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Oct 9Fri
  1. Kotaku60

    Phantom Blade Zero hands-on: fast combat built on 15 years of series history and Tencent funding

    After roughly four hours of hands-on time, Kotaku's Lex Luddy argues Phantom Blade Zero plays closer to a hybrid of Sekiro and Devil May Cry than to Soulslike peers such as Black Myth: Wukong. Attacking and successful blocking do not drain stamina, only dodging and reacting to certain color-coded attacks do, and light attacks do not take animation priority over other inputs. The game offers 30 primary and 25 secondary weapons, with two primaries equipped at once and a left-trigger combo swap, while the author traces S-Game's Rainblood series back over 15 years and a 2021 open letter citing hundreds of millions of dollars in Tencent funding for two large-scale action RPGs.

Oct 1Thu
  1. 游研社62

    A million players reach top rank in twenty days as a player reviews Honor of Kings: Chess's learning curve

    Honor of Kings: Chess announced on September 30 that a new Diamond Frenzy mode will unlock once one million players server-wide reach the top King rank, meaning over a million had already done so within about half a month of launch. The author, who has played over 100 hours, estimates that experienced players need 70 to 80 matches, roughly 40 hours, to reach that rank. The game topped the iOS free chart from pre-download through its first week, and after the Sun and Moon Walker skin line launched on September 25 it rose to sixth on the top-grossing chart and stayed in the top ten for several days. The author also notes community discussion moving from memorizing answers to understanding them, with players studying lineup logic and mid-game branching.

Sep 30Wed
Sep 18Fri
  1. 触乐17

    ChuLe GuaiHua: The "Old Grandpa" on the Board

    In Honor of Kings: Chess of Kings, the AI assistant "Lingbao" guides players on when to level up, draw cards, and pick cards, helping the author learn the game from scratch and reach Gold rank. As rank rises, the AI's usefulness declines and opponents start using "unconventional moves" the AI wouldn't use, which the author expects will bring more variety to matches between experienced players.