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Oct 9Fri
  1. Game Informer52

    Phantom Blade Zero Hands-On Preview: Level Exploration and the Lion Dance Boss

    The author played Phantom Blade Zero at Gamescom, covering the opening tutorial, Soul's clash with his brother Zuoshang, and the carriage ambush that ends in a valley crash. He found the level design circuitous and interesting, called Soul the fastest ladder climber he has controlled, and said the game feels more forgiving than Souls-likes. The session skipped to the Lion Dance boss, whose second stage raises pillars and lets players grab a lion mask to fight back after clearing minions.

  2. PC Gamer62

    Muramasa: Revenant Blades preview: 108 swords and a reworked PC skill system

    Muramasa: Revenant Blades is Vanillaware's first PC release, 17 years after Muramasa: The Demon Blade launched on the Nintendo Wii. In a hands-on preview, the writer describes a new skill system for all 108 blades, with three ground and three air abilities equippable across three swappable swords. Enemies now have fixed levels instead of scaling with the player, and blocking wears down a sword until it snaps, pushing players toward combos and blade swapping.

  3. Rock Paper Shotgun42

    Prospice: Anomalous Logistics is SnowRunner, except you haul the body parts of eldritch gods

    Prospice: Anomalous Logistics is an off-road driving game from Forklift Interactive and Code Wakers that plays like SnowRunner but is set in an eldritch horror world. As a Pathfinder for the Fenrir Directive on Nastrondey Island, you ferry staff, equipment and "findings" between bases. The demo adds unreliable map signals, Navspire landmarks and on-foot exploration that degrades your vision the further you stray from your truck.

  4. Rock Paper Shotgun40

    Volatiles turns Betrayal at House on the Hill-style tile-by-tile map building into a gory survival shooter

    Volatiles is an action game from 11 Bit Studios and Team Instant Defeat in which you wake in a strange facility and are dunked into a sensory deprivation tank to fight monsters in your mind. Each roguelike run starts with a single tile; defeating a wave lets you level up, place another tile, expand the map, bolster your skills and summon a new wave of enemies. Game director Ian Dovhan says the map-building idea came from Dorfromantik, not Blue Prince.

  5. Game Informer42

    Echo Weaver Review - Discovery Joy And Challenging Platforming

    Game Informer reviews Echo Weaver, a Metroid-inspired game from developer Moonlight Kids that traps players in a time loop where abilities are remembered rather than unlocked. The sense of discovery is strong, but the jumping feels weak and thorn-and-pit platforming gauntlets can feel unfair when time runs out. The reviewer also hit a handful of bugs, mainly areas not loading properly after fast-traveling.

Oct 8Thu
  1. PC Gamer27

    Red Echoes preview: a political sim set in Germany at the end of World War 1

    Red Echoes is a political sim set in Germany at the end of World War 1, where the demo has you move three characters—a dockworker, a journalist, and a mother—around a board to use their abilities, while visual novel choices shift revolutionary fervour and reactionary zealotry. Its map uses Weimar-era graphic design, and the full game is expected to release early next year with a playtime of three or four hours.

  2. Rock Paper Shotgun22

    Hellraiser: Revival's 'Real-Life' Bondage Club Makes the Rest of the Game Feel Embarrassing

    Hellraiser: Revival, developed by Saber Interactive, casts players as Aidan as he descends into Cenobite dungeons and the Scarlet Church cult after losing his girlfriend Sunny. An early "everyday" S&M club, complete with safe-sex signs, a recovery room, and chatting NPCs, highlights the absurdity of the game's bloodier torture and sexual themes. The author finds the club scene more restrained than the rest of Revival, making its violent gameplay feel embarrassing by comparison.

  3. Eurogamer22

    Star Wars: Galactic Racer Was Prototyped as a Board Game Covered in Post-It Notes

    Fuse Games CEO Matt Webster and creative director Kieran Crimmin said Star Wars: Galactic Racer was prototyped using a board game covered in Post-It notes, which the team used to map out upgrades and meta progression systems. Crimmin said the team picks whichever prototyping tool validates the intended emotion and game-feel fastest, then gets it into players' hands. Eurogamer previously gave the racing game five stars.

  4. PC Gamer42

    Spiritfarer Dev's Next Game, At Fate's End, Is One of the Prettiest Things I've Ever Seen

    Thunder Lotus, the studio behind Spiritfarer, is developing At Fate's End, a hybrid of visual novel and action adventure starring protagonist Shan Hemlock, who is named Princess of Swords and must gather her family's blades with her god sword Aesus. The game features a hand-drawn storybook style, an equippable card system where each card has a reverse side, and combat based on positioning and Arcana energy. At Fate's End is planned to release sometime in 2027.

  5. Kotaku40

    After Playing Final Fantasy VII Revelation, I'm Convinced Square Saved Some Of The Best Stuff For Last

    A demo of Final Fantasy VII Revelation shows Cid Highwind and Vincent Valentine as playable characters for the first time in the Remake trilogy, with Cid's mobile Dragoon spearplay and Vincent's Galian Beast transformation standing out. The game adds a FITS system that equips job-based abilities on any character, letting Cloud summon Shiva and Titan as a Summoner. The author found Cid and Vincent more engaging than the previous roster but worries mini-game bloat could get in the way.

  6. IGN37

    Hellraiser: Revival Review

    IGN reviews Hellraiser: Revival, a survival horror adventure in which Aiden makes a pact with Pinhead to slaughter members of a local death cult and feed their hearts to his murdered girlfriend's remains. Its roughly nine-hour campaign borrows heavily from the Resident Evil series in weapons and inventory, but drawn-out exposition, repeated chase sequences, and flat boss fights hold it back. Doug Bradley returns to voice Pinhead.

  7. Game Informer41

    Clive Barker's Hellraiser: Revival Review – An Angel To Few, A Buggy Demon To Many

    Clive Barker's Hellraiser: Revival delivers the franchise's signature gore and darkness but is undermined by a slew of bugs and technical problems. The roughly 10-hour first-person survival horror game suffers from weightless combat, a broken resource economy, and enemies that frequently get stuck in geometry. Doug Bradley returns as Pinhead in a story about Aiden Lynch rescuing his girlfriend Sunny from the Labyrinth.

  8. Push Square42

    Review: Hellraiser: Revival (PS5) - Faithful Adaptation Let Down by Severe Gameplay Woes

    Push Square's review says Hellraiser: Revival is a faithful adaptation of Clive Barker's horror series, with brutal gore and recreations of film elements, but its gameplay is a frustrating mixed bag. The roughly eight-hour campaign suffers from a severe lack of resources, leaving players short on ammo and health packs, while melee weapons have limited durability and repairs only partially fix them. Boss fights are among the most frustratingly designed, and even in performance mode on PS5 and PS5 Pro there are frame rate dips when transitioning between areas.

  9. GameSpot62

    Clive Barker's Hellraiser: Revival Review: The Best Entry in the Franchise Since the Original Film

    GameSpot's review calls Clive Barker's Hellraiser: Revival the best entry in the franchise since the original film. The first-person horror-action survival game runs about 10 hours and stumbles through an identity crisis early on before becoming a beast of its own. Set 20 years after the first movie, it follows Aidan Lynch and his girlfriend Sunny, and no prior knowledge of the franchise is required.

  10. Reddit · r/Games62

    Clive Barker's Hellraiser: Revival Review Roundup: OpenCritic Average 75 Across 37 Reviews

    Clive Barker's Hellraiser: Revival launched on October 8, 2026 for Xbox Series X/S, PS5, Nintendo Switch 2, and PC, developed by Saber Interactive. OpenCritic lists 37 reviews with a 75 average and 65% recommendation rate. Critics praise the atmosphere, Labyrinth sequences, and Doug Bradley's return as Pinhead, while faulting combat, enemy AI, and some level design; one review notes progression-blocking bugs on Nintendo Switch 2.

  11. Kotaku60

    Hellraiser: Revival review: caught between copying Resident Evil Village and honoring the source

    Kotaku reviewed Hellraiser: Revival, a first-person horror survival game from Saber Interactive that continues the setting of Clive Barker's Hellbound Heart, released October 8, 2026 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. After 17 hours through the credits, the reviewer found the early gunplay unsatisfying with little stagger or feedback, and the structure closely imitating Resident Evil Village. The game improves once Aidan gains Cenobite abilities and enters the Labyrinth, though the reviewer says its biggest flaw is chaining itself to imitating more popular games.

  12. Eurogamer22

    Star Wars: Galactic Racer devs on how they bottled Burnout's magic "game feel"

    The developers of Star Wars: Galactic Racer at Fuse Games spoke to Eurogamer about how they captured the "game feel" of the Burnout games. CEO Matt Webster said game feel is central to their work and that they invest enormous time, effort and money into the quality of interactions. Creative director Kieran Crimmins described the vehicle-building system as a "player story generator" aimed at creating moments of emotion.

  13. Eurogamer44

    Hellraiser: Revival review

    Saber Interactive's Hellraiser: Revival is an FPS adaptation of Clive Barker's The Hellbound Heart, following protagonist Aiden as he fights through an extreme BDSM cult to rescue his girlfriend Sunny from Hell. Its combat leans on scarce ammo, breakable weapons, and a puzzle box that doubles as a gravity gun, though the narrative is messy and unevenly paced. Still, the game shows an earnest love for its source material.

  14. Reddit · r/Games17

    Ace Combat 8 Has Been Out for a Week — What Are Your Thoughts?

    Ace Combat 8 has now been officially out for a week, and a Reddit user is asking for others' thoughts on it. The poster rates it 10/10, calling it their favorite in the series and praising its story, characters, and soundtrack, which they have listened to in full about 10 times in the past week. They say it might genuinely be worthy of Game of the Year at TGA.

  15. 游研社33

    No One Else Makes Tactical RPGs Like Fire Emblem: Wanlv Qianxi

    Fire Emblem: Wanlv Qianxi got its first 120-hour completion record on How Long to Beat 11 days after release, with the other seven records close behind and only one player finishing in 74 hours by skipping the war chapter. The game splits its story across four routes, each with a roughly two-hour prologue plus Part 1 and the Part 2 "War Chapter," requiring players to finish all four to see the whole narrative. Between battles it adds life-sim activities such as dining, training, recruiting, node-based world map exploration, and mount raising.