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  1. IGN34

    Magic: The Gathering Designer Responds to Product Fatigue, Says Card Releases Won't Slow Down

    Magic: The Gathering game designer Mark Rosewater said internal research shows only a very small minority of players feel a need to track every newly released card, and that limiting annual releases wouldn't make good business sense. The game already has over 33,000 unique cards, with seven sets in 2026 and six planned for 2027. His comments sparked debate on Reddit, where some players raised concerns about how the volume of cards affects the Standard format.

Oct 14Wed
  1. GamesIndustry.biz22

    "I wanted to make the show I wanted to watch" – How Galaxies found a place in the crowded showcase landscape

    Galaxies Showcase founder Chris Thomas said he set out to "make the show that I would want to watch," using "tapas-style" curation to pack game trailers into a tightly curated hour with no interviews. The event airs twice a year in April and October, and its spring showcase audience more than doubled in its second year, with GameDiscoverCo data showing an average wishlist gain of +17,731. Its first show debuted in March 2025 exclusively on Twitch, hitting around 23,000 concurrent viewers.

  2. GIBiz20

    Galaxies founder on recapturing E3 magic

    "I wanted to make the show I wanted to watch." Galaxies founder Chris Thomas discusses taking a gamble on trying to recapture the E3 magic with "tapas-style" curation, in an attempt to stand out in the crowded showcase landscape. https://bit.ly/4hKHmdE

  3. PC Gamer22

    New Blood's Dave Oshry: Forcing Dusk 2 Would Have Meant No Iron Lung and No $50 Million Movie

    New Blood boss Dave Oshry says he puts the money from hits like Ultrakill into new projects such as Gloomwood, Fallen Aces, and Tenebris Somnia instead of opening a big office or milking the IP with sequels. He says if he had forced David Szymanski to make Dusk 2, Iron Lung and its $50 million movie, funded by a YouTuber, would never have happened. Dusk and Amid Evil are still being updated, a new Dusk episode or proper sequel has been discussed, and a Dusk spin-off called Dungeons of Dusk is in the works from a different developer.

  4. Kotaku36

    When Rockstar Needed to Delay GTA 6 Again, Take-Two's CEO Replied: 'Please Tell Me You're Kidding'

    When Rockstar asked to delay GTA 6 again to November 2026, Take-Two CEO Strauss Zelnick initially responded, "Please tell me you're kidding." According to a Bloomberg report published on October 14, Rockstar publishing head Jennifer Kolbe called Zelnick twice to request delays, and he granted both. Zelnick said giving developers more time is usually a "wise investment" to let a game reach its full potential.

  5. Eurogamer22

    Rockstar Co-Founder Dan Houser Blames Himself for Max Payne 3: "A Large Amount of That Failure Was on Me"

    Rockstar co-founder Dan Houser said in an IGN interview that he blames himself for Max Payne 3's failure, calling it "not a success" and saying "a large amount of that failure was on me." He acknowledged the game's lower sales, which publisher Take-Two said contributed to a $110m loss in that financial quarter. Houser, who was also the game's lead writer, said people really missed Sam Lake's writing.

  6. GameSpot30

    GTA 6's Nightclubs Have an Absurd Amount of Detail, Right Down to the Lighting

    Rockstar Games went to great lengths to make GTA 6's nightclubs realistic, sending developers on research trips to Miami that included ridealongs with police officers and visits to trendy clubs. Each patron in these venues has distinct animations and scripts, the bars feature unique drinks, and the lighting systems sync with the music being played. Rockstar even created a studio dedicated exclusively to building non-playable characters.

  7. Push Square37

    Rockstar Says GTA 6 Tech Will Speed Up Its Next Game, No Another 8-Year Wait

    Rockstar development heads Phil Hooker and Aaron Garburt told Bloomberg the next Rockstar game will not take another eight years, unlike the gap between Red Dead Redemption 2 and GTA 6. The engine, tools, and team built for GTA 6 will carry over to the next project, cutting development time. Garburt said Rockstar overhauled much of its foundations for GTA 6 and won't rip it apart for what comes next, and the article also included two new GTA 6 screenshots.

  8. 触乐22

    Dune: Awakening Creative Director: In the Game Industry, the Only Constant Is Change

    Funcom CCO Joel Bylos said the Dune: Awakening team submits content to Legendary Pictures for approval via Jira, with a highly simplified IP oversight process, and that director Denis Villeneuve once worried the game's name was too similar to Star Wars: The Force Awakens. Bylos said the biggest change in the game's update is the addition of a single-player mode, plus difficulty options, and the console version uses the DualSense controller's haptic feedback and adaptive triggers. He noted most of Funcom is still working on Dune: Awakening and the studio is not ready to develop a new game, arguing stylized art will matter more than photorealism.

  9. GameSpot38

    Xbox Is Getting Into AI Gaming, Even If It Won't Say So

    Xbox is creating Xbox Labs, a new initiative led by CTO Scott Van Vliet and a small team to turn emerging ideas into experiences for consumers and developers, with a focus on getting more people playing games, especially in web browsers. CEO Asha Sharma pointed to games being rapidly decompiled and rebuilt to run on hardware they were never designed for, noting WebGPU is now approaching 90% global browser support. The announcement makes no mention of AI at all.

  10. GameSpot36

    Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches

    Rockstar debated how realistic to make GTA 6, at one point weighing whether players would need to grab a case of beer from a liquor store fridge and bring it to the counter, or visit a supermarket for sandwich ingredients. According to Bloomberg's Jason Schreier, those decisions required guesswork because so much of the game was unfinished. By 2022 GTA 6 began to come into focus, with head of development Phil Hooker describing a period where things don't work but you see snippets.

  11. Eurogamer34

    "You don't listen to the loudest people in the room" — World of Warcraft: Forever boss discusses how to approach a deluge of feedback

    World of Warcraft executive producer Holly Longdale spoke at PAX Australia about the World of Warcraft: Forever beta, calling it the biggest beta in Blizzard's history. She said the team has to be selective about feedback, noting "you don't listen to the loudest people in the room." The game fully releases on the 4th November.

  12. 游戏LOOK22

    Yoozoo AI Red Coast Lab's Yu Huasong: How AI Agents Reshape Game Creation and Interaction

    Yu Huasong, head of Yoozoo Network's AI Innovation Institute Red Coast Lab, shared at the 2026 China Metaverse Conference that AI Agents have three major game applications: multimodal content generation, intelligent NPCs with memory and decision-making, and one-click game creation from an idea. He said AI now covers all six major scenarios and over 100 sub-scenarios within Yoozoo, and presented the content production system YOOLab and the development collaboration platform YOOSpark.

Oct 13Tue
  1. 游戏LOOK22

    September Global Mobile Game Revenue and Downloads Top 10: ROBLOX Ranks in Global Revenue Top 5

    Sensor Tower data shows Honor of Kings remained the top-grossing mobile game worldwide in September 2026, while ROBLOX entered the global revenue top five and also topped both the revenue growth and download charts. Global mobile game spending reached $6.13 billion in September, down 7% month-over-month, with the US leading at 28.7% of revenue, while downloads totaled 3.56 billion, down 5.2%, led by India at 576 million. Tencent's Honor of Kings Chess ranked 7th on the revenue growth chart and 2nd on the download growth chart.

  2. 游戏LOOK62

    After Hololive Dreams settles above $100M monthly, COVER announces a mahjong game

    GameLook argues that Hololive Dreams, launched on July 23, has reached Japan's top mobile revenue tier, with about $23 million in mobile revenue in August, prompting parent company COVER to raise its half-year operating profit forecast from 1.93 billion yen to 3.5 billion yen. The piece says the game mixes rhythm play, character growth, park building and multiplayer minigames, letting in-game events and streamer content feed each other. COVER and Aiming announced Hololive Mahjong -Holojan- on October 9 with 37 members, mobile and PC support and a release planned within the year, while ANYCOLOR announced a physical card game for December 26.

  3. IGN15

    Nintendo Was Reportedly Unhappy With Elon Musk's Saturday Night Live Wario Sketch

    Two former Nintendo PR managers, Kit Ellis and Krysta Yang, said on their YouTube show that Elon Musk's 2021 Saturday Night Live sketch playing Wario "did not go well" with Nintendo and was "not beloved." The sketch put Wario on trial for murdering Mario and included jokes about Mario using cocaine and Luigi sleeping with Princess Peach, and it aired when there was no new Wario game or product. The two brought it up after a recent SNL sketch in which The Legend of Zelda's Link and GTA 6's Jason Duvall debated.

  4. PC Gamer28

    Does Blizzard's Revival of Its Classic Games Signal a Return of the 'Old Blizzard'?

    At BlizzCon 2026, Blizzard announced that Heroes of the Storm is resuming active development with its first new hero in six years, Xal'atath, alongside World of Warcraft: Forever, Diablo 5, and an open world StarCraft shooter. Warcraft 3: Reforged also received a new full-length DLC campaign, Forsaken Kingdom, priced at $30. The article argues these moves show Blizzard still wants to honor its legacy communities, but Diablo 3 remains without new content, so the "old Blizzard" may never truly return.

  5. GameSpot42

    Dragon Quest Creator Yuji Horii Lauds AI After Prompting New Game In 30 Minutes

    Dragon Quest creator Yuji Horii has praised AI's role in game development while showing off a free online text-based interrogation prototype he says took less than an hour to make using only AI prompts. Horii said that unlike when he made The Portopia Serial Murder Case by himself, he can now create a decent game alone through AI instructions even without drawing or programming skills. The 72-year-old designer, who has said he intends to bring generative AI into his future games, shared the prototype on X.

  6. GamesIndustry.biz58

    Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes

    Dragon Quest creator Yuji Horii shared a text-based interrogation game on X, saying it took about 30 minutes to make with AI. He said AI now lets people make a decent game alone by giving instructions, even without drawing or programming skills, and compared it to making The Portopia Serial Murder Case by himself in 1983. In the game, players question a 72-year-old former locksmith named Komiya before a lawyer arrives at 11pm, using evidence to break his lies as his agitation rises and his resistance hits 100.

  7. Push Square27

    Dragon Quest 12's Long Wait Made Worse by Creator Yuji Horii's 'Astonishing' Praise for AI

    Dragon Quest 12 was reannounced in May after being reworked, and Square Enix has admitted the project is still far from finished. Series creator Yuji Horii then praised on X a text-based crime investigation game he made in about 30 minutes using generative AI, calling it "truly astonishing." The article notes this doesn't mean AI-generated content will appear in Dragon Quest 12.

  8. Eurogamer42

    Dragon Quest co-creator Yuji Horii releases new AI-generated game, says it took 30 minutes to make

    Dragon Quest co-creator Yuji Horii has released a new text-based interrogation game that he says was made with generative AI in about 30 minutes. In a post on X, he recalled creating The Portopia Serial Murder Case alone, and said that with AI he can now make a decent game just by giving instructions. He also warned players not to press the boost button.

  9. Pure Xbox62

    Circana analyst calls US hardware market most precarious since the early 80s after Xbox and PS5 sales slumps

    Circana analyst Mat Piscatella said Xbox hardware unit sales fell 33% year over year through August 2026, while PlayStation sales dropped 25%, putting Xbox at an all-time US year-to-date low and PlayStation at its lowest since 2013. The average price paid for an Xbox console in 2026 is 26% higher than in 2025 and PlayStation 20% higher, both all-time highs that he attributes mainly to a component crisis. Piscatella said the US hardware market has not been in a more precarious position since the early 80s, and the piece notes the 1983 market crash and the later recovery led by the NES.

  10. IGN22

    'The Walking Dead' Star Chandler Riggs Made His Own Resident Evil 7 Fan Film, Would Love to Work With Zach Cregger on a Sequel

    Chandler Riggs, known for playing Carl in The Walking Dead, made his own 20-minute Resident Evil 7 fan film adapting the garage fight between Ethan Winters and Jack Baker, releasing online on October 14. Zach Cregger's Resident Evil movie hit theaters in September and became the most financially successful film in the franchise, and Riggs said he'd be open to working with Cregger if he continues in the RE universe.

Oct 12Mon
  1. Kotaku40

    Dragon Quest Creator Yuji Horii Calls AI Amazing as He No Longer Needs to Code or Draw to Make a Game

    Dragon Quest creator Yuji Horii used Anthropic's AI tools to build a short browser game, Komiya in the Interrogation Room, in about 30 minutes. Players question a 72-year-old suspect named Komiya and balance Agitation and Resistance meters that cap at 100. Horii said that unlike making The Portopia Serial Murder Case alone, AI now lets him create a game just by giving instructions.

  2. GamesIndustry.biz40

    Dwarf Fortress creator Tarn Adams on why he hates generative AI

    Dwarf Fortress creator Tarn Adams says he has never been tempted to use generative AI in the game, calling AI-written code bloated and saying you can tell a vibe-coded game when your computer fan starts spinning. He notes he has worked with traditional AI for decades but now avoids the term entirely, and says only platform pressure from Microsoft could force him toward generative AI.

  3. IGN22

    Why Games Workshop's Falling Share Price Is All of a Sudden in the News

    Warhammer 40,000 maker Games Workshop has drawn news attention over its falling share price, down 13.76% over the past six months despite record profits. Two financial press reports last week, including one citing a confidential Dragoneye document that wiped £480 million off the company's value, fueled investor unease about slowing growth. Games Workshop said in a mid-September update that trading to August 30 was in line with the Board's expectations for the current financial year.

  4. Eurogamer22

    The Blood of Dawnwalker's lead actor on why AI will always struggle to replicate a human performance

    Will de Renzy-Martin, who plays lead character Coen in the English version of The Blood of Dawnwalker, says generative AI can only replicate the way his voice sounds, not his personality or the choices he makes in the room. Developer Rebel Wolves previously used text-to-speech AI tools to plan cinematics before hiring actors, though nothing in the game was created with AI. He added that anyone using AI-generated voices would still need someone to interact with it and get the desired performance, and that person would cost more than an actor.

  5. AI Gamechangers22

    Stardock's Brad Wardell on Clairvoyance: Most AI Work Is Not About Replacing the Creative Work

    Stardock founder and CEO Brad Wardell discussed Clairvoyance, an app that began as an internal tool and is now free, running a team of AI agents locally on Windows, macOS and Linux on top of tools like Claude Code and Codex. He said much of game-making time goes to grunt work such as build errors, importers and hunting for assets, so AI's best use is freeing artists and designers to create rather than replacing them. He argued digital distribution, not AI, is breaking AAA economics, with around 30,000 games expected on Steam this year making attention the scarce resource.

  6. 游戏LOOK34

    From Top-Grossing Genre to Halved Revenue: Why MMO Mobile Games Collapsed

    MMO mobile game in-app purchase revenue fell from $5.3 billion in 2021 to $2.8 billion in 2025, a 47% drop that far outpaced the RPG genre's 38% decline and the broader mobile market's 1% dip, according to an analysis by Naavik. Downloads also dropped 40%, from 345 million to 206 million, and revenue fell another 27% year-over-year from January to September 2026. The report attributes the structural collapse to engagement fatigue, spending fatigue and gameplay homogenization, compounded by open-world adventure RPGs like Genshin Impact raising the bar.

  7. 游戏LOOK60

    AI mini-game platform Astrocade hits 10 million MAU as Tencent, Google and Meta move in

    GameLook reports that overseas AI game-creation platform Astrocade announced 10 million monthly active users, double the 5 million MAU four months earlier, with users generating playable content from natural language; it raised 56 million dollars in May from investors including Sequoia, Sea, Google's AI Future Fund and Nvidia. Tencent's Huya listed the AI game generator BinkBink on GooglePlay, Google partnered with Unity on the AI game platform Playground, and Meta unveiled Horizon Create and Horizon Studio at Meta Connect 2026. The article notes none of these platforms has settled on monetization, with Astrocade saying it is focused on user growth and will consider revenue growth sometime next year.