Capcom says porting Monster Hunter Wilds to Switch 2 was a painstaking rebuild
Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was not a simple scaled-down port but a rebuild aimed at delivering a natural Wilds experience on the console, targeting a stable 30 FPS in handheld mode even during four-player hunts. The team evaluated assets and underlying processing one by one, rebuilt certain assets and shaders, and kept new visual effects aligned with existing hitboxes and collision detection. Sunano said the process was painstaking and at times seemingly endless, and that the lessons will feed into performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance. Monster Hunter Wilds comes to Nintendo Switch 2 on December 4.