Wolverine PS5 Sales Estimates Soft, But Not Worrying
Wolverine PS5 Sales Estimates Are Somewhat Soft, But Here's Why I'm Not Worried https://www.pushsquare.com/news/2026/10/wolverine-ps5-sales-estimates-are-somewhat-soft-but-heres-why-im-not-worried
Wolverine PS5 Sales Estimates Are Somewhat Soft, But Here's Why I'm Not Worried https://www.pushsquare.com/news/2026/10/wolverine-ps5-sales-estimates-are-somewhat-soft-but-heres-why-im-not-worried
After roughly four hours of hands-on time, Kotaku's Lex Luddy argues Phantom Blade Zero plays closer to a hybrid of Sekiro and Devil May Cry than to Soulslike peers such as Black Myth: Wukong. Attacking and successful blocking do not drain stamina, only dodging and reacting to certain color-coded attacks do, and light attacks do not take animation priority over other inputs. The game offers 30 primary and 25 secondary weapons, with two primaries equipped at once and a left-trigger combo swap, while the author traces S-Game's Rainblood series back over 15 years and a 2021 open letter citing hundreds of millions of dollars in Tencent funding for two large-scale action RPGs.
FuRyu's third-person shooter ANOMALITH now has a PS5 demo available on the PS Store, sized at a little under 15GB, ahead of the full game's release on 29th October. Players control Reona Minazuki, who can parry enemy attacks, use a claw attack, and exchange HP for MP by inflicting pain on herself. The demo channels classic Resident Evil but falls well short of Capcom quality, feeling more like a low-budget survival horror shooter.
Eurogamer published its review of EA Sports FC 27, describing smart iterations and steady developments as a decent forward step for EA's FC series. The review notes the usual cynicism surrounding the series.
A free upgrade for Mafia 3: Definitive Edition is out now on Xbox Series X and Xbox Series S for digital owners of the Xbox One version, listed as a separate game on the Microsoft Store and discounted to £4.99 / $5.99. Visuals show no major improvements over the old Xbox One release, but the frame rate now targets 60FPS and appears mostly locked at 60FPS on both consoles, with Series S running at a slightly lower resolution.
Eurogamer's review finds EA Sports FC 27 makes meaningful changes on the pitch, with slower, weightier matches, more manual defending, and AI teammates holding greater distance. The new Grounds is an online social hub with three open areas and Rush modes, which the review treats as a sideshow. Ultimate Team is largely unchanged apart from the Gallery and faster squad-building challenges, while Career mode adds Dynamic OVR and a reworked transfer negotiation menu with a tension meter.
After being hooked by the Warhammer 40,000 short in Amazon's Secret Level and the Horus Heresy novels, the author picked up Owlcat Games' Rogue Trader and chose the Commissar class, which lets you shoot allies in the back to make them stronger. The top-down CRPG lets the author play as a "not quite a villain" in the grim dark future, with choices like believing in the Emperor's power echoing the source material.
Moonlight Kids' timeloop metroidvania Echo Weaver gives players almost everything needed to finish it from the very first moment, with knowledge as the only real gain. Its glaive can be thrown, recalled, and teleported to, letting players skip platforming and puzzles and even reach endgame areas early. After four hours, Rock Paper Shotgun calls it a vivid, freeform Metroidy puzzler with minimal combat and a few rough edges.
Peter Molyneux revealed in an interview that Black & White's iconic giant animal creatures were originally designed as monsters, not cute creatures. His final god game, Masters of Albion, just received a major update that added mysterious colossal structures, though the game currently lacks Black & White-style titanic creatures.
After about five hours with Silver Pines, IGN's Tristan Ogilvie says Wych Elm Games has folded Silent Hill and Resident Evil style survival horror into a 2.5D metroidvania. Tools such as a box cutter, sledgehammer, sewer key, and pistol open new routes as players solve puzzles, fight enemies, and search for missing singer Eddie Velvet. The author notes it is the debut release from a core team of five and is out now on PlayStation 5, Xbox Series X|S, PC, Nintendo Switch, and Nintendo Switch 2.
The author played Muramasa: The Strange Tale on PC and found it keeps the original combat and art while adding HD visuals with more detail than the Wii and PSV versions. The demo used the Shura difficulty with Momohime and reached the second main-story boss, focusing on the new custom ougi system. Ougi are unlocked by raising weapon proficiency and can be freely equipped to ground and air slots, allowing up to nine ougi at once including those tied to the three weapons.
Wuthering Waves version 3.7, "Mirror-Locked Illusions, Heart Illuminates the Mortal World," has launched, bringing the Xuanfang Realm chapter to its conclusion. The new map Mengshu Tianluo centers on Mengxuan Creek Mountain, while the Chaoyue Festival presents Xinyuehu and the Moon-Chasing Festival as part of its Eastern cultural narrative. An animated PV titled "Seeking the Heart" was also released, alongside a "Chaoyue Festival Special Performance" co-hosted with Shanghai Yu Garden.
If You Like Scrappy Old Resident Evil Games, I Recommend ANOMALITH's PS5 Demo https://www.pushsquare.com/news/2026/10/if-you-like-scrappy-old-resident-evil-games-i-recommend-anomaliths-ps5-demo
FuRyu's third-person shooter ANOMALITH now has a PS5 demo on the PS Store, sized a little under 15GB, ahead of the full game's release on 29th October. Players control Reona Minazuki, who can parry enemy attacks, use a claw attack, and exchange HP for MP by inflicting pain on herself. The author says it channels classic Resident Evil but is nowhere near Capcom quality, likening it to a low-budget survival horror shooter.
Blade of the Shadow music director Bo Caisheng said in a Gcores interview that the melody for heroine Xiaokui was written 18 years ago when he was in high school for Rain Blood, and that the series' melodic lineage continues in this game. He described his role this time as more like a "music director," using level footage to feel the player's flow before doing sound design, and blending rock, electronic, metal and Chinese folk instruments. The game launches on October 29, 2026.
After six hours of hands-on play, IGN says S-GAME's Phantom Blade Zero has the smoothest and most satisfying action since Sekiro, with tight parries, distinct weapons, and plenty of optional bosses, side quests, and hidden areas. The preview also notes infrequent but fairly severe framerate drops on a capable PC, and that the game launches only on PS5 at the end of this month. The story was only seen through first-act setup, so its payoff remains unclear.
Several outlets published hands-on impressions and previews of Phantom Blade Zero, including IGN, GamesRadar, Insider Gaming, Push Square, PCGamesN, Game Informer, Polygon and Metro UK. The previews describe the hands-on experience from angles such as its action style, Soulslike twist and ladder climbing.
At Lingyoufang's invitation, Gcores attended an offline playtest of Phantom Blade Zero. In this podcast episode the hosts discuss the game's combat, weapons, levels, and overall experience based on six hours of hands-on play, and assess how the game is shaping up so far.
Push Square played six hours of Phantom Blade Zero in Beijing and found its combat system and boss fights to be the standout. Basic attacks do not consume the Sha-Chi stamina gauge, while blocking, dodging, and Sha-Chi strikes do, and performing them charges an Essence attack. There is no death penalty, enemies do not respawn, and difficulty can be switched from the pause menu, so the author argues it is not a Soulslike. The story follows protagonist Soul, who receives a new heart that leaves him 66 days to live, and the game launches in a few weeks.
After six hours of hands-on time with Phantom Blade 0 in LA, the boss design, soundtrack, and wide linear environments stood out, with the motion-captured martial arts combat as the highlight. A unique and unexpected detail during combat was later confirmed in a talk with director and CEO Soulframe Liang, shedding light on what S-Game is trying to accomplish.
Chuapp attended a closed-door offline playtest of Blade of the Phantom at the invitation of Lingyoufang, and the build on offer was said to differ little from the upcoming release. The roughly five-hour session covered the first chapter's large map, hidden areas and hidden bosses, a small part of chapter two and two late-game bosses. The author found the level design carried hidden Metroidvania elements, with the first chapter's map split into three vertical layers plus a hidden layer, and the shadow armaments serving as both sub-weapons and exploration tools.
Phantom Blade Zero Is the Next Truly Essential PS5 Game https://www.pushsquare.com/previews/phantom-blade-zero-is-the-next-truly-essential-ps5-game
The author played around four hours of Phantom Blade Zero on Windows PC at a preview event hosted by developer S-Game in Beijing. He describes the game as carving out its own space among sword-slashing action games, blending simple controls and intense parries with wuxia-style animation.
The author played Phantom Blade Zero at Gamescom, covering the opening tutorial, Soul's clash with his brother Zuoshang, and the carriage ambush that ends in a valley crash. He found the level design circuitous and interesting, called Soul the fastest ladder climber he has controlled, and said the game feels more forgiving than Souls-likes. The session skipped to the Lion Dance boss, whose second stage raises pillars and lets players grab a lion mask to fight back after clearing minions.
Muramasa: Revenant Blades is Vanillaware's first PC release, 17 years after Muramasa: The Demon Blade launched on the Nintendo Wii. In a hands-on preview, the writer describes a new skill system for all 108 blades, with three ground and three air abilities equippable across three swappable swords. Enemies now have fixed levels instead of scaling with the player, and blocking wears down a sword until it snaps, pushing players toward combos and blade swapping.
PS5 Console Exclusive PRISON OF HUSKS Looks Like a Soulslike with PS2 Presentation
Prospice: Anomalous Logistics is an off-road driving game from Forklift Interactive and Code Wakers that plays like SnowRunner but is set in an eldritch horror world. As a Pathfinder for the Fenrir Directive on Nastrondey Island, you ferry staff, equipment and "findings" between bases. The demo adds unreliable map signals, Navspire landmarks and on-foot exploration that degrades your vision the further you stray from your truck.
Volatiles is an action game from 11 Bit Studios and Team Instant Defeat in which you wake in a strange facility and are dunked into a sensory deprivation tank to fight monsters in your mind. Each roguelike run starts with a single tile; defeating a wave lets you level up, place another tile, expand the map, bolster your skills and summon a new wave of enemies. Game director Ian Dovhan says the map-building idea came from Dorfromantik, not Blue Prince.
I Love K-Pop, But This New PS5 Game Ain't It https://www.pushsquare.com/news/2026/10/i-love-k-pop-but-this-new-ps5-game-aint-it
Microids' new PS5 game K-Pop Rising: Dream to Shine, developed by French studio Old Skull Games, showed off its customisation options and rhythm gameplay in a new trailer. The campaign follows your rise from wannabe to stardom, with solo or group paths and a co-op mode, and it launches on 5th November.
Early reviews for Clive Barker's Hellraiser: Revival are split, ranging from Insider Gaming's 9/10 and GamingTrend's 8.5/10 down to Push Square's 5/10 and Game Informer's 4.5/10. On Metacritic the PS5 version sits at 69, while the PC and Xbox versions are both at 74. It costs £34.99 / $39.99 on the Xbox Store and supports Xbox Play Anywhere.
A must-play new Game Pass title blends Castlevania-style action with a Groundhog Day time loop. Players take on the role of a weaver, believed to be the last of their kind, after a horrific event leaves few humans alive. Unless the weaver changes the course of events already in motion, the people who could rebuild civilization won't live long enough to do so.
Game Informer reviews Echo Weaver, a Metroid-inspired game from developer Moonlight Kids that traps players in a time loop where abilities are remembered rather than unlocked. The sense of discovery is strong, but the jumping feels weak and thorn-and-pit platforming gauntlets can feel unfair when time runs out. The reviewer also hit a handful of bugs, mainly areas not loading properly after fast-traveling.
Grand Theft Auto VI previews six in-game radio stations https://www.gematsu.com/2026/10/grand-theft-auto-vi-previews-six-in-game-radio-stations
Eurogamer reports that Grand Theft Auto 6 lets players use headphones to listen to radio stations and podcasts, a first for the series.
There are some interesting ideas in Qliphah in Providence's Shadow, but we think we'd have liked it better as an adventure game or visual novel. https://www.siliconera.com/review-qliphah-in-providences-shadow-gets-confusing/
I'm intrigued by this political sim that puts you smack-dab in Germany at the end of World War 1
IGN traces how MMORPGs pioneered live-service gaming before losing that crown to modern live-service titles. Roblox's 123 million daily players now dwarf the combined historical peaks of World of Warcraft, RuneScape, EverQuest and their peers, while Aion 2 launched this week and landed on Steam's Most Played list, with Guild Wars 3 on the horizon. The piece includes interviews with Ultima Online creator Starr Long and EverQuest co-creator Bill Trost.
IGN traces the history of live-service games, noting the battle royale market was valued at $11.2 billion last year and is expected to reach nearly $30 billion by 2035. Norwegian YouTuber Dennis Vaeride is credited with launching the first Minecraft Survival Games server in April 2012, while Brendan Greene's shrinking-circle concept led to PUBG's Steam Early Access launch in March 2017 and Fortnite's free-to-play battle royale mode later that year. Ex-BioWare producer Mark Darrah says you have to believe you can dethrone one of the top two players in the genre, or you shouldn't be doing it.
15 of the 19 major live-service games launched in 2025 had lost over 80% of their initial playerbase by the end of January this year. PlayStation has halted or cancelled over a dozen live-service games in the last decade, and Naughty Dog cancelled The Last of Us Online. Veteran developers say enough cancellations and shutdowns have created a trust issue among players.