戏LOOK40

    Hands-on with The Unsleeping Wild: Making Open-World Freedom Land in Players' Hands

    GameLook got early hands-on time with The Unsleeping Wild's single-player exploration, combat and two-player stages through an offline event ahead of the ongoing closed test. The demo opened up three abilities — freeze, metal attraction and stone creation — that also feed into combat. Official descriptions say co-op is optional, with multiplayer covering map traversal, puzzles and reshaping terrain to create openings for teammates.

  5. 游戏LOOK34

    30-Year Veteran: AI Makes Development 5x Faster, But Leaves No Sense of Achievement and a Junior Talent Gap

    A studio owner with 30 years of software development experience, 10 of them using Unity, posted that AI has caught up with Unity development, boosting speed 5x without quality loss, but listed eight downsides including no sense of achievement, a cliff-like revenue drop, and shutting down within a month if AI use stopped. Other developers replied that coding is no longer tiring, yet people are left with the most mentally draining top-level design and architecture decisions all day. Some also questioned the 5x claim, noting that study after study has failed to reproduce results close to that number.

Sep 27Sun
Sep 26Sat
  1. 触乐62

    Transport Fever 3 review and interview addendum: warehousing, transfers and city systems

    A review of Transport Fever 3 says the biggest change is a warehousing feature that makes transfers between different routes and vehicles more intuitive and the logistics network more flexible. City indices are now fully listed, mission levels double as a gradual tutorial, and the game adds Chinese vehicles including the Renmin steam locomotive, DF4, Shaoshan 8 and FAW J6P truck. The developer said China's player count for Transport Fever 2 is close to or above Germany's, so CRH and Fuxing trains were added, though the campaign has no China-set missions; the author also notes poor Chinese localization, such as Poor being translated as 贫穷.

  2. Eurogamer12

    What we've been playing - "I curl up on my sofa and breed my army of battle cats"

    Eurogamer's weekly column rounds up what its editors have been playing this week. Bertie continues Blood of Dawnwalker on PC, Kelsey breeds battle cats in the Switch 2 version of Mewgenics using its touch screen, and Mat digs into Fire Emblem: Fortune's Weave. Marie helps a goose cause chaos in Untitled Goose Game on Switch 2, while Connor is hooked on the World of Warcraft: Forever beta, a level 1-20 slice featuring the new Zephras Isle starting zone.

  3. Game Informer62

    Game Informer cover story reveals new Grand Theft Auto VI details

    Game Informer's cover story on Grand Theft Auto VI features interviews with several lead designers at Rockstar Games, revealing previously unshared features such as advanced weather systems simulating Florida's less sunny weather and a large amount of wildlife roaming Leonida by land, air, and sea. The story also covers Rockstar's research into Miami and Florida and includes 12 new exclusive screenshots. The digital issue is available on September 29, with the print version reaching subscribers and bookstores in the coming weeks.

Sep 25Fri
  1. Game Informer50

    EA Sports FC 27 Review - More Build Up Play Than The Long Ball

    EA Sports FC 27 introduces a new open-world mode called The Grounds, but the tweaks to Ultimate Team are what keep the reviewer coming back. CPU-assisted defense in Ultimate Team's Competitive setting has been nerfed, rewarding manual defending, while new teammate runs, more corner control, and through balls requiring better aim add authenticity. The Grounds is a small instanced open-world mode that isn't a destination mode, and Ultimate Team remains the main attraction with the new Gallery rewarding themed sets.

  2. PlayStation Blog62

    How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

    Developer Project Aces has changed its storytelling approach for Ace Combat 8: Wings of Theve, presenting most cutscenes in first person so players experience the war between the Federation of Central Usea and the invading Sotoans as a silent protagonist. Players inherit the call sign of ace pilot Jan "Rex" Cope and fight alongside Joker Flight, using the DualSense controller's D-Pad, right stick and buttons for small interactions and to issue squad orders. The game launches October 2 on PlayStation 5.

  3. GamesIndustry.biz66

    The Xbox reset doesn't have an end date

    Rob Fahey argues that Xbox's so-called hundred-day reset has stretched past its original window, with another 268 jobs cut this week on top of roughly 1,600 already gone, no buyer for Ninja Theory, and Arkane's fate still unclear. The piece also notes Obsidian moving under Bethesda and Halo coming under Activision, and says Microsoft has yet to outline a clear vision for what Xbox becomes after the reset.

  4. Rock Paper Shotgun40

    I got whomped by an Ork horde in Total War: Warhammer 40,000, definitely on purpose, to teach you a lesson about positioning

    A Gamescom demo of Total War: Warhammer 40,000 included 20 minutes of battle tutorial, 20 minutes of campaign tutorial, and 20 minutes of a scenario where a Space Marine army faced an overwhelming Ork horde. Battle product owner David Petry said positioning should almost trump matchup in Total War, and the game emphasizes ranged combat with nearly every soldier armed with a gun and a returning cover system from Empire: Total War.

  5. 触乐62

    Marvel's Wolverine Review: Insomniac's Shift in Style and the First-Party Expectation Gap

    Marvel's Wolverine holds a 76 Metacritic average from 132 outlets and a 6.8 user average from over 4,000 players, which the author attributes to sharply uneven strengths and weaknesses. Developed by Insomniac as a PS first-party exclusive, it drops open-world design for linear storytelling with a dark adult tone and combat that favors emotion over depth, running 12 to 15 hours with about 20 hours for full completion. The author argues the first-party exclusive status raised media and player expectations, and that a standard multiplatform AAA release might have scored higher.

  6. 触乐17

    What to Play This Mid-Autumn Holiday: Touch Music Editors Recommend The Roottrees are Dead, Riders Republic, Soulframe and More

    Touch Music editors recommend six games for the Mid-Autumn holiday, including the Steam detective puzzler The Roottrees are Dead at 76 yuan and Ubisoft's open-world extreme sports game Riders Republic at a 90% discount, now 16.8 yuan. Digital Extremes' new title Soulframe, from the Warframe developer, is still in early testing. The list also includes the free short visual novel The Thief, the Witch, the Toad, and the Mushroom, the 2015 release Life is Strange, and the web-based sudoku puzzler Murdoku.

  7. Rock Paper Shotgun38

    I definitely suck at Iron Bramble's metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more

    Iron Bramble is a pixel art metroidvania from the developers of Rusted Moss, set in a cyber-gothic megastructure where you play a story-eating demon woman in a world whose human flesh bodies have died out and souls now reside in metal husks. A demo is available on Steam, and the game is set to release in 2027.

  8. Game Informer22

    Critical Reflex Showed Four Games at TGS, Including the Gag-Inducing Tiny Chills

    Publisher Critical Reflex offered roughly 30-minute demos of four games at its Tokyo Game Show booth: Tiny Chills – Not From Ear, Grobnopolis | Last Days, Sated, and Flawless Abbey. Tiny Chills – Not From Ear, from developer Docktopus Games, is a first-person ear-cleaning horror game gross enough to make the writer gag. All four games were added to the writer's Steam wishlist.

Sep 24Thu
  1. Game Informer44

    Bloober Team's Switch 2 Exclusive Onyx: The Dark Grip Is the Most Nintendo-Sounding Game Ever

    Bloober Team revealed Onyx: The Dark Grip, a 2.5D "dark adventure" launching exclusively on Nintendo Switch 2 next year, developed by its subsidiary Broken Mirror Games. Players act as a god possessing an ordinary man named Holden, using touchscreen, microphone, and gyroscope gestures to intervene in his world. The game has been in development for three years, with a score by Jan Borysewicz recorded with the Prague Philharmonic Orchestra.