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Oct 14Wed
  1. Reddit · r/Games62

    The Legend of Zelda: Ocarina of Time remake hands-on previews round up Switch 2 impressions

    Several outlets published hands-on previews of The Legend of Zelda: Ocarina of Time remake, played on Nintendo Switch 2. IGN, GamesRadar, VGC, Eurogamer, GameSpot, TechRadar and Nintendo Life each posted their impressions, with IGN saying the remake is more different than you think and VGC and TechRadar describing their time with it and how returning to the original felt.

  2. VGC71

    Two hours with the Ocarina of Time remake: new content and control changes

    A VGC reporter played about two hours of The Legend of Zelda: Ocarina of Time remake on Switch 2 and found it keeps the original's core while adding new content and tweaks. Kokiri Forest gains talkative Kokiri and more rupees, Navi's hints move to speech bubbles and can be summoned on demand, and a hold-button sprint is added. Hyrule Castle Town becomes one connected area without loading transitions, the frame rate rises from the N64's 20fps to 60fps, and the game adds an always-on map, quick item swapping and three interface settings. It releases on November 5.

  3. GameSpot65

    Take-Two CEO on GTA 6's Second Delay: 'Please Tell Me You're Kidding'

    GTA 6 is now set for November 19, though it was originally planned for 2025. Publishing head Jennifer Kolbe told Bloomberg she called Take-Two CEO Strauss Zelnick twice to report delays to May 2026 and then November 2026, and he first responded, 'Please tell me you're kidding,' before understanding the reasons. Zelnick said a delay can be a wise investment of time and money if it lets a game reach the level of perfection it can achieve. Development head Phil Hooker said GTA 6 is 'never completely settled,' and no one currently expects another delay. The game comes to PS5 and Xbox Series X|S, with physical copies at retailers on November 12 containing a code rather than a disc, unlocking a week later.

  4. Nintendo Life72

    Zelda: Ocarina of Time Switch 2 remake preview: breathtaking detail, one familiar irritation

    The Legend of Zelda: Ocarina of Time remake arrives on Switch 2 on 5th November, and the author spent two hours with it across Kokiri Forest, the Deku Tree, Hyrule Field, Castle Town, and the Forest Temple. The remake adopts Breath of the Wild-style controls with a jump button, adds a summonable Business Scrub seed, and removes the time limit on the Forest Temple Poe picture, while visuals and lighting are heavily reworked. Navi speaks less aloud, but new floating text boxes now appear mid-screen during exploration, which the author found undercuts the scenery.

  5. Eurogamer22

    Rockstar Co-Founder Dan Houser Blames Himself for Max Payne 3: "A Large Amount of That Failure Was on Me"

    Rockstar co-founder Dan Houser said in an IGN interview that he blames himself for Max Payne 3's failure, calling it "not a success" and saying "a large amount of that failure was on me." He acknowledged the game's lower sales, which publisher Take-Two said contributed to a $110m loss in that financial quarter. Houser, who was also the game's lead writer, said people really missed Sam Lake's writing.

  6. Eurogamer66

    The Legend of Zelda: Ocarina of Time Switch 2 remake preview: visuals, controls, and dungeons all see changes

    Eurogamer's Lottie Lynn played the Switch 2 remake of The Legend of Zelda: Ocarina of Time and describes it as a ground-up rework whose visuals are rewritten rather than smoothed like the 3DS version. Auto-jumping has been removed, the jump button can be mapped to Y, and a quick item select menu from Breath of the Wild and Tears of the Kingdom has been added. Dungeons also differ, with an elevator added in the Forest Temple and fewer Skullutas in Inside the Deku Tree, while Hyrule Castle Town drops its fixed camera and Hyrule Field's geography has changed.

  7. Eurogamer40

    The Legend of Zelda: Ocarina of Time's infamous tutorial owl seemingly won't trap you in conversation in the Switch 2 remake

    In the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time, the tutorial owl Kaepora Gaebora seemingly no longer traps players in long conversations. During a 15-minute preview, Eurogamer found the owl's dialogue short and pleasant, with no mention of the map before it flew away. The remake launches on 5th November, and the owl has a new design while still offering flights from Lake Hylia.

  8. Eurogamer58

    Ex-ZA/UM studio Summer Eternal reveals Red Rooster

    Summer Eternal, a studio formed by former ZA/UM staff, announced Red Rooster, in which players take the role of arson investigator Redrick Roost working with an opiate-dependent mathematician on a string of fires tied to his brother, the city's fire chief. The studio describes it as a physics-driven RPG built in Unreal Engine, set in the tri-partie city of Arta-Tantor, and says it is nearing the end of pre-production with an internal playable tech demo. The game was announced through a 500-page physical book, the Summer Eternal Anthology, priced at €69 for the Standard edition and €99 for the Deluxe Firestarter bundle, with buyers eligible for membership in a non-profit that owns five percent of the studio.

  9. Reddit · Gaming Leaks and Rumours58

    Reported final GTA VI leak shows barber shop, basketball and item wheel details

    Reddit user /u/Gyatto- compiled gameplay details from what is described as the final GTA VI leak, including Lucia entering Kurt's Barber Shop for a hairstyle change, La Romana by Bad Bunny & El Alfa playing there, 9 hairstyles with 5 colour options and a shop-specific Platinum-Pink Ombre Straight Lob style. It also mentions picking up a joint usable under the Cigarettes & Drugs tab of the item wheel while robbing a cash register, a pool mini-game that requires grabbing a cue first, Lucia apparently wearing body armour, and a basketball outfit unlocked by scoring at 100 different hoops, indicating at least 100 hoops on the map. The author says the closing cutscene may come from a final mission titled The End of the Road and speculates it shows the Keys and Liberty City suburbs, with Journey's Don't Stop Believin' playing, though it is unclear whether the song is in the game; the author adds this may be the last leak and that no playable build will surface because the shitcoin did not reach its required marketcap.

  10. GameSpot30

    GTA 6's Nightclubs Have an Absurd Amount of Detail, Right Down to the Lighting

    Rockstar Games went to great lengths to make GTA 6's nightclubs realistic, sending developers on research trips to Miami that included ridealongs with police officers and visits to trendy clubs. Each patron in these venues has distinct animations and scripts, the bars feature unique drinks, and the lighting systems sync with the music being played. Rockstar even created a studio dedicated exclusively to building non-playable characters.

  11. Polygon42

    Nintendo Switch Online Adds Three GBA Classics

    Nintendo Switch Online Expansion Pack subscribers now have three new Game Boy Advance games to play: Monster Rancher Advance, Metal Slug Advance, and Kururin Paradise. All three were added to the GBA Online app on Oct. 14, with Kururin Paradise making its first appearance in the United States.

  12. VGC58

    ESRB listing suggests viral co-op hit Peak is coming to PS5

    A new listing from the North American ratings board ESRB indicates that Peak, the co-op game from Aggro Crab and Landfall, may be headed to PlayStation 5, though the port has not been formally announced. Peak launched on Steam on June 16 and has sold over 10 million copies according to the two studios. The first-person mountain-climbing game has players manage a stamina bar and became known for its proximity chat system, and it won awards including Best Multiplayer Game at the Golden Joystick Awards.

  13. Gematsu52

    Narrative survival RPG Hollow Home launches January 27, 2027 on Xbox and PC

    Publisher Crunchy Leaf Games and developer Twigames announced that the narrative survival RPG Hollow Home will launch on January 27, 2027 for Xbox Series, Xbox One, and PC via Steam. Players take the role of Maksym, a 14-year-old boy alone in a besieged city, in a game with no weapons, battles, or combat, built around dialogue, branching quests, and moral choices and inspired by Disco Elysium and This War of Mine. Twigames founder Valerii Minenko said work began in spring 2022, and the game was funded on Kickstarter in August 2026, where 558 backers took the campaign to 140 percent of its goal.

  14. Gematsu22

    Arcade Archives Thundercade Launches October 15

    Hamster Corporation announced that Arcade Archives Thundercade will launch for PS5, Xbox Series, Switch 2, PS4, and Switch on October 15. The Arcade Archives 2 version costs $9.99 / 1,100 yen, while the Arcade Archives version costs $7.99 / 838 yen, with an upgrade available for $2.99 / 330 yen. The original Thundercade is a shooting game released by SETA in 1987.

  15. Push Square42

    Gundam Rogue Orbit Confirmed for Gundam's 40 Year Anniversary Broadcast This Month

    Bandai Namco has confirmed its Gundam 40th anniversary broadcast will stream on 28th October at 8pm JST, with an English language feed available. The show will feature Gundam Rogue Orbit ahead of its March release, plus news on the future of Gundam: Battle Operation after a Steam network test listing leaked Gundam: Battle Operation 3. Mobile titles will also get time in the broadcast.

  16. Push Square37

    Rockstar Says GTA 6 Tech Will Speed Up Its Next Game, No Another 8-Year Wait

    Rockstar development heads Phil Hooker and Aaron Garburt told Bloomberg the next Rockstar game will not take another eight years, unlike the gap between Red Dead Redemption 2 and GTA 6. The engine, tools, and team built for GTA 6 will carry over to the next project, cutting development time. Garburt said Rockstar overhauled much of its foundations for GTA 6 and won't rip it apart for what comes next, and the article also included two new GTA 6 screenshots.

  17. Eurogamer62

    Rockstar reveals GTA 6 was originally Project Americas, discusses crunch, delays and leaks

    In a wide-ranging Bloomberg interview, Rockstar revealed that GTA 6 was originally codenamed Project Americas and was meant to cover large areas of North and South America before being scaled down to Miami and its surroundings. Rockstar North co-studio head Rob Nelson took staff to Miami in 2015 for the first research trip, and the game was initially to be developed alongside Red Dead Redemption 2 before being pushed back several years. Rockstar grew from 2,441 to 4,711 employees across 12 offices, and publishing head Jennifer Kolbe said the company reflected on the crunch of Red Dead Redemption 2 and recalled calling Take-Two boss Strauss Zelnick about another delay. GTA 6 is now due 19th November on PlayStation 5 and Xbox Series S/X, with a PC version reportedly due in Q1 next year.

  18. IGN36

    Battlefield 6 Skins With Too Many Pistols and Spelling Errors Spark AI Accusations

    Battlefield 6's latest battle pass skins have drawn fan criticism over design flaws, including a soldier carrying five pistols and a patch that misspells "security" as "secuty." Some players now suspect the skins were made with generative AI, while others feel misled because DICE had said before launch that Battlefield 6 would not feature goofy, immersion-breaking skins. IGN has asked EA for comment.

  19. Reddit · r/Games12

    The Skywalker Saga Is Quantity Over Quality, and One of TT Games' Most Bloated LEGO Games

    A player argues that LEGO Star Wars: The Skywalker Saga trades quality for scale, with 1,200 Kyber Bricks spread across too many planets making collection feel like clearing a checklist. The game's 45 story levels cover nine films, yet many feel short or underdeveloped, the Battle of Coruscant isn't properly playable, and key parts of the Battle of Geonosis and Battle of Endor are missing. The player also says the class system makes many of the hundreds of characters feel interchangeable and that the game lacks character customisation.

  20. 触乐22

    Dune: Awakening Creative Director: In the Game Industry, the Only Constant Is Change

    Funcom CCO Joel Bylos said the Dune: Awakening team submits content to Legendary Pictures for approval via Jira, with a highly simplified IP oversight process, and that director Denis Villeneuve once worried the game's name was too similar to Star Wars: The Force Awakens. Bylos said the biggest change in the game's update is the addition of a single-player mode, plus difficulty options, and the console version uses the DualSense controller's haptic feedback and adaptive triggers. He noted most of Funcom is still working on Dune: Awakening and the studio is not ready to develop a new game, arguing stylized art will matter more than photorealism.

  21. Push Square22

    The Witcher 3 Remastered Hotfix Targets PS5, PS5 Pro Crashing Problems

    CD Projekt Red has released a PS5 and PS5 Pro-exclusive hotfix for The Witcher 3 Remastered, a 500MB download aimed at improving overall stability. Community lead Marcin Momot later confirmed it addresses crashes during the Reinald / Red Miasmal fight in "In the Eternal Fire's Shadow" and a Keira Metz quest, plus more general crashes. The earlier update 5.01 improved performance but made no mention of crash fixes.

  22. Nintendo Life38

    Review: Hell Is Us (Switch 2) - Thought-Provoking, Admirable, And Frustrating By Design

    Rogue Factor's Hell Is Us comes to Switch 2 with a design that deliberately rejects hand-holding, encouraging players to trust their instincts and get lost. Set in an alternate '90s Hadea torn by war between the Palomists and Sabinians amid supernatural monsters, it makes a strong statement about humanity. The reviewer found the lack of a detailed map, unclear NPC cues, and Switch 2 performance issues like pop-in and frame drops made the experience frustrating.

  23. Pure Xbox28

    Over 30 Games & DLC Discounted by Up to 75% in Xbox Fallout Day Franchise Sale

    Xbox has launched a Fallout Day franchise sale with over 30 Fallout games and DLC discounted by as much as 75%, including Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout 4. The sale also covers the Fallout 4 Season Pass, Fallout 76 bundles, and a bundle pairing The Elder Scrolls V: Skyrim Anniversary Edition with Fallout 4: Anniversary Edition.

  24. GameSpot36

    Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches

    Rockstar debated how realistic to make GTA 6, at one point weighing whether players would need to grab a case of beer from a liquor store fridge and bring it to the counter, or visit a supermarket for sandwich ingredients. According to Bloomberg's Jason Schreier, those decisions required guesswork because so much of the game was unfinished. By 2022 GTA 6 began to come into focus, with head of development Phil Hooker describing a period where things don't work but you see snippets.

  25. IGN80

    Activision Confirms Call of Duty: Modern Warfare 4 Preload and Global Release Times

    Activision confirmed the preload and global release times for Call of Duty: Modern Warfare 4, with the full game including multiplayer launching October 23 across all platforms. Digital preorders of the Standard or Vault Edition get campaign early access on October 16, DMZ early access starts October 20, and preload begins October 14 at 9pm PT. The PC version requires 115GB of SSD space, and the Digital Standard Edition costs $69.99 while the Vault Edition is $99.99.

    Why this: Activision confirmed unlock times, preload, and campaign early access for Call of Duty: Modern Warfare 4, so readers can plan when to download and play.