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Oct 5Mon
  1. PC Gamer38

    Capcom's remake machine keeps ticking, and that means revisiting Resident Evil 5 and 6

    During Resident Evil's 30th anniversary, executive producer Jun Takeuchi said the series runs on two tracks: numbered titles for the ongoing story and remakes for the past, with the remake line eventually catching up to the numbered era. Capcom has been preparing for that crossover since around Resident Evil Village, and at its current pace of one remake every two years, remaking the older games could buy the studio about 12 years.

  2. VGC62

    Dragon's Dogma 2: Dark Arisen devs explain why they're not abandoning the 'friction' that makes it special

    Dragon's Dogma 2: Dark Arisen director Kento Kinoshita and producer Naoto Oyama told VGC why the expansion keeps the series' friction while adding quality-of-life improvements. Kinoshita said friction is essential to the Dragon's Dogma experience, but if it becomes frustration the team has gone too far. Oyama said the Eternal Ferrystones give players the choice to fast travel or not. The expansion was decided about six months after launch and drew on player feedback, and the team is still optimizing the Nintendo Switch 2 version.

  3. Rock Paper Shotgun32

    Warhammer 40,000: Boltgun 2 has a rotatable "fleshmetal" puzzle map that drove its own development team crazy

    Auroch Digital's FPS Warhammer 40,000: Boltgun 2 launches next week, and principal designer Matt Bone says the level "Vicious Circles" is made of connected rotating ring sections plus a giant slowly spinning cog that players turn to unlock new areas. Set aboard antagonist Vashtorr's ship with a "fleshmetal" art style, the level was a challenge because enemies must navigate moving platforms, the spinning cog is a performance strain, and the art has to work in multiple rotations.

  4. Push Square22

    Mini Review: Kingdom Hearts Collection I~III (PS5) - Great Value for Newcomers in This (Almost) Complete Package

    Kingdom Hearts Collection I~III brings every series entry from the 2002 PS2 original through Kingdom Hearts III with its Re Mind DLC to PS5, though Kingdom Hearts: Melody of Memory is missing. The package re-releases Kingdom Hearts 1.5+2.5 HD Remix and Kingdom Hearts 2.8 Final Chapter Prologue with no changes to their six titles, while Kingdom Hearts III now runs at a mostly stable 60fps. It is great value for newcomers, but hard to recommend to longtime fans.

  5. Nintendo Life50

    Mini Review: KINGDOM HEARTS -HD 1.5+2.5 ReMIX- (Switch 2)

    Square Enix has released native Switch 2 versions of Kingdom Hearts HD 1.5+2.5 ReMix, replacing the earlier cloud versions. The collection includes four playable games and runs at 1080p/60 FPS in handheld mode and what appears to be 4K/60 FPS when docked, with no noticeable hitches. The review calls it the unmissable one among the three Kingdom Hearts releases Square Enix put out this week.

  6. Nintendo Life22

    Mini Review: KINGDOM HEARTS HD 2.8 Final Chapter Prologue (Switch 2)

    Kingdom Hearts HD 2.8 Final Chapter Prologue on Switch 2 collects Kingdom Hearts 3D, Kingdom Hearts 0.2 Birth By Sleep – A Fragmentary Passage, and Kingdom Hearts X cutscenes. Kingdom Hearts 3D runs at 1080p handheld, 4K docked and 60 FPS in both modes, while 0.2 only manages an unstable 30 FPS and can be finished in roughly three hours. The review calls the collection solid overall but easily the most skippable entry in the franchise.

  7. Eurogamer62

    Final Fantasy Resonance hands-on: Square Enix blends FF5 and FF6 into its combat system

    After playing Final Fantasy Resonance at Gamescom 2026, a Eurogamer writer calls its turn-based combat excellent and has since put five hours into the free demo. Director Hiroto Furuya and producer Keisuke Nakashima told Kotaku the team experimented with combining Final Fantasy 5's job system and Final Fantasy 6's character traits, then studied the stagger system from the FF7 Remake series and FF16 within a 1990s-inspired framework. The game, built from the ashes of the closed mobile title Final Fantasy Brave Exvius, uses HD-2D pixel art and launches on 22nd October for PC (Steam), PS5, Switch 2, and Xbox Series X/S.

  8. Nintendo Life62

    The Witcher III: Wild Hunt - Remastered (Switch 2) Review: A Big Visual Upgrade With Limited Combat Changes

    A review of The Witcher III: Wild Hunt - Remastered on Switch 2 finds the visuals greatly improved over the original Switch version, with fuller foliage, character models, and cutscenes. CD Projekt Red has confirmed a 30-40fps range, which the author verified, though the map and save menus lag about a second and handheld load times are long. The skill tree is now linear with skills upgradable to level 3, and enemy AI and sign effects are better, but combat remains clunky and the new gyro, mouse, and touch controls are optional extras.

  9. 游研社62

    Yystv interviews P4R's producer and director on the preparations for returning to Inaba

    Yystv interviewed Persona 4 Revival producer Kazuhisa Wada and director Daisuke Yajima at Tokyo Game Show, discussing the backlash to the first trailer's sparse content and the team's wish to reveal the game at a higher state of completion. Wada said experience from Persona 3 Reload's first use of Unreal Engine carried over, while P4R moves to Unreal Engine 5 with Lumen and reflections to improve Inaba's weather and rain scenes; Yajima said the All-Out Attack now has every character moving and uses TV and monitor elements tied to the dungeon setting.

  10. 游研社62

    Capcom veterans at GPTRACK50 discuss the action design of The Fool Never Dies

    GPTRACK50, a new studio formed by members who worked on Devil May Cry and Dragon's Dogma, spoke at TGS about the design of its first game, The Fool Never Dies. The action RPG, built around transformation and rapid growth, removes conventional defense and dodging to push players toward constant offense and combining ten monster forms; producer Hiroyuki Kobayashi and director Eiichiro Sasaki also addressed player feedback about the demo lacking a lock-on feature and said they will take suggestions into further tuning. The game launches on October 21.

  11. PC Gamer28

    Kingdom Come: Deliverance studio co-founder says a lot of RPGs are 'still games for teenagers,' and that he's 'tired of all the RPGs where you are this chosen one'

    Warhorse Studios co-founder Martin Klima told PC Gamer he is tired of RPGs built around being "this chosen one" with a grand task of saving the universe, calling such straightforward power fantasies repetitive. He said many RPGs being made are "still the games for teenagers," and that this boredom with the formula led to Kingdom Come: Deliverance. Klima also criticized publishers for recycling the same formula, citing the original Assassin's Creed, Far Cry, and Watch Dogs as fun first iterations that grow stale by the 10th time.

  12. Pure Xbox42

    Five Things I'm Absolutely Loving About Star Wars: Galactic Racer on Xbox Series X

    Star Wars: Galactic Racer, the first release from UK studio Fuse Games, launches October 6 and is available for pre-order on the Xbox Store at £49.99 / $59.99. After a few early hours on Xbox Series X, the writer highlights its fast and furious racing, Burnout 3-style takedowns, a roguelite campaign, top-tier audio and presentation, and a stable 60FPS.

  13. Nintendo Life52

    Review: Minecraft Dungeons II (Switch 2) - A Fun But Flawed Dungeon-Crawling Sequel With Great Co-Op

    A Switch 2 review of Minecraft Dungeons II finds the sequel swaps episodic progression for open-world exploration and adds depth to combat and traversal, while staying a light ARPG. The main campaign runs about 12-15 hours and supports couch co-op plus mixed co-op that lets online players join a local game. The review reports frame drops in both docked and handheld modes, lower frame rates in cinematics, and bugs including invisible invincible enemies and enemy AI getting stuck in terrain.

  14. Reddit · Gaming Leaks and Rumours41

    Assassin's Creed Hexe Exclusive Character and Story Details Surface

    A leak claims Assassin's Creed Hexe's main character is a strong-willed, passionate woman in her mid-twenties named "Anna" who is part of a modern day storyline. A character related to the protagonist was a former healer now offering refuge as she tries to escape an antagonistic group called "The Order of the Lamb." The information reportedly originates from casting calls held from 2023 up until the last few months.

  15. Polygon22

    Fire Emblem: Fortune's Weave true ending, explained

    Fire Emblem: Fortune's Weave's post-credits scene shows Sothis speaking with her son Balor, promising to tell him her own story that began "a long, long time ago." A recent Ask the Developer interview revealed four routes were cut during development, which could become future DLC. Part 1's chapter 7 also reveals Sothis' true form, a creature far larger than Balor.

Oct 4Sun
  1. Reddit · r/Games12

    Petty Kings - BlackDove Studios - A 2D top-down survival RTS and base builder where you march out to destroy enemy outposts for revenge!

    A solo developer is building Petty Kings, a 2D top-down survival RTS and base builder whose Steam page has been live for about two and a half weeks. Players rebuild resource grids by day, hold the line during night raids, then march out to destroy enemy outposts for revenge. The game is community and self-funded, with a full launch targeted for 2027.

  2. Pure Xbox62

    We've Finally Played Xbox's New Fable Reboot, And Here's What We Think So Far

    Pure Xbox played a roughly 15-minute combat-focused demo of the Fable reboot at Xbox FanFest in London, drawn from one specific mission and covering melee, magic and ranged attacks. The author found the combat weighty with momentum-based combos, praised the magic and called the crossbow the most overpowered weapon so far, while the parry system felt clunky at first glance. The demo ran at a smooth 60FPS, a 60FPS mode is confirmed for Series X at launch, and companion character Humphrey is voiced by Matt King; the game arrives in February 2027.

  3. PC Gamer38

    Silent Hill: Townfall Is the First Horror Game to Make Me Feel Bad for Using a Shotgun

    In Silent Hill: Townfall's Richard section, players must reach the top of a 10-story office building while fending off a new monster called the widow, which hides behind doors and under desks before stabbing and fleeing. After the widows kept interrupting his looting, the author used a shotgun to clear every floor, then noticed the corpses had photos of deceased loved ones stapled to them, realizing he had repeated the cycle of anger and death behind the town's curse. He credits Screen Burn with conveying who Richard was in a short time, calling him clearly evil yet genuinely convinced he was doing right for the town.

  4. PC Gamer23

    Another Free Fan Level Pack for Quake Arrives, Quake Rooftops Jam Adds 19 Rooftop Maps

    The Quake community released a free fan map pack called Quake Rooftops Jam on Friday, adding 19 custom maps themed around rooftops to id Software's 1996 shooter. It can be downloaded from Slipseer and requires a Quake sourceport such as Ironwail or vkQuake. Rooftops are rarely seen in Quake's corridor-shooter design, making them an unusual challenge for mappers.

  5. Pure Xbox62

    Gears of War: E-Day team on reworking the Locust, development pressure, and rebuilding the engine

    The Coalition Studio Creative Director Matt Searcy and Gameplay Design Director Pax Lyle told Pure Xbox how they made the Locust frightening again, from stripping the Wretch's armour to giving it a shriek attack drawn from a Gears 1 cinematic and letting the Seeder flip out of the ground to grab players. Searcy said the project started from scratch on Unreal Engine 5, so chainsaw duels, meat shields, and frag tags did not make it in, though they could return later. E-Day entered premium early access on October 1 and comes to Ultimate and PC Game Pass on October 6 alongside its full release on Xbox Series X|S.

  6. Eurogamer32

    Nivalis Nights Dares to Ask What If Cyberpunk 2077 Met Dave the Diver and Stardew Valley? And for Now at Least I'm Loving the Answer

    Nivalis Nights is Ion Lands' follow-up to Cloudpunk, reimagining that game's dystopia as a first-person management sim that mashes up Cyberpunk 2077, Stardew Valley, and Dave the Diver. Players inherit a noodle bar in the neon city of Nivalis, expanding the business while fishing, farming, and picking up side quests. It currently suffers from an unstable framerate, odd bugs, and a fiddly UI.