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Oct 14Wed
  1. Pure Xbox28

    Over 30 Games & DLC Discounted by Up to 75% in Xbox Fallout Day Franchise Sale

    Xbox has launched a Fallout Day franchise sale with over 30 Fallout games and DLC discounted by as much as 75%, including Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout 4. The sale also covers the Fallout 4 Season Pass, Fallout 76 bundles, and a bundle pairing The Elder Scrolls V: Skyrim Anniversary Edition with Fallout 4: Anniversary Edition.

Oct 13Tue
Oct 12Mon
  1. Eurogamer42

    Starfield Seamless Planetary Landings Mod Is Nearly Ready, Thanks to One Modder's Tireless Work

    Modder Frederik Wessberg is developing a Starfield mod that enables seamless planetary landings, letting players manually enter a planet's atmosphere and fly in low orbit without loading screens. Inspired by the Seamless Grav Jumps and Seamless Planet Takeoff mods, it also offers autopilot, water landings, and volumetric clouds driven by climate data and weather systems. The mod is currently in development for PC only, with no release target yet, and will be free on Nexus Mods when ready.

  2. PC Gamer36

    Seamless Landing mod looks set to bring Starfield another step closer to No Man's Sky

    Frederik Wessberg's work-in-progress Seamless Landing mod for Starfield lets players descend from orbit and land anywhere, including on water, without picking a landing spot or watching a loading screen. It replaces the game's floating planet textures with 3D rendering based on Starfield's biome and surface data, using clouds only to mask the final cell switch. The finished mod will be freely available on Nexus Mods, with manual low-orbit flight or autopilot that lets you walk around the ship during descent.

Oct 11Sun
Oct 8Thu
Oct 6Tue
  1. PC Gamer40

    Dungeons & Dragons: World of Warcraft Rulebook Captures the MMO's Spirit Rather Than Copying Its Mechanics

    The Dungeons & Dragons: World of Warcraft collaboration rulebook launches on November 12, and lead designer James Wyatt says it "paraphrases" the MMO within a tabletop framework instead of emulating its mechanics. Azeroth and its expansions up to Midnight are fair game, with dungeons like the Deadmines largely intact and options to sneak around or skip bosses. Iconic encounters including the Lich King, Illidan, and Jaina Proudmoore are included, with Jaina freezing a player and striking them with an ice lance unless they are thawed out.

Oct 5Mon
  1. @pcgamer20

    First Elder Scrolls game had a rough launch

    It's easy to forget, but the first Elder Scrolls game had a rough launch: 'It was a disaster in a lot of ways' https://www.pcgamer.com/games/the-elder-scrolls/its-easy-to-forget-now-but-the-first-elder-scrolls-game-had-a-rough-launch-back-in-the-day-it-was-a-disaster-in-a-lot-of-ways-and-somehow-built-a-billion-dollar-franchise/

  2. PC Gamer22

    The first Elder Scrolls had a rough launch: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'

    The Elder Scrolls: Arena struggled to sell copies when it hit shelves in 1994, with game stores cancelling orders after late shipments, designer Ted Peterson recalled. Bethesda president Christopher Weaver told PC Gamer in November 1995 that nobody believed a studio known for sports games could break into RPGs. Word of mouth eventually helped Arena turn Bethesda into an RPG studio and build a billion-dollar franchise.

Oct 4Sun
Oct 3Sat
Oct 2Fri
  1. Rock Paper Shotgun38

    AI-generated Fallout: New York browser game hit with Bethesda cease and desist, its prompter claims

    The person behind an AI-generated browser game called Fallout: New York, built with Anthropic's Claude Opus 5.5, claims to have received a cease and desist from Bethesda parent company ZeniMax. The creator, posting as CHRIS FIRST, said the game is free and generates no money, and suggested the "fallout.nyc" domain may be the issue. Bethesda has been asked for comment.

  2. IGN62

    AI-generated Fallout: New York taken offline after creator says Bethesda issued cease and desist

    The creator behind the AI-generated Fallout: New York has pulled the game offline, saying they received a cease and desist from Bethesda parent ZeniMax Media citing trademark infringement over the fallout.nyc domain and use of copyrighted material. Built with Claude Opus 5.5 and playable in a browser, the game included quests, companions, dialogue trees, V.A.T.S. and a working Pip-Boy, and its demo video drew 3.5 million views on X. IGN has asked Microsoft for comment, as a wave of AI-generated game-merging mods this week fuels debate over the legality of such clones.

  3. IGN58

    Doom: The Dark Ages Revelations Gets Endless 'Slaughter Mode' in Free Update Next Month

    id Software announced during its Slayers Club Live livestream that Doom: The Dark Ages' Revelations DLC will receive a free update next month adding an endless single-player Slaughter Mode. Game director Hugo Martin said players fight through escalating demon waves across multiple arenas, earning cosmetics and personal bests in rounds and score. id did not give a specific launch date for the update.

Oct 1Thu
  1. PC Gamer17

    We're probably not getting a new Fallout game until well into the 2030s, but that's no reason to stop talking about them

    Fallout 4, the last mainline entry in the series, released in 2015, and Fallout 5 is likely still half a decade away or more since Bethesda first needs to finish and release The Elder Scrolls 6. PC Gamer reopened the Vault door to share more thoughts on the RPG series, from remastering the first two games to hardcore mode in New Vegas and the Amazon TV show.

Sep 30Wed
  1. PC Gamer22

    Former Elder Scrolls writer Kurt Kuhlmann is '100% convinced' a load-bearing bit of series lore was inspired by a typo

    Former Bethesda writer and designer Kurt Kuhlmann said on the FRVR Podcast that he is "100% convinced" a load-bearing piece of Elder Scrolls lore was inspired by a typo. He noted he tried to bring more grounded, historiographic ambiguity to the Dragon Break concept in his Morrowind-era book, and Dragon Break Re-Examined deliberately references events in Morrowind's future as the past.

Sep 29Tue
  1. Eurogamer32

    The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran

    Bethesda veteran Kurt Kuhlmann says The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, since the MMORPG kept Elder Scrolls fans occupied with ongoing new content. He added that the rivalry sparked by New Vegas made Todd Howard protective of The Elder Scrolls series. Obsidian has since been confirmed to be working on a new Fallout game with Bethesda.

Sep 26Sat
  1. Eurogamer22

    Ex-Elder Scrolls loremaster says Bethesda is "very protective" of the series, so it never got a Fallout: New Vegas-style spin-off

    Former Elder Scrolls loremaster and Skyrim lead developer Kurt Kuhlmann said on the FRVR podcast that Bethesda never let an outside team make a mainline-style Elder Scrolls spin-off because it is "very protective" of the series. He said director Todd Howard did not want to recreate the debate over whether Bethesda or Obsidian made the better Fallout game after Fallout: New Vegas. Kuhlmann, who left the studio in 2023, added that The Elder Scrolls Online's ongoing new content has become many players' Elder Scrolls experience.

Sep 25Fri
  1. Eurogamer80

    Xbox restructuring sparks confusion and frustration as communities react to Ninja Theory closure

    Xbox carried out a second wave of layoffs this week and shifted studio management away from Xbox directly to Bethesda or Activision, with Obsidian moving to Bethesda and Rare, World's Edge and Halo moving to Activision. Ninja Theory faces closure, Halo Studios was nearly dismantled by layoffs and World's Edge was halved. Communities around Hellblade, Outer Worlds, Forza, Age of Empires and Sea of Thieves reacted with sadness and concern, while Ninja Theory, Obsidian and Rare have not commented publicly.

Sep 24Thu
  1. Eurogamer61

    Quake Champions drops free-to-play and removes its Microsoft Store version eight years after launch

    id Software's free-to-play shooter Quake Champions is becoming a paid product eight years after its original release, priced at £8.99/$9.99 with content from 30 seasons and all Champions unlocked. The Microsoft Store version is being removed, leaving it only on Steam, and id Software confirmed no additional content updates are planned. Patch 1.31 removes battle passes, the in-game store, paid currencies, loot boxes, login rewards and all microtransactions, with refunds for recent Platinum purchases and a free Steam copy for previous players who link accounts by 7th October.

  2. Rock Paper Shotgun62

    Bethesda says Obsidian will keep its distinct creative identity despite no longer operating independently

    Jill Braff, president of Bethesda and Microsoft's casual games division, said in a staff memo that Obsidian will no longer operate independently of fellow Xbox-owned studio Bethesda but will retain its distinct creative identity and strengths. She described the change as primarily a shift in reporting structure, with Obsidian CEO Feargus Urquhart and his leadership team continuing to run the studio and reporting to her. Bethesda Game Studios will continue to lead the Fallout franchise, and the teams will build on early work already underway on a new Fallout project.

  3. Rock Paper Shotgun60

    After id layoffs, Quake Champions drops free-to-play and becomes a £9 game on Steam

    After nearly a decade as a free-to-play game, Quake Champions is dropping battle passes, loot boxes, premium currencies and its store to become a £9 premium release on Steam. Players who tried it through past free events are upgraded to the full version automatically, and premium currency bought in the past two months will be refunded. The change follows more than 100 layoffs at id Software amid Microsoft's 3,200 cuts, and the team says no additional content updates are planned at this time.

  4. GamesIndustry.biz62

    Bethesda boss confirms Obsidian will remain a distinct team

    Bethesda boss Jill Braff told staff that Grounded developer Obsidian Entertainment will remain a distinct team and keep its existing leadership structure. The note follows Xbox's September 22 reorganisation, which moved Obsidian under Bethesda, transferred Rare and ownership of the Halo franchise to Activision, proposed closing Ninja Theory, and confirmed 268 further job cuts. Braff described the move as primarily a change in reporting structure, with Feargus Urquhart and his leadership team continuing to lead Obsidian and reporting to her, while Bethesda Game Studios continues to lead the Fallout franchise.

  5. Game Developer62

    Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge

    Bethesda president Jill Braff reportedly told Obsidian Entertainment staff in an email that the studio's merger into Bethesda is "primarily a change in reporting structure," according to Aftermath. The email says CEO Feargus Urquhart and Obsidian leadership will keep running the studio and report to her, while Bethesda Game Studios continues to lead the Fallout franchise and both teams work on a new Fallout project. The merger follows this week's Xbox announcement, which also included divestments and another couple hundred layoffs; Obsidian laid off at least 52 workers in July.

  6. Eurogamer71

    Bethesda takes control of Obsidian Entertainment, promises studio's creative identity stays intact

    As part of Xbox's ongoing restructuring, Obsidian Entertainment has been moved under Bethesda's umbrella. Bethesda president Jill Braff told staff that Obsidian's creative identity and strengths will remain at the core of the studio, with CEO Feargus Urquhart continuing to lead it and reporting to her. Braff said Bethesda Game Studios will keep leading the Fallout franchise, and the two teams will build on early work already underway on a new Fallout project.

Sep 22Tue
  1. Game Informer87

    Xbox Lays Off 268 More People, Hands Halo Series to Activision

    Xbox announced it is cutting 268 roles across its first-party studios, XGS management, and central functions, with Halo Studios significantly affected. In an Xbox Wire post titled Continuing Our Reset, Xbox content chief Matt Booty said Activision will expand its remit to World's Edge and Rare and form a new internal team to develop the next Halo title, while a small team at Halo Studios continues supporting the community and in-market games. The post also details studio reshuffles including Bethesda absorbing Obsidian, King taking on Microsoft Casual Games, and Playground and Turn 10 merging, plus divestitures in which Compulsion and Double Fine spun off, Undead Labs signed with a new publisher, and Ninja Theory and Arkane face proposed closures.

  2. Eurogamer87

    Microsoft confirms 268 more Xbox layoffs, studio restructuring, and Obsidian moving under Bethesda

    Microsoft confirmed a new Xbox restructuring round with 268 more layoffs affecting Halo Studios, other unnamed first-party studios, and Xbox Game Studios' management and central functions. Rare and World's Edge now fall under Activision, Playground and Turn 10 will combine on Forza and Fable, and Bethesda will oversee Obsidian, which continues work on Grounded and a new Fallout project with Bethesda Game Studios. The next Halo game will be developed by a new Activision team, while Ninja Theory faces proposed closure and Arkane consultation is expected to continue through the end of the year.

    Why this: Microsoft confirmed another round of layoffs and studio restructuring, showing how Xbox first-party teams and projects are being reassigned.

  3. GamesIndustry.biz80

    Xbox reportedly set to announce second round of layoffs this week

    Xbox is reportedly preparing a second round of layoffs this week, with a source saying the company will consolidate several of its game studios, according to The Information. VGC reports this could involve mergers or internal changes at Xbox Game Studios, Bethesda, Activision and Blizzard. Xbox had announced plans to cut 3,200 employees in July, with the first round resulting in 1,600 redundancies and the divestment of five internal studios.

  4. Rock Paper Shotgun12

    Breaking Benjamin Singer Says Mid-Gig Fallout 4 Mod Promo Was Unplanned, Caused by Broken Drum and His Love of VR

    Breaking Benjamin singer Benjamin Burnley said his mid-gig promotion of a Fallout 4 first-person mod he made was not planned, but ad-libbing to fill time while his drummer's broken snare drum head was replaced. Burnley, who makes mods as Killemloud, said he mainly worked on VR ports before True First Person, which he made because setting up VR on tour is hard and he dislikes being forced out of first person. He also said he really enjoys playing Fallout 4 and Skyrim in VR.