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Oct 12Mon
  1. PC Gamer12

    RPGs Are Simply Better When You're an Idiot

    In PC Gamer's Dungeon Master column, Fraser Brown argues that most RPGs sell a power fantasy, but failure and embarrassment make for better stories. He points to Baldur's Gate 3, Disco Elysium and Kingdom Come: Deliverance 2 as games that embrace failure, saying RPGs should follow TTRPGs in letting players mess up and still get interesting consequences.

Oct 11Sun
  1. Polygon22

    Halo Already Delivered the Perfect Master Chief Origin Story, 25 Years Ago

    Xbox announced last month that development of the next Halo game would be handed to Activision, and a leak from Rebs Gaming this week indicated Activision is considering a hard reboot that would serve as Master Chief's origin story. But Combat Evolved dropped players directly into an already ongoing war between humanity and The Covenant, and a reboot threatens to overwrite that sci-fi story.

  2. IGN22

    'I’m Shocked That People Are Still Playing' – How GTA 5 Took Over the World

    Grand Theft Auto 5 has sold over 230 million copies, making it the second-highest selling game of all time and earning publisher Take-Two around $10 billion across three console generations. IGN speaks with player Ash Skyqueen, who spent three years bed-bound and used the game as therapy, and with animator Mike York about developing its single-player campaign and enduring online mode.

  3. PC Gamer13

    SungWon Cho on Achievement Hunting, His 354-Hour Balatro Obsession, and the Obelisk Joker That Nearly Broke Him

    Actor and YouTuber SungWon Cho says Balatro is his most-played game on Steam at 354 hours, and he has 100%-ed it. He describes the hardest achievement as getting gold with every joker, with the Obelisk joker nearly driving him to despair. Cho also says he avoids early access and waited for Hades 2's 1.0 release, playing it for around 120 hours.

  4. Polygon22

    GTA 6 Gets a Nudity Pass That Indies Don't, for One Weird Reason

    Grand Theft Auto 6 has been confirmed to include sex scenes and rendered nudity, while a swath of indie games with adult themes were delisted by Steam and itch.io last summer under pressure from payment processors. Commentator George Osborn argues the difference is that online stores like Steam and itch aren't subject to age rating regulation the way physically released games like GTA 6 are, leaving them more vulnerable to external pressure.

  5. Push Square42

    'We Didn't Expect This': Gran Turismo 7 Continuing to 'Sell Very Well' on PS5

    Series creator Kazunori Yamauchi told Traxion that Gran Turismo 7 is still selling very well on PS5, a result the team had not expected from the beginning, and that the growing user base is why it keeps adding content and game modes. The first phase of the Spec 4 update arrives next week with six new cars and the Sportsland Sugo circuit, with more content following in December. The game, nearing its fifth anniversary, has never been part of PS Plus, so its growth comes entirely from premium sales.

  6. Polygon20

    Star Wars Has a Real Shot at GOTY for the First Time in 23 Years

    Two new Star Wars games, Zero Company and Galactic Racer, have been met with critical acclaim, with Galactic Racer especially praised for its innovation. Their release timing positions them well for consideration at The Game Awards in December. Despite being better placed for awards success than almost any other Star Wars games of the last two decades, they may still struggle for recognition given the franchise's checkered history at TGA and gaming awards in general.

  7. Push Square62

    US PlayStation Hardware Sales Fall to Lowest Point Since 2013 as PS5 Price Nears $600

    Circana's August US games industry report shows PlayStation hardware sales at their lowest point since 2013, with Sony console sales down 25% year-over-year for 2026. Analyst Mat Piscatella says the average US PS5 selling price this year is $597, up 20% year-over-year, while Xbox Series X|S average pricing rose 26% amid the brand's worst US hardware sales ever. Piscatella says the US hardware market has not been in a more precarious position since the early 80s, and the author argues Sony needs ways to monetise players beyond hardware.

  8. Rock Paper Shotgun22

    Nivalis Nights Lead Writer: No Combat, But That Doesn't Make It a Cosy Game

    Nivalis Nights lead writer Thomas Welsh says the game has no player death, shooting or boss fights, but that doesn't mean it's a cosy game. He says life in its cyberpunk world shouldn't be relaxing at first, and players will have to earn a cosy existence in the city. Welsh also said the dating mechanics are meant to be messy, so players never quite know why a romance didn't work out.

  9. Polygon20

    10 Essential GameCube Games Still Missing From Switch Online

    GameCube games have been on Nintendo Switch Online's Expansion Pack for over a year, but the lineup remains slim: it launched with F-Zero GX, The Legend of Zelda: The Wind Waker, and Soulcalibur 2, and only eight more have been added since. The list of 10 essential GameCube games still missing includes Animal Crossing, Eternal Darkness: Sanity's Requiem, Metroid Prime, and Mario Kart: Double Dash.

  10. Rock Paper Shotgun22

    A Crimson Desert exec thinks critic review scores were lower because they didn't have enough time to play it, and boy oh boy I wonder whose fault that is

    Pearl Abyss European CEO Lybee Park says the gap between critic and user scores for Crimson Desert comes down to reviewers having limited time and a build that wasn't the exact launch version, so they mostly followed the main quest line instead of exploring the world's hidden details. The article's author pushes back, arguing the developer may be to blame for tight review timelines, and that a critic's job is to identify a game's friction points rather than play it like an average person.

  11. Push Square62

    Soft Gears of War: E-Day Sales Estimates Raise Questions Over Last-Minute PS5 Cancellation

    Push Square cites Alinea analyst Rhys Elliott's estimate that Gears of War: E-Day sold about 230k copies, split between 168k on Steam and 62k on Xbox Series X|S. The firm also estimates roughly 1.7 million people launched the game through Xbox Game Pass, with about 722k paying $30 for advanced access, and puts revenue at around $37 million. The piece notes Microsoft had already decided to drop an almost-finished PS5 version and return to console exclusives, and that Microsoft has not responded to the estimates while maintaining the game will stay an Xbox console exclusive.

Oct 10Sat
  1. PC Gamer22

    WoW: Forever, by casting off modern convenience, has horseshoed back around to being casual friendly again

    A PC Gamer MMO column argues that World of Warcraft: Forever, by casting off modern conveniences, has become casual friendly again. The author, who has a 9-5 job and doesn't consider himself a hardcore WoW player, says leveling in Forever is chill, built around 40-minute adventures that don't change if you come back a month later. By contrast, retail's seasonal structure demands intense play and resets much of your progress at season's end, often pushing casual players away.

  2. Polygon22

    Grand Theft Ocarina Could Be Gaming's Barbenheimer

    Nintendo is releasing its Ocarina of Time remake in November, making it the only publisher bold enough to bring a major new release to retail in the same month as Grand Theft Auto 6. A Saturday Night Live sketch framed the two games as a gaming Barbenheimer, though their release dates are actually two weeks apart and the Ocarina remake is a dramatically smaller production. If the culture-clash event catches on, Ocarina of Time could ride GTA 6's slipstream to wider awareness.

  3. 机核26

    Giving Masterpieces Memory and Life: TGS2026 Interview with the Producer of The Lost Art Museum

    The Lost Art Museum -Eirei Shūshūroku-, an adventure game published by Happynet, offered a prologue demo at TGS2026 in which players take the role of Vince, who wanders into a museum world and restores the lost memories of "Eirei" born from famous paintings. Producer and planning lead Honoka Ohara said the game's theme is passing down memory through paintings, aiming to bring more people closer to art rather than simply teaching art history. Each chapter focuses on one Eirei, while the reason they lost their memories and whether Vince can return to his own world form an overarching mystery.

  4. PC Gamer22

    How the level pack boom of early FPS games ended in a lawsuit that changed copyright forever

    In the 1990s, early first-person shooters like Duke Nukem 3D and Quake spawned boxed level packs sold on store shelves, occupying an ambiguous space between expansions and mods. Third-party studios like Sunstorm Interactive produced well-regarded packs such as Duke Caribbean and Duke It Out in DC, while others like Micro Star Software's Nuke It series were unauthorized shovelware. This unregulated frontier ultimately ended in a lawsuit that changed copyright forever.

  5. IGN22

    Call of Duty: Modern Warfare Story Recap – What You Need To Know Ahead of MW4

    IGN has published a story recap of the Call of Duty: Modern Warfare reboot series ahead of Modern Warfare 4's release. It covers how 2019's Modern Warfare established Task Force 141, the stolen chemical gas, the Urzikstan Liberation Force, and villain Barkov, with key plot points also unfolding in Warzone's Verdansk. The recap is meant to bring players up to speed before Infinity Ward's saga ends.

  6. 机核71

    Analyst warns US console market faces worst crisis since the early 1980s as Xbox sales fall 33%

    Circana analyst Mat Piscatella warned that the US console hardware market faces its most severe crisis since the industry crash of the early 1980s. Through August this year, US Xbox hardware sales fell 33% year over year and PlayStation sales fell 25%, the latter hitting their lowest point since 2013. Rising prices are the main cause, with the average US price of a new Xbox at $529, up 26%, and a new PlayStation at $597, up 20%, both record highs.

  7. 游戏LOOK62

    Delta Force hits 58 million DAU in China as overseas extraction shooters struggle

    Delta Force announced on October 8 that its China server DAU passed 58 million, up from the 50 million reported in March. The piece traces its growth since launching in September 2024 and contrasts it with overseas extraction shooters, including KRAFTON ending development of PUBG: Black Budget on October 1 and Arc Raiders falling from a 481,000 concurrent peak to under 50,000 in June before recovering to 131,388 after the Frostline update on October 8. It credits frequent updates, cross-platform play and esports for the game's long-term run while noting a mismatch between overseas preference for PVE and domestic preference for PVP.