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Oct 14Wed
  1. Xbox Wire80

    Castlevania: Belmont's Curse Review: How Whip, Tarot, and Relic Systems Carry the Series Legacy

    Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin, with Xbox Play Anywhere support. In hands-on play, the author finds the game builds on Dead Cells' art and action while adding seven weapon types, a parry, and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot Arcana that grant spells, upgraded through the Works of Mercy achievement system, and weapons, spells, and three relic slots can be swapped anytime while paused.

    Why this: The author draws on hands-on play to break down the whip, tarot, and relic systems of Castlevania: Belmont's Curse and its lineage from Dead Cells.

Sep 25Fri
  1. PlayStation Blog62

    How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

    Developer Project Aces has changed its storytelling approach for Ace Combat 8: Wings of Theve, presenting most cutscenes in first person so players experience the war between the Federation of Central Usea and the invading Sotoans as a silent protagonist. Players inherit the call sign of ace pilot Jan "Rex" Cope and fight alongside Joker Flight, using the DualSense controller's D-Pad, right stick and buttons for small interactions and to issue squad orders. The game launches October 2 on PlayStation 5.