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Oct 6Tue
  1. Nintendo Life42

    Monster Hunter Rise Surpasses 20 Million Sales Worldwide

    Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive in 2021 before coming to Xbox and PlayStation in 2023, with the Sunbreak expansion also boosting sales. Capcom released special anniversary artwork and thanked fans, noting the game is currently on sale at digital stores.

  2. GamesIndustry.biz66

    NBA 2K25 servers shut down on December 31, single-player story mode becomes unplayable

    NBA 2K25 will be delisted from storefronts on October 30, 2026, with servers shutting down on December 31; multiplayer and online modes end January 1, 2027. 2K said owners can still redownload the game and play offline modes such as Play Now, MyNBA, The W and MyWNBA, while server-dependent MyCareer and MyTeam will be unavailable, with MyCareer being the single-player story mode. NBA 2K25 launched in September 2024, and the shutdown follows 2K's pattern of delisting NBA titles over two years.

  3. Nintendo Life40

    Monster Hunter Rise Surpasses 20 Million Global Sales

    Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive and came to Xbox and PlayStation in 2023, with sales also boosted by the Sunbreak expansion. For comparison, Capcom's website lists Monster Hunter World base game sales at 22.40 million units, while Monster Hunter Wilds has sold over 11 million units since its 2025 release.

  4. Gematsu38

    Monster Hunter Rise sales top 20 million

    Capcom announced that total sales for Monster Hunter Rise have surpassed 20 million units. The game was last reported in June to have surpassed 19.3 million units. It is available for PS5, Xbox Series, PS4, Xbox One, Switch, and PC via Steam and Microsoft Store.

  5. IGN23

    Ubisoft Boss Says Watch Dogs Is 'Important' to Company's Future, But Don't Expect Any New Entries Anytime Soon

    Ubisoft CEO Yves Guillemot told an investor that the company considers the Watch Dogs IP "to be an important brand for the future," but according to Game File's Stephen Totilo, he suggested no Watch Dogs games are in active development. The series debuted in 2014, and its most recent entry, Watch Dogs: Legion, launched in 2020 to a mixed reception. A Watch Dogs movie has wrapped production but still has no release date.

  6. PC Gamer66

    Industry layoff watch: Supermassive, Ninja Theory, The Coalition, and a warning from Warhorse

    PC Gamer rounds up the latest layoffs and studio closures in the games industry. Supermassive Games completed layoffs affecting more than 70 employees after announcing up to 75 roles at risk three months after Directive 8020's release, while Microsoft is moving toward closing Ninja Theory after two failed divestment attempts. Multiple sources at The Coalition told Eurogamer that staff fear cuts around Gears of War: E-Day's launch, and Warhorse Studios co-founder Martin Klima predicted in a September PC Gamer interview that cost pressure could push studios to cheaper regions such as Central and Eastern Europe, China, India, or East Asia.

  7. Kotaku66

    Supermassive lays off 70 people less than six months after Directive 8020

    Supermassive Games laid off more than 70 people on October 5, less than six months after releasing its sci-fi horror game Directive 8020 earlier this year. Frank Tindle, the IT and facilities director who was also laid off, announced the cuts on LinkedIn, saying developers, artists, producers, QA and operations staff were among those leaving. The studio had warned of layoffs in August, calling it a necessary step for the company's sustainability, and its Until Dawn sequel is set for 2027 under Sony's Firesprite.

  8. IGN62

    Jagex pulls RuneScape 3 Dragon Slayer 2 trailer after six-fingered knight sparks generative AI claims

    Jagex pulled the RuneScape 3 Dragon Slayer 2 quest trailer after players alleged generative AI was used, saying it is investigating urgently. The trailer was made by an external partner that had confirmed GenAI would not be used, but a knight has six fingers and boots in another frame resemble modern sneakers. Jagex said it does not use GenAI for its games, artwork, or creative assets and will overhaul its review processes after RuneFest.

  9. GamesIndustry.biz58

    Arc Raiders and The Finals are getting TV series and film adaptations

    Embark Studios' Arc Raiders and The Finals are both being adapted for TV and film, with Chernin Entertainment serving as lead producer after being selected from several competing companies. Nexon executive chairman and Embark founder and CEO Patrick Söderlund called the deal the next step in growing both games into deeply integrated transmedia experiences. Arc Raiders launched in October 2025 and has sold more than 16 million copies, while free-to-play first-person shooter The Finals has registered more than 30 million players in three years.

  10. Kotaku36

    Overwatch's Latest China-Exclusive Skins Spark Fan Backlash: 'I Still Don't Know How People Defend Blizzard For This'

    Overwatch has released China-exclusive Defiled Anthem skins for Shion, Kiriko, D.Mon, Reaper, and Emre, with Shion's Evolution-rarity skin changing appearance during matches and adding kill effects. Fans are upset that the best cosmetics are region-locked to China while criticizing the quality of skins elsewhere, with one Reddit user asking how people still defend Blizzard. Blizzard's Walter Kong has said these exclusive events are part of the company's agreement with NetEase and will continue.

  11. Pure Xbox22

    Five Months Later, Xbox Player Voice Feels Stuck Between Useful and Cluttered

    Five months after Xbox launched Xbox Player Voice as a feedback portal, Microsoft has implemented several player suggestions, including the return of console exclusives, Mythic Achievements, Achievements for Original Xbox games, voice chat recording in clips, and switching playtime from days to hours. However, Microsoft has only posted a few official responses, and the top requests on the portal all date from its first couple of weeks, making it nearly impossible for new suggestions to reach the front page.

  12. Eurogamer24

    Halo Studios says "it is absolutely our intent" to release new Halo book, despite layoffs and a rumored lore reboot from Activision

    Halo Studios writer Alex Wakeford said it is "absolutely our intent" to finish Troy Denning's Halo: Fireteam Noble and Kenneth Peters' Halo: Burn the Road Home novella, despite mass layoffs and the series moving under Activision's supervision. Fireteam Noble was previously set to release next year and takes place after Halo 5's story, while a pre-layoff blog post said Burn the Road Home is "dropping out of slipspace next year."

  13. IGN44

    Hideo Kojima Shares New Physint Details: Casting, Story, and Development on His Metal Gear Spiritual Successor

    Hideo Kojima revealed on his revived Koji10 podcast that Physint, his next-generation action-espionage game and Metal Gear Solid spiritual successor, already has its plot finished and all its actors pitched by Kojima himself, about 70% of whom are Kojima fans. Filming starts next year, with Bill Skarsgard, Charlie Fraser and Minami Hamabe already scanned. Kojima's other Microsoft game, the PT spiritual successor OD, is expected to release before Physint, which he said last year was 5-6 years away.

  14. GameSpot26

    Why GTA Studio Co-Founder Is Avoiding GTA 6–And All Open-World Games

    Rockstar co-founder Dan Houser said he did not watch the "Extended Look" trailer for GTA 6 and does not plan to, because he avoids consuming things that would "disrupt me creatively." Now running Absurd Ventures, he said he also rarely plays open-world games since he deconstructs other teams' strengths and weaknesses in real time, and that he avoided Western films while developing Red Dead Redemption and HBO's The Sopranos while working on GTA.

  15. GamesIndustry.biz71

    Ninja Theory has begun layoffs, according to employee posts

    Ninja Theory has begun laying off employees, according to posts from affected staff on LinkedIn. Xbox said on September 22 that it was proposing to close the studio and start a consultation process after two separate agreements to sell it fell through. IGN reports that gameplay programmer Katrin Mair, who spent four years at the studio, said she was sad not to finish what the team was working on, while technical director Loong-Wei Ding and performance capture specialist Xoe Suvari are also listed among those affected and technical sound designer Alessio Mellina is at risk of redundancy; the number of staff affected is unclear. Ninja Theory was working on Senua, the third Hellblade game announced at Xbox's June showcase.

  16. Eurogamer53

    Arc Raiders and The Finals are getting film and TV adaptations with Chernin Entertainment

    Embark Studios is working with Chernin Entertainment to adapt Arc Raiders and The Finals into films and TV shows. Variety reports several companies competed for the rights, with Chernin winning after its Backrooms horror film became a box office hit this year. Embark CEO Patrick Söderlund said the studio is working closely with Chernin to extend both properties into new formats, and no directors, writers, or cast have been announced yet.

  17. Polygon46

    'Arc Raiders' and 'The Finals' Are Officially Getting Movie and TV Adaptations

    Chernin Entertainment has secured adaptation rights from Nexon-owned Embark Studios for both Arc Raiders and The Finals, with plans to produce TV series and movies based on the games. Embark Studios founder and CEO Patrick Söderlund said the studio will work closely with Chernin to extend both properties' creativity into new formats. Chernin, founded in 2009, has co-produced the Planet of the Apes series, Fear Street, and Backrooms, and is currently co-producing a Mega Man adaptation with Capcom for Netflix.

  18. Game Developer66

    Report: Ninja Theory lays off workers after failing to spin off from Xbox

    Ninja Theory is reportedly laying off workers after Xbox leadership could not find a way to keep the studio running, either under Xbox or separately, according to a LinkedIn post from a developer there cited by VGC. The studio was acquired by Microsoft in 2018 as a first-party Xbox Game Studios developer for $117 million, per FTC filings. In July, Xbox announced 3,200 job cuts and named Ninja Theory and Undead Labs as studios to be spun off; Undead Labs completed its divestiture, while Xbox Chief Content Officer Matt Booty said last month that efforts to find a buyer for Ninja Theory fell through. Game Developer has reached out to Xbox for comment.

  19. Nintendo Life21

    "I Wanted To Challenge Myself" - Former WarioWare Director Goro Abe Talks Life After Nintendo

    Roughly seven months after leaving Nintendo, former WarioWare director Goro Abe is now teaching at Osaka Electro-Communication University. He said the role brings him closer to players and lets him see different perspectives, and he is still thinking about making new things with people from the industry. Abe worked on every WarioWare entry since the Game Boy Advance original, directing 2023's WarioWare: Move It!

  20. Kotaku30

    Hideo Kojima Has 'Mixed' Feelings on DLSS 5 Because AI Can't Understand Creators' Intentions: 'I Don't Much Like That Idea'

    Hideo Kojima said on his KOJI10 podcast that he has mixed feelings about NVIDIA's DLSS 5, which he noted can make CG characters near the uncanny valley look like real people. He argued AI cannot understand creators' intentions, warning that 4K film remasters and audio remasters of classic albums could overwrite the original artists' creative intent. Official DLSS 5 support for Death Stranding 2 has not been announced.

  21. GameSpot22

    How Is a Game Like GTA 6 Actually Made? Here's How Rockstar Gets It Done

    Rockstar North boss Rob Nelson said in an interview with Love magazine that GTA 6 was built through a series of eight-week milestones, where select pieces of the game are compiled together, evaluated, adjusted based on feedback, and then followed by the next milestone. The process begins by creating assets and systems and then roughing in content across all areas of development. Writing director James Horton said there are no shortcuts when it comes to building a world like this.