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Oct 14Wed
  1. Xbox Wire80

    Castlevania: Belmont's Curse Review: How Whip, Tarot, and Relic Systems Carry the Series Legacy

    Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin, with Xbox Play Anywhere support. In hands-on play, the author finds the game builds on Dead Cells' art and action while adding seven weapon types, a parry, and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot Arcana that grant spells, upgraded through the Works of Mercy achievement system, and weapons, spells, and three relic slots can be swapped anytime while paused.

    Why this: The author draws on hands-on play to break down the whip, tarot, and relic systems of Castlevania: Belmont's Curse and its lineage from Dead Cells.

Oct 12Mon
  1. Pure Xbox62

    Valor Mortis Reviews Are Mixed Ahead of Its Xbox Game Pass Day One Launch

    Valor Mortis drew mixed reviews ahead of its day-one Xbox Game Pass launch on October 13, holding a Metacritic score of 77 overall, 77 on PC and 83 on PS5, with no Xbox Series reviews yet. Destructoid, TheGamer and Gamer Social Club gave it 9/10, Eurogamer and Push Square 8/10, IGN and Game Informer 7/10, and GameSpot and GamesRadar+ 6/10. The game is developed by Ghostrunner studio One More Level and is a first-person soulslike set in an alternate 19th century Napoleonic Europe.

Oct 11Sun
  1. Pure Xbox22

    ROG Xbox Ally X: 1-Year Review — A Handheld I've Used Daily for 12 Months

    A Pure Xbox editor reflects on a year of daily use with the ROG Xbox Ally X, saying the hardware still feels great with no obvious wear on buttons, sticks or triggers, aside from a d-pad issue that resolved itself. He now uses it mostly in docked mode as a Windows PC, prefers Xbox Series X for AAA titles and the handheld for AA and indie games. Software has improved over the past year, but he says it still requires some tinkering like any Windows PC.

Oct 10Sat
  1. Eurogamer12

    What we've been playing - "It's pure video game popcorn movie stuff"

    Eurogamer's regular What We've Been Playing column returns with editors Dom and Bertie sharing their current games. Dom is back in Gears of War: E-Day on Xbox Series X, praising the Horde Siege mode's open-ended maps and cross-squad interplay as "pure video game popcorn movie stuff." Bertie is stretching out The Blood of Dawnwalker on PS5, reloading a save to explore more of the world and making a deal with the vampire Xanthe before Brencis' coronation.

  2. Polygon22

    The 7 Best Racing Games Like Star Wars: Galactic Racer

    Polygon lists seven racing games worth trying for fans of Fuse Games' Star Wars: Galactic Racer, including Star Wars Episode 1: Racer, Burnout Paradise Remastered, F-Zero GX, Wipeout Omega Collection, Fast Fusion, Reality Drift, and Need for Speed Unbound. Reality Drift has a demo available on Steam now and launches on Nov. 11.

Oct 9Fri
  1. Pure Xbox38

    Xbox-Licensed Banjo-Kazooie on Evercade Nexus Gets Rave Reviews, 60FPS Called 'Kind Of A Game Changer'

    Evercade's Banjo-Kazooie Double Pack for the Nexus console has earned praise for its native Evercade versions of the two N64 games, featuring higher resolution, improved performance, adapted controls and extra features. GameXplain noted the Evercade release adds 60FPS gameplay while Xbox remains locked to 30FPS, calling it "kind of a game changer," though it lacks the Xbox versions' note and Jinjo saving features. The cartridge retails for £24.99 and works on any Evercade or Super Pocket device, with 60FPS only on the Evercade Nexus, Evercade Alpha or Super Pockets.

  2. Eurogamer62

    Gears of War: E-Day review: a return to the beginning

    Eurogamer's review calls Gears of War: E-Day a conservative but technically solid prequel whose campaign, Horde Siege, and Versus each have strengths and problems. Horde Siege splits 12 players into four-person squads that pick their own difficulty and complete objectives across the map, and the reviewer says 15 hours in it still produces emergent moments. The review also notes balance and mechanical issues in Versus and baffling checkpoints plus some repetitive beats in the campaign.

  3. Pure Xbox40

    Here's What the Mafia 3 Upgrade Looks Like on Xbox Series X|S

    A free upgrade for Mafia 3: Definitive Edition is out now on Xbox Series X and Xbox Series S for digital owners of the Xbox One version, listed as a separate game on the Microsoft Store and discounted to £4.99 / $5.99. Visuals show no major improvements over the old Xbox One release, but the frame rate now targets 60FPS and appears mostly locked at 60FPS on both consoles, with Series S running at a slightly lower resolution.

Oct 7Wed
  1. Pure Xbox38

    Digital Foundry 'Impressed' With Star Wars: Galactic Racer's 'Nigh-On Flawless Performance' On Xbox Series X|S

    Digital Foundry reports that Star Wars: Galactic Racer delivers "nigh-on flawless performance" across all consoles, including Xbox Series S. The Xbox Series X version runs at an exceptionally stable 60fps with ~1296p internal resolution, matching base PS5 performance, while Series S drops to ~864p and swaps ray-traced Lumen for baked lighting. The Fuse Games title is out now on Xbox Series X|S for £49.99 / $59.99.

  2. PC Gamer69

    Gears of War: E-Day review: terrific shooting, sluggish campaign

    PC Gamer reviewed Gears of War: E-Day, calling its third-person cover shooting the best the series has felt while finding the 20-plus-hour campaign one-note and overstretched. The prequel covers the day the Locust emerged, with Marcus and Dom written much as they were in the original. The multiplayer fares better, with the 4v4 modes and Horde Siege described as a worthwhile expansion of what Gears can be.

  3. Game Informer74

    Gears of War: E-Day Review: A Grand Reemergence

    Game Informer's Brian Shea reviews Gears of War: E-Day, calling it The Coalition's finest work since taking over the franchise. The campaign spans three days of Kalona's fall, with Marcus and Dom joined by Mags and Lucas, city streets filled with collectibles, upgrades, and side missions, and mods that customize guns, armor, and tactical abilities. Multiplayer keeps team deathmatch, zone control, and the new Crucible mode, while Horde Siege borrows from extraction shooters; the reviewer says matchmaking often ignores player and class levels.

Oct 6Tue
  1. Kotaku22

    Gears of War: E-Day's New Floating Ballsack Enemy Keeps Kicking My Ass

    Gears of War: E-Day is out now on Xbox and PC, a prequel to the original trilogy set during the early days of Emergence Day with a 12-15 hour campaign. The new floating enemy known as spore maidens, nicknamed floating ballsacks, takes 200+ lancer bullets to down on standard difficulty and spits out needle-shooting spores. The author finds them frustratingly tanky and wonders why they never appear in later Gears games.

  2. IGN42

    Gears of War: E-Day Runs Smoothly on Xbox Series S By Using SSD as RAM

    The Coalition tapped into the Xbox Series S SSD to boost performance in Gears of War: E-Day when the console ran out of memory, studio technical director Kate Raynor told Digital Foundry. The Series S has only 10GB of RAM versus 16GB on the Series X, so the team offloaded data not used in a frame or over a run of frames to the SSD while keeping constantly needed data in RAM, and also dropped Lumen reflections. Gears of War: E-Day launched into early access last week.

  3. Pure Xbox48

    Gears of War: E-Day Multiplayer Preview: Horde Siege and Versus Make Me Feel Like a Kid Again

    Gears of War: E-Day entered Premium Advanced Access last week, giving the author hands-on time with the final builds of Versus and Horde Siege. Versus launches with four modes, including Conquest, where teams claim zones to reach four points, and Demolition, built around planting and defusing a bomb. The 12-player Horde Siege adds a mod system for weapon-altering attachments, and the author says playing as Marksman with the Longshot has fully converted them to the mode.

Oct 5Mon
  1. Pure Xbox42

    Five Things I'm Absolutely Loving About Star Wars: Galactic Racer on Xbox Series X

    Star Wars: Galactic Racer, the first release from UK studio Fuse Games, launches October 6 and is available for pre-order on the Xbox Store at £49.99 / $59.99. After a few early hours on Xbox Series X, the writer highlights its fast and furious racing, Burnout 3-style takedowns, a roguelite campaign, top-tier audio and presentation, and a stable 60FPS.

Oct 4Sun
  1. Pure Xbox62

    We've Finally Played Xbox's New Fable Reboot, And Here's What We Think So Far

    Pure Xbox played a roughly 15-minute combat-focused demo of the Fable reboot at Xbox FanFest in London, drawn from one specific mission and covering melee, magic and ranged attacks. The author found the combat weighty with momentum-based combos, praised the magic and called the crossbow the most overpowered weapon so far, while the parry system felt clunky at first glance. The demo ran at a smooth 60FPS, a 60FPS mode is confirmed for Series X at launch, and companion character Humphrey is voiced by Matt King; the game arrives in February 2027.

  2. Pure Xbox62

    Gears of War: E-Day team on reworking the Locust, development pressure, and rebuilding the engine

    The Coalition Studio Creative Director Matt Searcy and Gameplay Design Director Pax Lyle told Pure Xbox how they made the Locust frightening again, from stripping the Wretch's armour to giving it a shriek attack drawn from a Gears 1 cinematic and letting the Seeder flip out of the ground to grab players. Searcy said the project started from scratch on Unreal Engine 5, so chainsaw duels, meat shields, and frag tags did not make it in, though they could return later. E-Day entered premium early access on October 1 and comes to Ultimate and PC Game Pass on October 6 alongside its full release on Xbox Series X|S.

Oct 3Sat
  1. Eurogamer58

    Gears of War: E-Day devs on their gore investment, saying fans were getting desensitised to the violence

    Eurogamer interviewed The Coalition art director Aryan Hanbeck, brand director Nicole Fawcett, and creative director Matt Searcy about Gears of War: E-Day's investment in gore. Hanbeck said the team felt fans were getting desensitised to the series' violence, so they aimed to make every kill feel more real, down to headshot audio, blood spray height, lingering mist, and body reactions. Searcy said gore was a huge investment and that each encounter was designed like a coiled spring. E-Day's first Season began with Early Access yesterday and runs eight weeks to 1st December, ranked PvP arrives 13th October, and general release is 6th October.

Oct 2Fri
  1. Nintendo Life58

    Review Roundup: Minecraft Dungeons II

    Minecraft Dungeons II launched this week on Nintendo systems and other platforms, with a Metacritic critic score of 75/100 and user score of 8.2, and an OpenCritic average of 77/100. Destructoid gave it 9/10, saying it expands and improves on the original in most ways, while IGN gave it 6/10, calling it a shallow ARPG that makes poor use of Minecraft's world. Nintendo Life's review of the Switch 2 version is still to come.

  2. Pure Xbox73

    Gears of War: E-Day Review Roundup: Metacritic Score Sits at 88

    Pure Xbox rounded up critic reviews for Gears of War: E-Day, which currently holds an 88 score on Metacritic. Pure Xbox, Day One and The Outhaven gave it 10/10, IGN and Daily Star gave 9/10, VGC and GAMINGbible gave 8/10, and The Guardian gave 6/10. The reviews covered only the campaign, as Versus and Horde Siege modes were locked during the review period, and the game arrives for Ultimate and PC Game Pass subscribers on October 6th.

  3. Polygon62

    Gears of War: E-Day co-op impressions: local split-screen remains core to the series

    A Polygon writer played Gears of War: E-Day and found solo play a serviceable third-person shooter, while same-screen co-op with a friend felt far better. Developed by The Coalition, the game is out now in early access on Windows PC and Xbox Series X with a full release on Oct. 6, supporting parties of up to four players but only two per screen due to technical limitations. Brand director Nicole Fawcette called split-screen core to Gears, and art director Aryan Hanbeck said local co-op is integral to the series.

  4. GameSpot60

    Gears of War: E-Day Uses Advanced Shader Delivery to Cut PC Shader Compilation Waits

    Early access for Gears of War: E-Day has begun for Premium Edition buyers, and the PC version supports Advanced Shader Delivery (ASD), which pre-translates and delivers shader files ahead of time to cut first-boot compilation waits to seconds. The author measured about 20 seconds of shader compilation on an Asus Xbox ROG Ally X, compared with waits of up to 15 minutes in other new games. ASD works across AMD, Intel, Nvidia and Qualcomm hardware, is currently available for AMD graphics card users, and Nvidia-compatible drivers will arrive shortly after launch; E-Day is the first game to support ASD across Windows devices.

Oct 1Thu
  1. GameSpot60

    How Long Is Gears of War: E-Day - Mission List and Hours Played

    Gears of War: E-Day's campaign takes roughly 10-14 hours on normal difficulty, and the author finished it in 11 hours while completing about 60% of the optional content. The game is primarily a linear cover-based shooter with semi-open environments between missions for collectibles, upgrades, and side missions, and a war journal tracks what was missed in each mission. After the credits, several multiplayer modes await, including Horde Siege, in which three teams of four players cooperate against waves of enemies.

  2. PC Gamer62

    Gears of War: E-Day review in progress: good shooting, but the campaign's a slog

    PC Gamer published an in-progress review of Gears of War: E-Day, calling its shooting the best the series has felt while criticizing the campaign as overstretched and one-note, so no score is given yet. The game launches October 6, with advanced access from October 1 for the $100 Premium Edition, and will also be on Game Pass. The author said multiplayer was not available pre-launch and a final scored review will follow.

  3. Reddit · r/Games78

    Gears of War: E-Day Review Roundup: 88 Average on OpenCritic, 91% Recommended

    The Gears of War: E-Day review roundup shows an 88 average and 91% recommended across 56 reviews on OpenCritic. Critics praise the return to the series' roots, improved movement and shooting, and visuals, while some note pacing drops in the later campaign, enemy AI and repetition issues, and limited focus on Marcus. Set fourteen years before the original Gears of War on Emergence Day, the game follows Marcus and Dom against the first Locust wave, with the PC version dated October 6, 2026.

    Why this: It gathers scores and quotes from 56 outlets, showing where critics split on this prequel's combat, story, and pacing.

  4. IGN78

    Gears of War: E-Day Review: The Prequel Campaign and Horde Siege Multiplayer

    IGN reviewed Gears of War: E-Day, with the author finishing the campaign in 15 to 18 hours and finding that the prequel still carries emotional weight even though players already know Marcus and Dom survive. The campaign adds a Weapon Mod and Tactical Gear system with four mod slots per weapon, unlocked through yellow Hard Cases and secondary objectives. The author notes ally AI sometimes fails to revive downed players, occasional framerate hitches on Xbox Series X Performance Mode, and that Horde Siege stands out in multiplayer while private matches are absent.

    Why this: Based on a 15 to 18 hour playthrough, this review covers the campaign pacing, weapon mod system, and how Horde Siege plays.

  5. Kotaku62

    Gears of War: E-Day Campaign Impressions: Highs and Lows

    The author shares initial impressions of Gears of War: E-Day based only on its roughly 14-hour story campaign, the sole part available during the review period, calling it possibly the best the series has ever looked and felt while citing weak storytelling, bumpy pacing and bland sandbox exploration. Playing on Xbox Series S in quality mode, they saw frequent stutters even at 30fps. Multiplayer goes live with early access starting October 1, though private lobbies and ranked mode arrive later in the month.

  6. Pure Xbox58

    Gears of War: E-Day Comparison Shows Difference Between Xbox Series X and Series S

    Following the lifting of the Gears of War: E-Day review embargo, raw gameplay footage of the Xbox Series X and Series S versions has surfaced, including a Digital Foundry tech deep dive. Series X offers three modes at native 1152p/30FPS, 1000p/40FPS and 936p/60FPS, while Series S runs 729p/30FPS, 648p/40FPS and 576p/60FPS, all upscaled via TSR. Digital Foundry calls it a landmark showcase for Unreal Engine 5, though performance remains rocky in open segments, especially on Series S where the 60FPS mode sees frequent frame-rate drops that 120Hz VRR displays can mitigate.